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authorDmitry Torokhov <dtor_core@ameritech.net>2005-09-15 03:01:52 -0400
committerGreg Kroah-Hartman <gregkh@suse.de>2005-10-28 12:52:53 -0400
commit17dd3f0f7aa729a042af5d3318ff9b3e7781b45b (patch)
tree261580f0229e6365f044cd26925dfb2735e0754d /drivers/input/joystick/adi.c
parent0259567ad60df13a55583b84d2cddb5526705907 (diff)
[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation
Input: convert drivers/input/joystick to dynamic input_dev allocation This is required for input_dev sysfs integration Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Diffstat (limited to 'drivers/input/joystick/adi.c')
-rw-r--r--drivers/input/joystick/adi.c93
1 files changed, 54 insertions, 39 deletions
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
index cf35ae638a0d..9d95459f4bcb 100644
--- a/drivers/input/joystick/adi.c
+++ b/drivers/input/joystick/adi.c
@@ -54,7 +54,7 @@ MODULE_LICENSE("GPL");
54#define ADI_MIN_LENGTH 8 54#define ADI_MIN_LENGTH 8
55#define ADI_MIN_LEN_LENGTH 10 55#define ADI_MIN_LEN_LENGTH 10
56#define ADI_MIN_ID_LENGTH 66 56#define ADI_MIN_ID_LENGTH 66
57#define ADI_MAX_NAME_LENGTH 48 57#define ADI_MAX_NAME_LENGTH 64
58#define ADI_MAX_CNAME_LENGTH 16 58#define ADI_MAX_CNAME_LENGTH 16
59#define ADI_MAX_PHYS_LENGTH 64 59#define ADI_MAX_PHYS_LENGTH 64
60 60
@@ -106,7 +106,7 @@ static struct {
106 */ 106 */
107 107
108struct adi { 108struct adi {
109 struct input_dev dev; 109 struct input_dev *dev;
110 int length; 110 int length;
111 int ret; 111 int ret;
112 int idx; 112 int idx;
@@ -215,7 +215,7 @@ static inline int adi_get_bits(struct adi *adi, int count)
215 215
216static int adi_decode(struct adi *adi) 216static int adi_decode(struct adi *adi)
217{ 217{
218 struct input_dev *dev = &adi->dev; 218 struct input_dev *dev = adi->dev;
219 char *abs = adi->abs; 219 char *abs = adi->abs;
220 short *key = adi->key; 220 short *key = adi->key;
221 int i, t; 221 int i, t;
@@ -318,7 +318,8 @@ static void adi_init_digital(struct gameport *gameport)
318 318
319 for (i = 0; seq[i]; i++) { 319 for (i = 0; seq[i]; i++) {
320 gameport_trigger(gameport); 320 gameport_trigger(gameport);
321 if (seq[i] > 0) msleep(seq[i]); 321 if (seq[i] > 0)
322 msleep(seq[i]);
322 if (seq[i] < 0) { 323 if (seq[i] < 0) {
323 mdelay(-seq[i]); 324 mdelay(-seq[i]);
324 udelay(-seq[i]*14); /* It looks like mdelay() is off by approx 1.4% */ 325 udelay(-seq[i]*14); /* It looks like mdelay() is off by approx 1.4% */
@@ -397,42 +398,46 @@ static void adi_id_decode(struct adi *adi, struct adi_port *port)
397 } 398 }
398} 399}
399 400
400static void adi_init_input(struct adi *adi, struct adi_port *port, int half) 401static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
401{ 402{
402 int i, t; 403 struct input_dev *input_dev;
403 char buf[ADI_MAX_NAME_LENGTH]; 404 char buf[ADI_MAX_NAME_LENGTH];
405 int i, t;
404 406
405 if (!adi->length) return; 407 adi->dev = input_dev = input_allocate_device();
406 408 if (!input_dev)
407 init_input_dev(&adi->dev); 409 return -ENOMEM;
408 410
409 t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX; 411 t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX;
410 412
411 snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id); 413 snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id);
412 snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s", buf); 414 snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s [%s]", buf, adi->cname);
413 snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half); 415 snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half);
414 416
415 adi->abs = adi_abs[t]; 417 adi->abs = adi_abs[t];
416 adi->key = adi_key[t]; 418 adi->key = adi_key[t];
417 419
418 adi->dev.open = adi_open; 420 input_dev->name = adi->name;
419 adi->dev.close = adi_close; 421 input_dev->phys = adi->phys;
422 input_dev->id.bustype = BUS_GAMEPORT;
423 input_dev->id.vendor = GAMEPORT_ID_VENDOR_LOGITECH;
424 input_dev->id.product = adi->id;
425 input_dev->id.version = 0x0100;
426 input_dev->cdev.dev = &port->gameport->dev;
427 input_dev->private = port;
420 428
421 adi->dev.name = adi->name; 429 input_dev->open = adi_open;
422 adi->dev.phys = adi->phys; 430 input_dev->close = adi_close;
423 adi->dev.id.bustype = BUS_GAMEPORT;
424 adi->dev.id.vendor = GAMEPORT_ID_VENDOR_LOGITECH;
425 adi->dev.id.product = adi->id;
426 adi->dev.id.version = 0x0100;
427 431
428 adi->dev.private = port; 432 input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
429 adi->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
430 433
431 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) 434 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
432 set_bit(adi->abs[i], adi->dev.absbit); 435 set_bit(adi->abs[i], input_dev->absbit);
433 436
434 for (i = 0; i < adi->buttons; i++) 437 for (i = 0; i < adi->buttons; i++)
435 set_bit(adi->key[i], adi->dev.keybit); 438 set_bit(adi->key[i], input_dev->keybit);
439
440 return 0;
436} 441}
437 442
438static void adi_init_center(struct adi *adi) 443static void adi_init_center(struct adi *adi)
@@ -445,17 +450,17 @@ static void adi_init_center(struct adi *adi)
445 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) { 450 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) {
446 451
447 t = adi->abs[i]; 452 t = adi->abs[i];
448 x = adi->dev.abs[t]; 453 x = adi->dev->abs[t];
449 454
450 if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE) 455 if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE)
451 x = i < adi->axes10 ? 512 : 128; 456 x = i < adi->axes10 ? 512 : 128;
452 457
453 if (i < adi->axes10) 458 if (i < adi->axes10)
454 input_set_abs_params(&adi->dev, t, 64, x * 2 - 64, 2, 16); 459 input_set_abs_params(adi->dev, t, 64, x * 2 - 64, 2, 16);
455 else if (i < adi->axes10 + adi->axes8) 460 else if (i < adi->axes10 + adi->axes8)
456 input_set_abs_params(&adi->dev, t, 48, x * 2 - 48, 1, 16); 461 input_set_abs_params(adi->dev, t, 48, x * 2 - 48, 1, 16);
457 else 462 else
458 input_set_abs_params(&adi->dev, t, -1, 1, 0, 0); 463 input_set_abs_params(adi->dev, t, -1, 1, 0, 0);
459 } 464 }
460} 465}
461 466
@@ -469,7 +474,8 @@ static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
469 int i; 474 int i;
470 int err; 475 int err;
471 476
472 if (!(port = kzalloc(sizeof(struct adi_port), GFP_KERNEL))) 477 port = kzalloc(sizeof(struct adi_port), GFP_KERNEL);
478 if (!port)
473 return -ENOMEM; 479 return -ENOMEM;
474 480
475 port->gameport = gameport; 481 port->gameport = gameport;
@@ -477,10 +483,8 @@ static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
477 gameport_set_drvdata(gameport, port); 483 gameport_set_drvdata(gameport, port);
478 484
479 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 485 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
480 if (err) { 486 if (err)
481 kfree(port); 487 goto fail1;
482 return err;
483 }
484 488
485 adi_init_digital(gameport); 489 adi_init_digital(gameport);
486 adi_read_packet(port); 490 adi_read_packet(port);
@@ -490,13 +494,18 @@ static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
490 494
491 for (i = 0; i < 2; i++) { 495 for (i = 0; i < 2; i++) {
492 adi_id_decode(port->adi + i, port); 496 adi_id_decode(port->adi + i, port);
493 adi_init_input(port->adi + i, port, i); 497
498 if (!port->adi[i].length)
499 continue;
500
501 err = adi_init_input(port->adi + i, port, i);
502 if (err)
503 goto fail2;
494 } 504 }
495 505
496 if (!port->adi[0].length && !port->adi[1].length) { 506 if (!port->adi[0].length && !port->adi[1].length) {
497 gameport_close(gameport); 507 err = -ENODEV;
498 kfree(port); 508 goto fail2;
499 return -ENODEV;
500 } 509 }
501 510
502 gameport_set_poll_handler(gameport, adi_poll); 511 gameport_set_poll_handler(gameport, adi_poll);
@@ -511,12 +520,18 @@ static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
511 for (i = 0; i < 2; i++) 520 for (i = 0; i < 2; i++)
512 if (port->adi[i].length > 0) { 521 if (port->adi[i].length > 0) {
513 adi_init_center(port->adi + i); 522 adi_init_center(port->adi + i);
514 input_register_device(&port->adi[i].dev); 523 input_register_device(port->adi[i].dev);
515 printk(KERN_INFO "input: %s [%s] on %s\n",
516 port->adi[i].name, port->adi[i].cname, gameport->phys);
517 } 524 }
518 525
519 return 0; 526 return 0;
527
528 fail2: for (i = 0; i < 2; i++)
529 if (port->adi[i].dev)
530 input_free_device(port->adi[i].dev);
531 gameport_close(gameport);
532 fail1: gameport_set_drvdata(gameport, NULL);
533 kfree(port);
534 return err;
520} 535}
521 536
522static void adi_disconnect(struct gameport *gameport) 537static void adi_disconnect(struct gameport *gameport)
@@ -526,7 +541,7 @@ static void adi_disconnect(struct gameport *gameport)
526 541
527 for (i = 0; i < 2; i++) 542 for (i = 0; i < 2; i++)
528 if (port->adi[i].length > 0) 543 if (port->adi[i].length > 0)
529 input_unregister_device(&port->adi[i].dev); 544 input_unregister_device(port->adi[i].dev);
530 gameport_close(gameport); 545 gameport_close(gameport);
531 gameport_set_drvdata(gameport, NULL); 546 gameport_set_drvdata(gameport, NULL);
532 kfree(port); 547 kfree(port);