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author | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2010-11-15 04:39:57 -0500 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2010-11-18 03:25:49 -0500 |
commit | c44f242064093e640a068741b05ee6acdd49bc22 (patch) | |
tree | 58279c066e644a5da94726f1dc5eb1a7b1e2affe /drivers/input/keyboard | |
parent | 8ee294cd9def0004887da7f44b80563493b0a097 (diff) |
Input: gameport - convert to use common workqueue instead of a thread
Instead of creating an exclusive thread to handle gameport events (which
happen rarely), let's switch to common workqueue. With the arrival
of concurrency-managed workqueue infrastructure we are not concerned
that our callers or callees also using workqueue (no deadlocks anymore)
and it should reduce total number of threads in the system.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/keyboard')
0 files changed, 0 insertions, 0 deletions