diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
---|---|---|
committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/joystick/sidewinder.c |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/joystick/sidewinder.c')
-rw-r--r-- | drivers/input/joystick/sidewinder.c | 807 |
1 files changed, 807 insertions, 0 deletions
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c new file mode 100644 index 000000000000..47144a7ed9e7 --- /dev/null +++ b/drivers/input/joystick/sidewinder.c | |||
@@ -0,0 +1,807 @@ | |||
1 | /* | ||
2 | * Copyright (c) 1998-2005 Vojtech Pavlik | ||
3 | */ | ||
4 | |||
5 | /* | ||
6 | * Microsoft SideWinder joystick family driver for Linux | ||
7 | */ | ||
8 | |||
9 | /* | ||
10 | * This program is free software; you can redistribute it and/or modify | ||
11 | * it under the terms of the GNU General Public License as published by | ||
12 | * the Free Software Foundation; either version 2 of the License, or | ||
13 | * (at your option) any later version. | ||
14 | * | ||
15 | * This program is distributed in the hope that it will be useful, | ||
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
18 | * GNU General Public License for more details. | ||
19 | * | ||
20 | * You should have received a copy of the GNU General Public License | ||
21 | * along with this program; if not, write to the Free Software | ||
22 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
23 | * | ||
24 | * Should you need to contact me, the author, you can do so either by | ||
25 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | ||
26 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | ||
27 | */ | ||
28 | |||
29 | #include <linux/delay.h> | ||
30 | #include <linux/kernel.h> | ||
31 | #include <linux/module.h> | ||
32 | #include <linux/slab.h> | ||
33 | #include <linux/init.h> | ||
34 | #include <linux/input.h> | ||
35 | #include <linux/gameport.h> | ||
36 | |||
37 | #define DRIVER_DESC "Microsoft SideWinder joystick family driver" | ||
38 | |||
39 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | ||
40 | MODULE_DESCRIPTION(DRIVER_DESC); | ||
41 | MODULE_LICENSE("GPL"); | ||
42 | |||
43 | /* | ||
44 | * These are really magic values. Changing them can make a problem go away, | ||
45 | * as well as break everything. | ||
46 | */ | ||
47 | |||
48 | #undef SW_DEBUG | ||
49 | #undef SW_DEBUG_DATA | ||
50 | |||
51 | #define SW_START 600 /* The time we wait for the first bit [600 us] */ | ||
52 | #define SW_STROBE 60 /* Max time per bit [60 us] */ | ||
53 | #define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */ | ||
54 | #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */ | ||
55 | #define SW_END 8 /* Number of bits before end of packet to kick */ | ||
56 | #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */ | ||
57 | #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */ | ||
58 | #define SW_OK 64 /* Number of packet read successes to switch optimization back on */ | ||
59 | #define SW_LENGTH 512 /* Max number of bits in a packet */ | ||
60 | |||
61 | #ifdef SW_DEBUG | ||
62 | #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg) | ||
63 | #else | ||
64 | #define dbg(format, arg...) do {} while (0) | ||
65 | #endif | ||
66 | |||
67 | /* | ||
68 | * SideWinder joystick types ... | ||
69 | */ | ||
70 | |||
71 | #define SW_ID_3DP 0 | ||
72 | #define SW_ID_GP 1 | ||
73 | #define SW_ID_PP 2 | ||
74 | #define SW_ID_FFP 3 | ||
75 | #define SW_ID_FSP 4 | ||
76 | #define SW_ID_FFW 5 | ||
77 | |||
78 | /* | ||
79 | * Names, buttons, axes ... | ||
80 | */ | ||
81 | |||
82 | static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", | ||
83 | "Force Feedback Wheel" }; | ||
84 | |||
85 | static char sw_abs[][7] = { | ||
86 | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | ||
87 | { ABS_X, ABS_Y }, | ||
88 | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | ||
89 | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | ||
90 | { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | ||
91 | { ABS_RX, ABS_RUDDER, ABS_THROTTLE }}; | ||
92 | |||
93 | static char sw_bit[][7] = { | ||
94 | { 10, 10, 9, 10, 1, 1 }, | ||
95 | { 1, 1 }, | ||
96 | { 10, 10, 6, 7, 1, 1 }, | ||
97 | { 10, 10, 6, 7, 1, 1 }, | ||
98 | { 10, 10, 6, 1, 1 }, | ||
99 | { 10, 7, 7, 1, 1 }}; | ||
100 | |||
101 | static short sw_btn[][12] = { | ||
102 | { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, | ||
103 | { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, | ||
104 | { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, | ||
105 | { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, | ||
106 | { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, | ||
107 | { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }}; | ||
108 | |||
109 | static struct { | ||
110 | int x; | ||
111 | int y; | ||
112 | } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; | ||
113 | |||
114 | struct sw { | ||
115 | struct gameport *gameport; | ||
116 | struct input_dev dev[4]; | ||
117 | char name[64]; | ||
118 | char phys[4][32]; | ||
119 | int length; | ||
120 | int type; | ||
121 | int bits; | ||
122 | int number; | ||
123 | int fail; | ||
124 | int ok; | ||
125 | int reads; | ||
126 | int bads; | ||
127 | }; | ||
128 | |||
129 | /* | ||
130 | * sw_read_packet() is a function which reads either a data packet, or an | ||
131 | * identification packet from a SideWinder joystick. The protocol is very, | ||
132 | * very, very braindamaged. Microsoft patented it in US patent #5628686. | ||
133 | */ | ||
134 | |||
135 | static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) | ||
136 | { | ||
137 | unsigned long flags; | ||
138 | int timeout, bitout, sched, i, kick, start, strobe; | ||
139 | unsigned char pending, u, v; | ||
140 | |||
141 | i = -id; /* Don't care about data, only want ID */ | ||
142 | timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ | ||
143 | kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ | ||
144 | start = gameport_time(gameport, SW_START); | ||
145 | strobe = gameport_time(gameport, SW_STROBE); | ||
146 | bitout = start; | ||
147 | pending = 0; | ||
148 | sched = 0; | ||
149 | |||
150 | local_irq_save(flags); /* Quiet, please */ | ||
151 | |||
152 | gameport_trigger(gameport); /* Trigger */ | ||
153 | v = gameport_read(gameport); | ||
154 | |||
155 | do { | ||
156 | bitout--; | ||
157 | u = v; | ||
158 | v = gameport_read(gameport); | ||
159 | } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */ | ||
160 | |||
161 | if (bitout > 0) | ||
162 | bitout = strobe; /* Extend time if not timed out */ | ||
163 | |||
164 | while ((timeout > 0 || bitout > 0) && (i < length)) { | ||
165 | |||
166 | timeout--; | ||
167 | bitout--; /* Decrement timers */ | ||
168 | sched--; | ||
169 | |||
170 | u = v; | ||
171 | v = gameport_read(gameport); | ||
172 | |||
173 | if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */ | ||
174 | if (i >= 0) /* Want this data */ | ||
175 | buf[i] = v >> 5; /* Store it */ | ||
176 | i++; /* Advance index */ | ||
177 | bitout = strobe; /* Extend timeout for next bit */ | ||
178 | } | ||
179 | |||
180 | if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */ | ||
181 | sched = kick; /* Schedule second trigger */ | ||
182 | kick = 0; /* Don't schedule next time on falling edge */ | ||
183 | pending = 1; /* Mark schedule */ | ||
184 | } | ||
185 | |||
186 | if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */ | ||
187 | gameport_trigger(gameport); /* Trigger */ | ||
188 | bitout = start; /* Long bit timeout */ | ||
189 | pending = 0; /* Unmark schedule */ | ||
190 | timeout = 0; /* Switch from global to bit timeouts */ | ||
191 | } | ||
192 | } | ||
193 | |||
194 | local_irq_restore(flags); /* Done - relax */ | ||
195 | |||
196 | #ifdef SW_DEBUG_DATA | ||
197 | { | ||
198 | int j; | ||
199 | printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); | ||
200 | for (j = 0; j < i; j++) printk("%d", buf[j]); | ||
201 | printk("]\n"); | ||
202 | } | ||
203 | #endif | ||
204 | |||
205 | return i; | ||
206 | } | ||
207 | |||
208 | /* | ||
209 | * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. | ||
210 | * Parameter 'pos' is bit number inside packet where to start at, 'num' is number | ||
211 | * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits | ||
212 | * is number of bits per triplet. | ||
213 | */ | ||
214 | |||
215 | #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits) | ||
216 | |||
217 | static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits) | ||
218 | { | ||
219 | __u64 data = 0; | ||
220 | int tri = pos % bits; /* Start position */ | ||
221 | int i = pos / bits; | ||
222 | int bit = 0; | ||
223 | |||
224 | while (num--) { | ||
225 | data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */ | ||
226 | if (tri == bits) { | ||
227 | i++; /* Next triplet */ | ||
228 | tri = 0; | ||
229 | } | ||
230 | } | ||
231 | |||
232 | return data; | ||
233 | } | ||
234 | |||
235 | /* | ||
236 | * sw_init_digital() initializes a SideWinder 3D Pro joystick | ||
237 | * into digital mode. | ||
238 | */ | ||
239 | |||
240 | static void sw_init_digital(struct gameport *gameport) | ||
241 | { | ||
242 | int seq[] = { 140, 140+725, 140+300, 0 }; | ||
243 | unsigned long flags; | ||
244 | int i, t; | ||
245 | |||
246 | local_irq_save(flags); | ||
247 | |||
248 | i = 0; | ||
249 | do { | ||
250 | gameport_trigger(gameport); /* Trigger */ | ||
251 | t = gameport_time(gameport, SW_TIMEOUT * 1000); | ||
252 | while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ | ||
253 | udelay(seq[i]); /* Delay magic time */ | ||
254 | } while (seq[++i]); | ||
255 | |||
256 | gameport_trigger(gameport); /* Last trigger */ | ||
257 | |||
258 | local_irq_restore(flags); | ||
259 | } | ||
260 | |||
261 | /* | ||
262 | * sw_parity() computes parity of __u64 | ||
263 | */ | ||
264 | |||
265 | static int sw_parity(__u64 t) | ||
266 | { | ||
267 | int x = t ^ (t >> 32); | ||
268 | |||
269 | x ^= x >> 16; | ||
270 | x ^= x >> 8; | ||
271 | x ^= x >> 4; | ||
272 | x ^= x >> 2; | ||
273 | x ^= x >> 1; | ||
274 | return x & 1; | ||
275 | } | ||
276 | |||
277 | /* | ||
278 | * sw_ccheck() checks synchronization bits and computes checksum of nibbles. | ||
279 | */ | ||
280 | |||
281 | static int sw_check(__u64 t) | ||
282 | { | ||
283 | unsigned char sum = 0; | ||
284 | |||
285 | if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */ | ||
286 | return -1; | ||
287 | |||
288 | while (t) { /* Sum */ | ||
289 | sum += t & 0xf; | ||
290 | t >>= 4; | ||
291 | } | ||
292 | |||
293 | return sum & 0xf; | ||
294 | } | ||
295 | |||
296 | /* | ||
297 | * sw_parse() analyzes SideWinder joystick data, and writes the results into | ||
298 | * the axes and buttons arrays. | ||
299 | */ | ||
300 | |||
301 | static int sw_parse(unsigned char *buf, struct sw *sw) | ||
302 | { | ||
303 | int hat, i, j; | ||
304 | struct input_dev *dev = sw->dev; | ||
305 | |||
306 | switch (sw->type) { | ||
307 | |||
308 | case SW_ID_3DP: | ||
309 | |||
310 | if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) | ||
311 | return -1; | ||
312 | |||
313 | input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); | ||
314 | input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); | ||
315 | input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); | ||
316 | input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); | ||
317 | |||
318 | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | ||
319 | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | ||
320 | |||
321 | for (j = 0; j < 7; j++) | ||
322 | input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); | ||
323 | |||
324 | input_report_key(dev, BTN_BASE4, !GB(38,1)); | ||
325 | input_report_key(dev, BTN_BASE5, !GB(37,1)); | ||
326 | |||
327 | input_sync(dev); | ||
328 | |||
329 | return 0; | ||
330 | |||
331 | case SW_ID_GP: | ||
332 | |||
333 | for (i = 0; i < sw->number; i ++) { | ||
334 | |||
335 | if (sw_parity(GB(i*15,15))) | ||
336 | return -1; | ||
337 | |||
338 | input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); | ||
339 | input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); | ||
340 | |||
341 | for (j = 0; j < 10; j++) | ||
342 | input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); | ||
343 | |||
344 | input_sync(dev + i); | ||
345 | } | ||
346 | |||
347 | return 0; | ||
348 | |||
349 | case SW_ID_PP: | ||
350 | case SW_ID_FFP: | ||
351 | |||
352 | if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) | ||
353 | return -1; | ||
354 | |||
355 | input_report_abs(dev, ABS_X, GB( 9,10)); | ||
356 | input_report_abs(dev, ABS_Y, GB(19,10)); | ||
357 | input_report_abs(dev, ABS_RZ, GB(36, 6)); | ||
358 | input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); | ||
359 | |||
360 | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | ||
361 | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | ||
362 | |||
363 | for (j = 0; j < 9; j++) | ||
364 | input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); | ||
365 | |||
366 | input_sync(dev); | ||
367 | |||
368 | return 0; | ||
369 | |||
370 | case SW_ID_FSP: | ||
371 | |||
372 | if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) | ||
373 | return -1; | ||
374 | |||
375 | input_report_abs(dev, ABS_X, GB( 0,10)); | ||
376 | input_report_abs(dev, ABS_Y, GB(16,10)); | ||
377 | input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); | ||
378 | |||
379 | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | ||
380 | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | ||
381 | |||
382 | for (j = 0; j < 6; j++) | ||
383 | input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); | ||
384 | |||
385 | input_report_key(dev, BTN_TR, !GB(26,1)); | ||
386 | input_report_key(dev, BTN_START, !GB(27,1)); | ||
387 | input_report_key(dev, BTN_MODE, !GB(38,1)); | ||
388 | input_report_key(dev, BTN_SELECT, !GB(39,1)); | ||
389 | |||
390 | input_sync(dev); | ||
391 | |||
392 | return 0; | ||
393 | |||
394 | case SW_ID_FFW: | ||
395 | |||
396 | if (!sw_parity(GB(0,33))) | ||
397 | return -1; | ||
398 | |||
399 | input_report_abs(dev, ABS_RX, GB( 0,10)); | ||
400 | input_report_abs(dev, ABS_RUDDER, GB(10, 6)); | ||
401 | input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); | ||
402 | |||
403 | for (j = 0; j < 8; j++) | ||
404 | input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); | ||
405 | |||
406 | input_sync(dev); | ||
407 | |||
408 | return 0; | ||
409 | } | ||
410 | |||
411 | return -1; | ||
412 | } | ||
413 | |||
414 | /* | ||
415 | * sw_read() reads SideWinder joystick data, and reinitializes | ||
416 | * the joystick in case of persistent problems. This is the function that is | ||
417 | * called from the generic code to poll the joystick. | ||
418 | */ | ||
419 | |||
420 | static int sw_read(struct sw *sw) | ||
421 | { | ||
422 | unsigned char buf[SW_LENGTH]; | ||
423 | int i; | ||
424 | |||
425 | i = sw_read_packet(sw->gameport, buf, sw->length, 0); | ||
426 | |||
427 | if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */ | ||
428 | |||
429 | if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */ | ||
430 | printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s" | ||
431 | " - going to reinitialize.\n", sw->gameport->phys); | ||
432 | sw->fail = SW_FAIL; /* Reinitialize */ | ||
433 | i = 128; /* Bogus value */ | ||
434 | } | ||
435 | |||
436 | if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */ | ||
437 | i = 66; /* Everything is fine */ | ||
438 | |||
439 | if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */ | ||
440 | i = 66; /* Everything is fine */ | ||
441 | |||
442 | if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */ | ||
443 | memmove(buf, buf + i - 22, 22); /* Move data */ | ||
444 | i = 66; /* Carry on */ | ||
445 | } | ||
446 | } | ||
447 | |||
448 | if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */ | ||
449 | |||
450 | sw->fail = 0; | ||
451 | sw->ok++; | ||
452 | |||
453 | if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */ | ||
454 | && sw->ok > SW_OK) { | ||
455 | |||
456 | printk(KERN_INFO "sidewinder.c: No more trouble on %s" | ||
457 | " - enabling optimization again.\n", sw->gameport->phys); | ||
458 | sw->length = 22; | ||
459 | } | ||
460 | |||
461 | return 0; | ||
462 | } | ||
463 | |||
464 | sw->ok = 0; | ||
465 | sw->fail++; | ||
466 | |||
467 | if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */ | ||
468 | |||
469 | printk(KERN_INFO "sidewinder.c: Many bit errors on %s" | ||
470 | " - disabling optimization.\n", sw->gameport->phys); | ||
471 | sw->length = 66; | ||
472 | } | ||
473 | |||
474 | if (sw->fail < SW_FAIL) | ||
475 | return -1; /* Not enough, don't reinitialize yet */ | ||
476 | |||
477 | printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s" | ||
478 | " - reinitializing joystick.\n", sw->gameport->phys); | ||
479 | |||
480 | if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */ | ||
481 | mdelay(3 * SW_TIMEOUT); | ||
482 | sw_init_digital(sw->gameport); | ||
483 | } | ||
484 | |||
485 | mdelay(SW_TIMEOUT); | ||
486 | i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */ | ||
487 | mdelay(SW_TIMEOUT); | ||
488 | sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */ | ||
489 | |||
490 | sw->fail = SW_FAIL; | ||
491 | |||
492 | return -1; | ||
493 | } | ||
494 | |||
495 | static void sw_poll(struct gameport *gameport) | ||
496 | { | ||
497 | struct sw *sw = gameport_get_drvdata(gameport); | ||
498 | |||
499 | sw->reads++; | ||
500 | if (sw_read(sw)) | ||
501 | sw->bads++; | ||
502 | } | ||
503 | |||
504 | static int sw_open(struct input_dev *dev) | ||
505 | { | ||
506 | struct sw *sw = dev->private; | ||
507 | |||
508 | gameport_start_polling(sw->gameport); | ||
509 | return 0; | ||
510 | } | ||
511 | |||
512 | static void sw_close(struct input_dev *dev) | ||
513 | { | ||
514 | struct sw *sw = dev->private; | ||
515 | |||
516 | gameport_stop_polling(sw->gameport); | ||
517 | } | ||
518 | |||
519 | /* | ||
520 | * sw_print_packet() prints the contents of a SideWinder packet. | ||
521 | */ | ||
522 | |||
523 | static void sw_print_packet(char *name, int length, unsigned char *buf, char bits) | ||
524 | { | ||
525 | int i; | ||
526 | |||
527 | printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length); | ||
528 | for (i = (((length + 3) >> 2) - 1); i >= 0; i--) | ||
529 | printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits)); | ||
530 | printk("]\n"); | ||
531 | } | ||
532 | |||
533 | /* | ||
534 | * sw_3dp_id() translates the 3DP id into a human legible string. | ||
535 | * Unfortunately I don't know how to do this for the other SW types. | ||
536 | */ | ||
537 | |||
538 | static void sw_3dp_id(unsigned char *buf, char *comment) | ||
539 | { | ||
540 | int i; | ||
541 | char pnp[8], rev[9]; | ||
542 | |||
543 | for (i = 0; i < 7; i++) /* ASCII PnP ID */ | ||
544 | pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1); | ||
545 | |||
546 | for (i = 0; i < 8; i++) /* ASCII firmware revision */ | ||
547 | rev[i] = sw_get_bits(buf, 88+8*i, 8, 1); | ||
548 | |||
549 | pnp[7] = rev[8] = 0; | ||
550 | |||
551 | sprintf(comment, " [PnP %d.%02d id %s rev %s]", | ||
552 | (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */ | ||
553 | sw_get_bits(buf, 16, 6, 1)) / 100, | ||
554 | (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | | ||
555 | sw_get_bits(buf, 16, 6, 1)) % 100, | ||
556 | pnp, rev); | ||
557 | } | ||
558 | |||
559 | /* | ||
560 | * sw_guess_mode() checks the upper two button bits for toggling - | ||
561 | * indication of that the joystick is in 3-bit mode. This is documented | ||
562 | * behavior for 3DP ID packet, and for example the FSP does this in | ||
563 | * normal packets instead. Fun ... | ||
564 | */ | ||
565 | |||
566 | static int sw_guess_mode(unsigned char *buf, int len) | ||
567 | { | ||
568 | int i; | ||
569 | unsigned char xor = 0; | ||
570 | |||
571 | for (i = 1; i < len; i++) | ||
572 | xor |= (buf[i - 1] ^ buf[i]) & 6; | ||
573 | |||
574 | return !!xor * 2 + 1; | ||
575 | } | ||
576 | |||
577 | /* | ||
578 | * sw_connect() probes for SideWinder type joysticks. | ||
579 | */ | ||
580 | |||
581 | static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) | ||
582 | { | ||
583 | struct sw *sw; | ||
584 | int i, j, k, l; | ||
585 | int err; | ||
586 | unsigned char *buf = NULL; /* [SW_LENGTH] */ | ||
587 | unsigned char *idbuf = NULL; /* [SW_LENGTH] */ | ||
588 | unsigned char m = 1; | ||
589 | char comment[40]; | ||
590 | |||
591 | comment[0] = 0; | ||
592 | |||
593 | sw = kcalloc(1, sizeof(struct sw), GFP_KERNEL); | ||
594 | buf = kmalloc(SW_LENGTH, GFP_KERNEL); | ||
595 | idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); | ||
596 | if (!sw || !buf || !idbuf) { | ||
597 | err = -ENOMEM; | ||
598 | goto fail1; | ||
599 | } | ||
600 | |||
601 | sw->gameport = gameport; | ||
602 | |||
603 | gameport_set_drvdata(gameport, sw); | ||
604 | |||
605 | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | ||
606 | if (err) | ||
607 | goto fail1; | ||
608 | |||
609 | dbg("Init 0: Opened %s, io %#x, speed %d", | ||
610 | gameport->phys, gameport->io, gameport->speed); | ||
611 | |||
612 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */ | ||
613 | msleep(SW_TIMEOUT); | ||
614 | dbg("Init 1: Mode %d. Length %d.", m , i); | ||
615 | |||
616 | if (!i) { /* No data. 3d Pro analog mode? */ | ||
617 | sw_init_digital(gameport); /* Switch to digital */ | ||
618 | msleep(SW_TIMEOUT); | ||
619 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ | ||
620 | msleep(SW_TIMEOUT); | ||
621 | dbg("Init 1b: Length %d.", i); | ||
622 | if (!i) { /* No data -> FAIL */ | ||
623 | err = -ENODEV; | ||
624 | goto fail2; | ||
625 | } | ||
626 | } | ||
627 | |||
628 | j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */ | ||
629 | m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */ | ||
630 | dbg("Init 2: Mode %d. ID Length %d.", m, j); | ||
631 | |||
632 | if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */ | ||
633 | msleep(SW_TIMEOUT); | ||
634 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ | ||
635 | m |= sw_guess_mode(buf, i); | ||
636 | dbg("Init 2b: Mode %d. Length %d.", m, i); | ||
637 | if (!i) { | ||
638 | err = -ENODEV; | ||
639 | goto fail2; | ||
640 | } | ||
641 | msleep(SW_TIMEOUT); | ||
642 | j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */ | ||
643 | dbg("Init 2c: ID Length %d.", j); | ||
644 | } | ||
645 | |||
646 | sw->type = -1; | ||
647 | k = SW_FAIL; /* Try SW_FAIL times */ | ||
648 | l = 0; | ||
649 | |||
650 | do { | ||
651 | k--; | ||
652 | msleep(SW_TIMEOUT); | ||
653 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */ | ||
654 | dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k); | ||
655 | |||
656 | if (i > l) { /* Longer? As we can only lose bits, it makes */ | ||
657 | /* no sense to try detection for a packet shorter */ | ||
658 | l = i; /* than the previous one */ | ||
659 | |||
660 | sw->number = 1; | ||
661 | sw->gameport = gameport; | ||
662 | sw->length = i; | ||
663 | sw->bits = m; | ||
664 | |||
665 | dbg("Init 3a: Case %d.\n", i * m); | ||
666 | |||
667 | switch (i * m) { | ||
668 | case 60: | ||
669 | sw->number++; | ||
670 | case 45: /* Ambiguous packet length */ | ||
671 | if (j <= 40) { /* ID length less or eq 40 -> FSP */ | ||
672 | case 43: | ||
673 | sw->type = SW_ID_FSP; | ||
674 | break; | ||
675 | } | ||
676 | sw->number++; | ||
677 | case 30: | ||
678 | sw->number++; | ||
679 | case 15: | ||
680 | sw->type = SW_ID_GP; | ||
681 | break; | ||
682 | case 33: | ||
683 | case 31: | ||
684 | sw->type = SW_ID_FFW; | ||
685 | break; | ||
686 | case 48: /* Ambiguous */ | ||
687 | if (j == 14) { /* ID length 14*3 -> FFP */ | ||
688 | sw->type = SW_ID_FFP; | ||
689 | sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on"); | ||
690 | } else | ||
691 | sw->type = SW_ID_PP; | ||
692 | break; | ||
693 | case 66: | ||
694 | sw->bits = 3; | ||
695 | case 198: | ||
696 | sw->length = 22; | ||
697 | case 64: | ||
698 | sw->type = SW_ID_3DP; | ||
699 | if (j == 160) sw_3dp_id(idbuf, comment); | ||
700 | break; | ||
701 | } | ||
702 | } | ||
703 | |||
704 | } while (k && sw->type == -1); | ||
705 | |||
706 | if (sw->type == -1) { | ||
707 | printk(KERN_WARNING "sidewinder.c: unknown joystick device detected " | ||
708 | "on %s, contact <vojtech@ucw.cz>\n", gameport->phys); | ||
709 | sw_print_packet("ID", j * 3, idbuf, 3); | ||
710 | sw_print_packet("Data", i * m, buf, m); | ||
711 | err = -ENODEV; | ||
712 | goto fail2; | ||
713 | } | ||
714 | |||
715 | #ifdef SW_DEBUG | ||
716 | sw_print_packet("ID", j * 3, idbuf, 3); | ||
717 | sw_print_packet("Data", i * m, buf, m); | ||
718 | #endif | ||
719 | |||
720 | gameport_set_poll_handler(gameport, sw_poll); | ||
721 | gameport_set_poll_interval(gameport, 20); | ||
722 | |||
723 | k = i; | ||
724 | l = j; | ||
725 | |||
726 | for (i = 0; i < sw->number; i++) { | ||
727 | int bits, code; | ||
728 | |||
729 | sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]); | ||
730 | sprintf(sw->phys[i], "%s/input%d", gameport->phys, i); | ||
731 | |||
732 | sw->dev[i].private = sw; | ||
733 | |||
734 | sw->dev[i].open = sw_open; | ||
735 | sw->dev[i].close = sw_close; | ||
736 | |||
737 | sw->dev[i].name = sw->name; | ||
738 | sw->dev[i].phys = sw->phys[i]; | ||
739 | sw->dev[i].id.bustype = BUS_GAMEPORT; | ||
740 | sw->dev[i].id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; | ||
741 | sw->dev[i].id.product = sw->type; | ||
742 | sw->dev[i].id.version = 0x0100; | ||
743 | |||
744 | sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); | ||
745 | |||
746 | for (j = 0; (bits = sw_bit[sw->type][j]); j++) { | ||
747 | code = sw_abs[sw->type][j]; | ||
748 | set_bit(code, sw->dev[i].absbit); | ||
749 | sw->dev[i].absmax[code] = (1 << bits) - 1; | ||
750 | sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0; | ||
751 | sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; | ||
752 | if (code != ABS_THROTTLE) | ||
753 | sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; | ||
754 | } | ||
755 | |||
756 | for (j = 0; (code = sw_btn[sw->type][j]); j++) | ||
757 | set_bit(code, sw->dev[i].keybit); | ||
758 | |||
759 | input_register_device(sw->dev + i); | ||
760 | printk(KERN_INFO "input: %s%s on %s [%d-bit id %d data %d]\n", | ||
761 | sw->name, comment, gameport->phys, m, l, k); | ||
762 | } | ||
763 | |||
764 | return 0; | ||
765 | |||
766 | fail2: gameport_close(gameport); | ||
767 | fail1: gameport_set_drvdata(gameport, NULL); | ||
768 | kfree(sw); | ||
769 | kfree(buf); | ||
770 | kfree(idbuf); | ||
771 | return err; | ||
772 | } | ||
773 | |||
774 | static void sw_disconnect(struct gameport *gameport) | ||
775 | { | ||
776 | struct sw *sw = gameport_get_drvdata(gameport); | ||
777 | int i; | ||
778 | |||
779 | for (i = 0; i < sw->number; i++) | ||
780 | input_unregister_device(sw->dev + i); | ||
781 | gameport_close(gameport); | ||
782 | gameport_set_drvdata(gameport, NULL); | ||
783 | kfree(sw); | ||
784 | } | ||
785 | |||
786 | static struct gameport_driver sw_drv = { | ||
787 | .driver = { | ||
788 | .name = "sidewinder", | ||
789 | }, | ||
790 | .description = DRIVER_DESC, | ||
791 | .connect = sw_connect, | ||
792 | .disconnect = sw_disconnect, | ||
793 | }; | ||
794 | |||
795 | static int __init sw_init(void) | ||
796 | { | ||
797 | gameport_register_driver(&sw_drv); | ||
798 | return 0; | ||
799 | } | ||
800 | |||
801 | static void __exit sw_exit(void) | ||
802 | { | ||
803 | gameport_unregister_driver(&sw_drv); | ||
804 | } | ||
805 | |||
806 | module_init(sw_init); | ||
807 | module_exit(sw_exit); | ||