diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
---|---|---|
committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/joystick/analog.c |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/joystick/analog.c')
-rw-r--r-- | drivers/input/joystick/analog.c | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c new file mode 100644 index 000000000000..504b7d550567 --- /dev/null +++ b/drivers/input/joystick/analog.c | |||
@@ -0,0 +1,772 @@ | |||
1 | /* | ||
2 | * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $ | ||
3 | * | ||
4 | * Copyright (c) 1996-2001 Vojtech Pavlik | ||
5 | */ | ||
6 | |||
7 | /* | ||
8 | * Analog joystick and gamepad driver for Linux | ||
9 | */ | ||
10 | |||
11 | /* | ||
12 | * This program is free software; you can redistribute it and/or modify | ||
13 | * it under the terms of the GNU General Public License as published by | ||
14 | * the Free Software Foundation; either version 2 of the License, or | ||
15 | * (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
25 | * | ||
26 | * Should you need to contact me, the author, you can do so either by | ||
27 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | ||
28 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | ||
29 | */ | ||
30 | |||
31 | #include <linux/config.h> | ||
32 | #include <linux/delay.h> | ||
33 | #include <linux/kernel.h> | ||
34 | #include <linux/module.h> | ||
35 | #include <linux/moduleparam.h> | ||
36 | #include <linux/slab.h> | ||
37 | #include <linux/bitops.h> | ||
38 | #include <linux/init.h> | ||
39 | #include <linux/input.h> | ||
40 | #include <linux/gameport.h> | ||
41 | #include <asm/timex.h> | ||
42 | |||
43 | #define DRIVER_DESC "Analog joystick and gamepad driver" | ||
44 | |||
45 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | ||
46 | MODULE_DESCRIPTION(DRIVER_DESC); | ||
47 | MODULE_LICENSE("GPL"); | ||
48 | |||
49 | /* | ||
50 | * Option parsing. | ||
51 | */ | ||
52 | |||
53 | #define ANALOG_PORTS 16 | ||
54 | |||
55 | static char *js[ANALOG_PORTS]; | ||
56 | static int js_nargs; | ||
57 | static int analog_options[ANALOG_PORTS]; | ||
58 | module_param_array_named(map, js, charp, &js_nargs, 0); | ||
59 | MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); | ||
60 | |||
61 | __obsolete_setup("js="); | ||
62 | |||
63 | /* | ||
64 | * Times, feature definitions. | ||
65 | */ | ||
66 | |||
67 | #define ANALOG_RUDDER 0x00004 | ||
68 | #define ANALOG_THROTTLE 0x00008 | ||
69 | #define ANALOG_AXES_STD 0x0000f | ||
70 | #define ANALOG_BTNS_STD 0x000f0 | ||
71 | |||
72 | #define ANALOG_BTNS_CHF 0x00100 | ||
73 | #define ANALOG_HAT1_CHF 0x00200 | ||
74 | #define ANALOG_HAT2_CHF 0x00400 | ||
75 | #define ANALOG_HAT_FCS 0x00800 | ||
76 | #define ANALOG_HATS_ALL 0x00e00 | ||
77 | #define ANALOG_BTN_TL 0x01000 | ||
78 | #define ANALOG_BTN_TR 0x02000 | ||
79 | #define ANALOG_BTN_TL2 0x04000 | ||
80 | #define ANALOG_BTN_TR2 0x08000 | ||
81 | #define ANALOG_BTNS_TLR 0x03000 | ||
82 | #define ANALOG_BTNS_TLR2 0x0c000 | ||
83 | #define ANALOG_BTNS_GAMEPAD 0x0f000 | ||
84 | |||
85 | #define ANALOG_HBTN_CHF 0x10000 | ||
86 | #define ANALOG_ANY_CHF 0x10700 | ||
87 | #define ANALOG_SAITEK 0x20000 | ||
88 | #define ANALOG_EXTENSIONS 0x7ff00 | ||
89 | #define ANALOG_GAMEPAD 0x80000 | ||
90 | |||
91 | #define ANALOG_MAX_TIME 3 /* 3 ms */ | ||
92 | #define ANALOG_LOOP_TIME 2000 /* 2 * loop */ | ||
93 | #define ANALOG_SAITEK_DELAY 200 /* 200 us */ | ||
94 | #define ANALOG_SAITEK_TIME 2000 /* 2000 us */ | ||
95 | #define ANALOG_AXIS_TIME 2 /* 2 * refresh */ | ||
96 | #define ANALOG_INIT_RETRIES 8 /* 8 times */ | ||
97 | #define ANALOG_FUZZ_BITS 2 /* 2 bit more */ | ||
98 | #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ | ||
99 | |||
100 | #define ANALOG_MAX_NAME_LENGTH 128 | ||
101 | #define ANALOG_MAX_PHYS_LENGTH 32 | ||
102 | |||
103 | static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; | ||
104 | static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; | ||
105 | static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; | ||
106 | static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; | ||
107 | static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; | ||
108 | static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, | ||
109 | BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; | ||
110 | |||
111 | static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; | ||
112 | |||
113 | struct analog { | ||
114 | struct input_dev dev; | ||
115 | int mask; | ||
116 | short *buttons; | ||
117 | char name[ANALOG_MAX_NAME_LENGTH]; | ||
118 | char phys[ANALOG_MAX_PHYS_LENGTH]; | ||
119 | }; | ||
120 | |||
121 | struct analog_port { | ||
122 | struct gameport *gameport; | ||
123 | struct analog analog[2]; | ||
124 | unsigned char mask; | ||
125 | char saitek; | ||
126 | char cooked; | ||
127 | int bads; | ||
128 | int reads; | ||
129 | int speed; | ||
130 | int loop; | ||
131 | int fuzz; | ||
132 | int axes[4]; | ||
133 | int buttons; | ||
134 | int initial[4]; | ||
135 | int axtime; | ||
136 | }; | ||
137 | |||
138 | /* | ||
139 | * Time macros. | ||
140 | */ | ||
141 | |||
142 | #ifdef __i386__ | ||
143 | #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0) | ||
144 | #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0))) | ||
145 | #define TIME_NAME (cpu_has_tsc?"TSC":"PIT") | ||
146 | static unsigned int get_time_pit(void) | ||
147 | { | ||
148 | extern spinlock_t i8253_lock; | ||
149 | unsigned long flags; | ||
150 | unsigned int count; | ||
151 | |||
152 | spin_lock_irqsave(&i8253_lock, flags); | ||
153 | outb_p(0x00, 0x43); | ||
154 | count = inb_p(0x40); | ||
155 | count |= inb_p(0x40) << 8; | ||
156 | spin_unlock_irqrestore(&i8253_lock, flags); | ||
157 | |||
158 | return count; | ||
159 | } | ||
160 | #elif defined(__x86_64__) | ||
161 | #define GET_TIME(x) rdtscl(x) | ||
162 | #define DELTA(x,y) ((y)-(x)) | ||
163 | #define TIME_NAME "TSC" | ||
164 | #elif defined(__alpha__) | ||
165 | #define GET_TIME(x) do { x = get_cycles(); } while (0) | ||
166 | #define DELTA(x,y) ((y)-(x)) | ||
167 | #define TIME_NAME "PCC" | ||
168 | #else | ||
169 | #define FAKE_TIME | ||
170 | static unsigned long analog_faketime = 0; | ||
171 | #define GET_TIME(x) do { x = analog_faketime++; } while(0) | ||
172 | #define DELTA(x,y) ((y)-(x)) | ||
173 | #define TIME_NAME "Unreliable" | ||
174 | #warning Precise timer not defined for this architecture. | ||
175 | #endif | ||
176 | |||
177 | /* | ||
178 | * analog_decode() decodes analog joystick data and reports input events. | ||
179 | */ | ||
180 | |||
181 | static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) | ||
182 | { | ||
183 | struct input_dev *dev = &analog->dev; | ||
184 | int i, j; | ||
185 | |||
186 | if (analog->mask & ANALOG_HAT_FCS) | ||
187 | for (i = 0; i < 4; i++) | ||
188 | if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { | ||
189 | buttons |= 1 << (i + 14); | ||
190 | break; | ||
191 | } | ||
192 | |||
193 | for (i = j = 0; i < 6; i++) | ||
194 | if (analog->mask & (0x10 << i)) | ||
195 | input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); | ||
196 | |||
197 | if (analog->mask & ANALOG_HBTN_CHF) | ||
198 | for (i = 0; i < 4; i++) | ||
199 | input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); | ||
200 | |||
201 | if (analog->mask & ANALOG_BTN_TL) | ||
202 | input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); | ||
203 | if (analog->mask & ANALOG_BTN_TR) | ||
204 | input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); | ||
205 | if (analog->mask & ANALOG_BTN_TL2) | ||
206 | input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); | ||
207 | if (analog->mask & ANALOG_BTN_TR2) | ||
208 | input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); | ||
209 | |||
210 | for (i = j = 0; i < 4; i++) | ||
211 | if (analog->mask & (1 << i)) | ||
212 | input_report_abs(dev, analog_axes[j++], axes[i]); | ||
213 | |||
214 | for (i = j = 0; i < 3; i++) | ||
215 | if (analog->mask & analog_exts[i]) { | ||
216 | input_report_abs(dev, analog_hats[j++], | ||
217 | ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); | ||
218 | input_report_abs(dev, analog_hats[j++], | ||
219 | ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); | ||
220 | } | ||
221 | |||
222 | input_sync(dev); | ||
223 | } | ||
224 | |||
225 | /* | ||
226 | * analog_cooked_read() reads analog joystick data. | ||
227 | */ | ||
228 | |||
229 | static int analog_cooked_read(struct analog_port *port) | ||
230 | { | ||
231 | struct gameport *gameport = port->gameport; | ||
232 | unsigned int time[4], start, loop, now, loopout, timeout; | ||
233 | unsigned char data[4], this, last; | ||
234 | unsigned long flags; | ||
235 | int i, j; | ||
236 | |||
237 | loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; | ||
238 | timeout = ANALOG_MAX_TIME * port->speed; | ||
239 | |||
240 | local_irq_save(flags); | ||
241 | gameport_trigger(gameport); | ||
242 | GET_TIME(now); | ||
243 | local_irq_restore(flags); | ||
244 | |||
245 | start = now; | ||
246 | this = port->mask; | ||
247 | i = 0; | ||
248 | |||
249 | do { | ||
250 | loop = now; | ||
251 | last = this; | ||
252 | |||
253 | local_irq_disable(); | ||
254 | this = gameport_read(gameport) & port->mask; | ||
255 | GET_TIME(now); | ||
256 | local_irq_restore(flags); | ||
257 | |||
258 | if ((last ^ this) && (DELTA(loop, now) < loopout)) { | ||
259 | data[i] = last ^ this; | ||
260 | time[i] = now; | ||
261 | i++; | ||
262 | } | ||
263 | |||
264 | } while (this && (i < 4) && (DELTA(start, now) < timeout)); | ||
265 | |||
266 | this <<= 4; | ||
267 | |||
268 | for (--i; i >= 0; i--) { | ||
269 | this |= data[i]; | ||
270 | for (j = 0; j < 4; j++) | ||
271 | if (data[i] & (1 << j)) | ||
272 | port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop; | ||
273 | } | ||
274 | |||
275 | return -(this != port->mask); | ||
276 | } | ||
277 | |||
278 | static int analog_button_read(struct analog_port *port, char saitek, char chf) | ||
279 | { | ||
280 | unsigned char u; | ||
281 | int t = 1, i = 0; | ||
282 | int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); | ||
283 | |||
284 | u = gameport_read(port->gameport); | ||
285 | |||
286 | if (!chf) { | ||
287 | port->buttons = (~u >> 4) & 0xf; | ||
288 | return 0; | ||
289 | } | ||
290 | |||
291 | port->buttons = 0; | ||
292 | |||
293 | while ((~u & 0xf0) && (i < 16) && t) { | ||
294 | port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; | ||
295 | if (!saitek) return 0; | ||
296 | udelay(ANALOG_SAITEK_DELAY); | ||
297 | t = strobe; | ||
298 | gameport_trigger(port->gameport); | ||
299 | while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; | ||
300 | i++; | ||
301 | } | ||
302 | |||
303 | return -(!t || (i == 16)); | ||
304 | } | ||
305 | |||
306 | /* | ||
307 | * analog_poll() repeatedly polls the Analog joysticks. | ||
308 | */ | ||
309 | |||
310 | static void analog_poll(struct gameport *gameport) | ||
311 | { | ||
312 | struct analog_port *port = gameport_get_drvdata(gameport); | ||
313 | int i; | ||
314 | |||
315 | char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); | ||
316 | char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); | ||
317 | |||
318 | if (port->cooked) { | ||
319 | port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); | ||
320 | if (chf) | ||
321 | port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; | ||
322 | port->reads++; | ||
323 | } else { | ||
324 | if (!port->axtime--) { | ||
325 | port->bads -= analog_cooked_read(port); | ||
326 | port->bads -= analog_button_read(port, saitek, chf); | ||
327 | port->reads++; | ||
328 | port->axtime = ANALOG_AXIS_TIME - 1; | ||
329 | } else { | ||
330 | if (!saitek) | ||
331 | analog_button_read(port, saitek, chf); | ||
332 | } | ||
333 | } | ||
334 | |||
335 | for (i = 0; i < 2; i++) | ||
336 | if (port->analog[i].mask) | ||
337 | analog_decode(port->analog + i, port->axes, port->initial, port->buttons); | ||
338 | } | ||
339 | |||
340 | /* | ||
341 | * analog_open() is a callback from the input open routine. | ||
342 | */ | ||
343 | |||
344 | static int analog_open(struct input_dev *dev) | ||
345 | { | ||
346 | struct analog_port *port = dev->private; | ||
347 | |||
348 | gameport_start_polling(port->gameport); | ||
349 | return 0; | ||
350 | } | ||
351 | |||
352 | /* | ||
353 | * analog_close() is a callback from the input close routine. | ||
354 | */ | ||
355 | |||
356 | static void analog_close(struct input_dev *dev) | ||
357 | { | ||
358 | struct analog_port *port = dev->private; | ||
359 | |||
360 | gameport_stop_polling(port->gameport); | ||
361 | } | ||
362 | |||
363 | /* | ||
364 | * analog_calibrate_timer() calibrates the timer and computes loop | ||
365 | * and timeout values for a joystick port. | ||
366 | */ | ||
367 | |||
368 | static void analog_calibrate_timer(struct analog_port *port) | ||
369 | { | ||
370 | struct gameport *gameport = port->gameport; | ||
371 | unsigned int i, t, tx, t1, t2, t3; | ||
372 | unsigned long flags; | ||
373 | |||
374 | local_irq_save(flags); | ||
375 | GET_TIME(t1); | ||
376 | #ifdef FAKE_TIME | ||
377 | analog_faketime += 830; | ||
378 | #endif | ||
379 | mdelay(1); | ||
380 | GET_TIME(t2); | ||
381 | GET_TIME(t3); | ||
382 | local_irq_restore(flags); | ||
383 | |||
384 | port->speed = DELTA(t1, t2) - DELTA(t2, t3); | ||
385 | |||
386 | tx = ~0; | ||
387 | |||
388 | for (i = 0; i < 50; i++) { | ||
389 | local_irq_save(flags); | ||
390 | GET_TIME(t1); | ||
391 | for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); } | ||
392 | GET_TIME(t3); | ||
393 | local_irq_restore(flags); | ||
394 | udelay(i); | ||
395 | t = DELTA(t1, t2) - DELTA(t2, t3); | ||
396 | if (t < tx) tx = t; | ||
397 | } | ||
398 | |||
399 | port->loop = tx / 50; | ||
400 | } | ||
401 | |||
402 | /* | ||
403 | * analog_name() constructs a name for an analog joystick. | ||
404 | */ | ||
405 | |||
406 | static void analog_name(struct analog *analog) | ||
407 | { | ||
408 | sprintf(analog->name, "Analog %d-axis %d-button", | ||
409 | hweight8(analog->mask & ANALOG_AXES_STD), | ||
410 | hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + | ||
411 | hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); | ||
412 | |||
413 | if (analog->mask & ANALOG_HATS_ALL) | ||
414 | sprintf(analog->name, "%s %d-hat", | ||
415 | analog->name, hweight16(analog->mask & ANALOG_HATS_ALL)); | ||
416 | |||
417 | if (analog->mask & ANALOG_HAT_FCS) | ||
418 | strcat(analog->name, " FCS"); | ||
419 | if (analog->mask & ANALOG_ANY_CHF) | ||
420 | strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); | ||
421 | |||
422 | strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick"); | ||
423 | } | ||
424 | |||
425 | /* | ||
426 | * analog_init_device() | ||
427 | */ | ||
428 | |||
429 | static void analog_init_device(struct analog_port *port, struct analog *analog, int index) | ||
430 | { | ||
431 | int i, j, t, v, w, x, y, z; | ||
432 | |||
433 | analog_name(analog); | ||
434 | sprintf(analog->phys, "%s/input%d", port->gameport->phys, index); | ||
435 | analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; | ||
436 | |||
437 | init_input_dev(&analog->dev); | ||
438 | |||
439 | analog->dev.name = analog->name; | ||
440 | analog->dev.phys = analog->phys; | ||
441 | analog->dev.id.bustype = BUS_GAMEPORT; | ||
442 | analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG; | ||
443 | analog->dev.id.product = analog->mask >> 4; | ||
444 | analog->dev.id.version = 0x0100; | ||
445 | |||
446 | analog->dev.open = analog_open; | ||
447 | analog->dev.close = analog_close; | ||
448 | analog->dev.private = port; | ||
449 | analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); | ||
450 | |||
451 | for (i = j = 0; i < 4; i++) | ||
452 | if (analog->mask & (1 << i)) { | ||
453 | |||
454 | t = analog_axes[j]; | ||
455 | x = port->axes[i]; | ||
456 | y = (port->axes[0] + port->axes[1]) >> 1; | ||
457 | z = y - port->axes[i]; | ||
458 | z = z > 0 ? z : -z; | ||
459 | v = (x >> 3); | ||
460 | w = (x >> 3); | ||
461 | |||
462 | set_bit(t, analog->dev.absbit); | ||
463 | |||
464 | if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) | ||
465 | x = y; | ||
466 | |||
467 | if (analog->mask & ANALOG_SAITEK) { | ||
468 | if (i == 2) x = port->axes[i]; | ||
469 | v = x - (x >> 2); | ||
470 | w = (x >> 4); | ||
471 | } | ||
472 | |||
473 | analog->dev.absmax[t] = (x << 1) - v; | ||
474 | analog->dev.absmin[t] = v; | ||
475 | analog->dev.absfuzz[t] = port->fuzz; | ||
476 | analog->dev.absflat[t] = w; | ||
477 | |||
478 | j++; | ||
479 | } | ||
480 | |||
481 | for (i = j = 0; i < 3; i++) | ||
482 | if (analog->mask & analog_exts[i]) | ||
483 | for (x = 0; x < 2; x++) { | ||
484 | t = analog_hats[j++]; | ||
485 | set_bit(t, analog->dev.absbit); | ||
486 | analog->dev.absmax[t] = 1; | ||
487 | analog->dev.absmin[t] = -1; | ||
488 | } | ||
489 | |||
490 | for (i = j = 0; i < 4; i++) | ||
491 | if (analog->mask & (0x10 << i)) | ||
492 | set_bit(analog->buttons[j++], analog->dev.keybit); | ||
493 | |||
494 | if (analog->mask & ANALOG_BTNS_CHF) | ||
495 | for (i = 0; i < 2; i++) | ||
496 | set_bit(analog->buttons[j++], analog->dev.keybit); | ||
497 | |||
498 | if (analog->mask & ANALOG_HBTN_CHF) | ||
499 | for (i = 0; i < 4; i++) | ||
500 | set_bit(analog->buttons[j++], analog->dev.keybit); | ||
501 | |||
502 | for (i = 0; i < 4; i++) | ||
503 | if (analog->mask & (ANALOG_BTN_TL << i)) | ||
504 | set_bit(analog_pads[i], analog->dev.keybit); | ||
505 | |||
506 | analog_decode(analog, port->axes, port->initial, port->buttons); | ||
507 | |||
508 | input_register_device(&analog->dev); | ||
509 | |||
510 | printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys); | ||
511 | |||
512 | if (port->cooked) | ||
513 | printk(" [ADC port]\n"); | ||
514 | else | ||
515 | printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME, | ||
516 | port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed, | ||
517 | port->speed > 10000 ? "M" : "k", | ||
518 | port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000) | ||
519 | : (port->loop * 1000000) / port->speed); | ||
520 | } | ||
521 | |||
522 | /* | ||
523 | * analog_init_devices() sets up device-specific values and registers the input devices. | ||
524 | */ | ||
525 | |||
526 | static int analog_init_masks(struct analog_port *port) | ||
527 | { | ||
528 | int i; | ||
529 | struct analog *analog = port->analog; | ||
530 | int max[4]; | ||
531 | |||
532 | if (!port->mask) | ||
533 | return -1; | ||
534 | |||
535 | if ((port->mask & 3) != 3 && port->mask != 0xc) { | ||
536 | printk(KERN_WARNING "analog.c: Unknown joystick device found " | ||
537 | "(data=%#x, %s), probably not analog joystick.\n", | ||
538 | port->mask, port->gameport->phys); | ||
539 | return -1; | ||
540 | } | ||
541 | |||
542 | |||
543 | i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ | ||
544 | |||
545 | analog[0].mask = i & 0xfffff; | ||
546 | |||
547 | analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) | ||
548 | | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) | ||
549 | | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); | ||
550 | |||
551 | analog[0].mask &= ~(ANALOG_HAT2_CHF) | ||
552 | | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); | ||
553 | |||
554 | analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) | ||
555 | | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) | ||
556 | | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) | ||
557 | | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); | ||
558 | |||
559 | analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) | ||
560 | | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) | ||
561 | & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); | ||
562 | |||
563 | analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); | ||
564 | |||
565 | analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD | ||
566 | : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); | ||
567 | |||
568 | if (port->cooked) { | ||
569 | |||
570 | for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; | ||
571 | |||
572 | if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; | ||
573 | if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; | ||
574 | if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; | ||
575 | if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; | ||
576 | if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; | ||
577 | |||
578 | gameport_calibrate(port->gameport, port->axes, max); | ||
579 | } | ||
580 | |||
581 | for (i = 0; i < 4; i++) | ||
582 | port->initial[i] = port->axes[i]; | ||
583 | |||
584 | return -!(analog[0].mask || analog[1].mask); | ||
585 | } | ||
586 | |||
587 | static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) | ||
588 | { | ||
589 | int i, t, u, v; | ||
590 | |||
591 | port->gameport = gameport; | ||
592 | |||
593 | gameport_set_drvdata(gameport, port); | ||
594 | |||
595 | if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { | ||
596 | |||
597 | analog_calibrate_timer(port); | ||
598 | |||
599 | gameport_trigger(gameport); | ||
600 | t = gameport_read(gameport); | ||
601 | msleep(ANALOG_MAX_TIME); | ||
602 | port->mask = (gameport_read(gameport) ^ t) & t & 0xf; | ||
603 | port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; | ||
604 | |||
605 | for (i = 0; i < ANALOG_INIT_RETRIES; i++) { | ||
606 | if (!analog_cooked_read(port)) | ||
607 | break; | ||
608 | msleep(ANALOG_MAX_TIME); | ||
609 | } | ||
610 | |||
611 | u = v = 0; | ||
612 | |||
613 | msleep(ANALOG_MAX_TIME); | ||
614 | t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); | ||
615 | gameport_trigger(gameport); | ||
616 | while ((gameport_read(port->gameport) & port->mask) && (u < t)) | ||
617 | u++; | ||
618 | udelay(ANALOG_SAITEK_DELAY); | ||
619 | t = gameport_time(gameport, ANALOG_SAITEK_TIME); | ||
620 | gameport_trigger(gameport); | ||
621 | while ((gameport_read(port->gameport) & port->mask) && (v < t)) | ||
622 | v++; | ||
623 | |||
624 | if (v < (u >> 1)) { /* FIXME - more than one port */ | ||
625 | analog_options[0] |= /* FIXME - more than one port */ | ||
626 | ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; | ||
627 | return 0; | ||
628 | } | ||
629 | |||
630 | gameport_close(gameport); | ||
631 | } | ||
632 | |||
633 | if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { | ||
634 | |||
635 | for (i = 0; i < ANALOG_INIT_RETRIES; i++) | ||
636 | if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) | ||
637 | break; | ||
638 | for (i = 0; i < 4; i++) | ||
639 | if (port->axes[i] != -1) | ||
640 | port->mask |= 1 << i; | ||
641 | |||
642 | port->fuzz = gameport->fuzz; | ||
643 | port->cooked = 1; | ||
644 | return 0; | ||
645 | } | ||
646 | |||
647 | return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | ||
648 | } | ||
649 | |||
650 | static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) | ||
651 | { | ||
652 | struct analog_port *port; | ||
653 | int i; | ||
654 | int err; | ||
655 | |||
656 | if (!(port = kcalloc(1, sizeof(struct analog_port), GFP_KERNEL))) | ||
657 | return - ENOMEM; | ||
658 | |||
659 | err = analog_init_port(gameport, drv, port); | ||
660 | if (err) { | ||
661 | kfree(port); | ||
662 | return err; | ||
663 | } | ||
664 | |||
665 | err = analog_init_masks(port); | ||
666 | if (err) { | ||
667 | gameport_close(gameport); | ||
668 | gameport_set_drvdata(gameport, NULL); | ||
669 | kfree(port); | ||
670 | return err; | ||
671 | } | ||
672 | |||
673 | gameport_set_poll_handler(gameport, analog_poll); | ||
674 | gameport_set_poll_interval(gameport, 10); | ||
675 | |||
676 | for (i = 0; i < 2; i++) | ||
677 | if (port->analog[i].mask) | ||
678 | analog_init_device(port, port->analog + i, i); | ||
679 | |||
680 | return 0; | ||
681 | } | ||
682 | |||
683 | static void analog_disconnect(struct gameport *gameport) | ||
684 | { | ||
685 | int i; | ||
686 | struct analog_port *port = gameport_get_drvdata(gameport); | ||
687 | |||
688 | for (i = 0; i < 2; i++) | ||
689 | if (port->analog[i].mask) | ||
690 | input_unregister_device(&port->analog[i].dev); | ||
691 | gameport_close(gameport); | ||
692 | gameport_set_drvdata(gameport, NULL); | ||
693 | printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", | ||
694 | port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, | ||
695 | port->gameport->phys); | ||
696 | kfree(port); | ||
697 | } | ||
698 | |||
699 | struct analog_types { | ||
700 | char *name; | ||
701 | int value; | ||
702 | }; | ||
703 | |||
704 | static struct analog_types analog_types[] = { | ||
705 | { "none", 0x00000000 }, | ||
706 | { "auto", 0x000000ff }, | ||
707 | { "2btn", 0x0000003f }, | ||
708 | { "y-joy", 0x0cc00033 }, | ||
709 | { "y-pad", 0x8cc80033 }, | ||
710 | { "fcs", 0x000008f7 }, | ||
711 | { "chf", 0x000002ff }, | ||
712 | { "fullchf", 0x000007ff }, | ||
713 | { "gamepad", 0x000830f3 }, | ||
714 | { "gamepad8", 0x0008f0f3 }, | ||
715 | { NULL, 0 } | ||
716 | }; | ||
717 | |||
718 | static void analog_parse_options(void) | ||
719 | { | ||
720 | int i, j; | ||
721 | char *end; | ||
722 | |||
723 | for (i = 0; i < js_nargs; i++) { | ||
724 | |||
725 | for (j = 0; analog_types[j].name; j++) | ||
726 | if (!strcmp(analog_types[j].name, js[i])) { | ||
727 | analog_options[i] = analog_types[j].value; | ||
728 | break; | ||
729 | } | ||
730 | if (analog_types[j].name) continue; | ||
731 | |||
732 | analog_options[i] = simple_strtoul(js[i], &end, 0); | ||
733 | if (end != js[i]) continue; | ||
734 | |||
735 | analog_options[i] = 0xff; | ||
736 | if (!strlen(js[i])) continue; | ||
737 | |||
738 | printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); | ||
739 | } | ||
740 | |||
741 | for (; i < ANALOG_PORTS; i++) | ||
742 | analog_options[i] = 0xff; | ||
743 | } | ||
744 | |||
745 | /* | ||
746 | * The gameport device structure. | ||
747 | */ | ||
748 | |||
749 | static struct gameport_driver analog_drv = { | ||
750 | .driver = { | ||
751 | .name = "analog", | ||
752 | }, | ||
753 | .description = DRIVER_DESC, | ||
754 | .connect = analog_connect, | ||
755 | .disconnect = analog_disconnect, | ||
756 | }; | ||
757 | |||
758 | static int __init analog_init(void) | ||
759 | { | ||
760 | analog_parse_options(); | ||
761 | gameport_register_driver(&analog_drv); | ||
762 | |||
763 | return 0; | ||
764 | } | ||
765 | |||
766 | static void __exit analog_exit(void) | ||
767 | { | ||
768 | gameport_unregister_driver(&analog_drv); | ||
769 | } | ||
770 | |||
771 | module_init(analog_init); | ||
772 | module_exit(analog_exit); | ||