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authorJiri Slaby <jirislaby@gmail.com>2007-10-19 02:40:32 -0400
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-10-19 14:53:42 -0400
commit7b19ada2ed3c1eccb9fe94d74b05e1428224663d (patch)
treea0c5975ce5236ff4023b92d431bd0a8fa321c6ce /drivers/input/joystick/a3d.c
parentd05be13bcc6ec615fb2e9556a9b85d52800669b6 (diff)
get rid of input BIT* duplicate defines
get rid of input BIT* duplicate defines use newly global defined macros for input layer. Also remove includes of input.h from non-input sources only for BIT macro definiton. Define the macro temporarily in local manner, all those local definitons will be removed further in this patchset (to not break bisecting). BIT macro will be globally defined (1<<x) Signed-off-by: Jiri Slaby <jirislaby@gmail.com> Cc: <dtor@mail.ru> Acked-by: Jiri Kosina <jkosina@suse.cz> Cc: <lenb@kernel.org> Acked-by: Marcel Holtmann <marcel@holtmann.org> Cc: <perex@suse.cz> Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org> Cc: <vernux@us.ibm.com> Cc: <malattia@linux.it> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r--drivers/input/joystick/a3d.c28
1 files changed, 17 insertions, 11 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index ff701ab10d74..52ba16f487c7 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -326,14 +326,19 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
326 326
327 a3d->length = 33; 327 a3d->length = 33;
328 328
329 input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); 329 input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
330 input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); 330 BIT_MASK(EV_REL);
331 input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) 331 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
332 | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); 332 input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
333 input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) 333 BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
334 | BIT(BTN_SIDE) | BIT(BTN_EXTRA); 334 BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
335 input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) 335 BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
336 | BIT(BTN_PINKIE); 336 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
337 BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
338 BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
339 input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
340 BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
341 BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
337 342
338 a3d_read(a3d, data); 343 a3d_read(a3d, data);
339 344
@@ -348,9 +353,10 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
348 } else { 353 } else {
349 a3d->length = 29; 354 a3d->length = 29;
350 355
351 input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); 356 input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
352 input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); 357 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
353 input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); 358 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
359 BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
354 360
355 a3d_read(a3d, data); 361 a3d_read(a3d, data);
356 362