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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 18:20:36 -0400
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 18:20:36 -0400
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/ns558.c
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
Diffstat (limited to 'drivers/input/gameport/ns558.c')
-rw-r--r--drivers/input/gameport/ns558.c291
1 files changed, 291 insertions, 0 deletions
diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
new file mode 100644
index 000000000000..7c5c6318eeb9
--- /dev/null
+++ b/drivers/input/gameport/ns558.c
@@ -0,0 +1,291 @@
1/*
2 * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $
3 *
4 * Copyright (c) 1999-2001 Vojtech Pavlik
5 * Copyright (c) 1999 Brian Gerst
6 */
7
8/*
9 * NS558 based standard IBM game port driver for Linux
10 */
11
12/*
13 * This program is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License as published by
15 * the Free Software Foundation; either version 2 of the License, or
16 * (at your option) any later version.
17 *
18 * This program is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program; if not, write to the Free Software
25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 *
27 * Should you need to contact me, the author, you can do so either by
28 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
29 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
30 */
31
32#include <asm/io.h>
33
34#include <linux/module.h>
35#include <linux/ioport.h>
36#include <linux/config.h>
37#include <linux/init.h>
38#include <linux/delay.h>
39#include <linux/gameport.h>
40#include <linux/slab.h>
41#include <linux/pnp.h>
42
43MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
44MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
45MODULE_LICENSE("GPL");
46
47static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
48 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
49
50struct ns558 {
51 int type;
52 int io;
53 int size;
54 struct pnp_dev *dev;
55 struct gameport *gameport;
56 struct list_head node;
57};
58
59static LIST_HEAD(ns558_list);
60
61/*
62 * ns558_isa_probe() tries to find an isa gameport at the
63 * specified address, and also checks for mirrors.
64 * A joystick must be attached for this to work.
65 */
66
67static int ns558_isa_probe(int io)
68{
69 int i, j, b;
70 unsigned char c, u, v;
71 struct ns558 *ns558;
72 struct gameport *port;
73
74/*
75 * No one should be using this address.
76 */
77
78 if (!request_region(io, 1, "ns558-isa"))
79 return -EBUSY;
80
81/*
82 * We must not be able to write arbitrary values to the port.
83 * The lower two axis bits must be 1 after a write.
84 */
85
86 c = inb(io);
87 outb(~c & ~3, io);
88 if (~(u = v = inb(io)) & 3) {
89 outb(c, io);
90 release_region(io, 1);
91 return -ENODEV;
92 }
93/*
94 * After a trigger, there must be at least some bits changing.
95 */
96
97 for (i = 0; i < 1000; i++) v &= inb(io);
98
99 if (u == v) {
100 outb(c, io);
101 release_region(io, 1);
102 return -ENODEV;
103 }
104 msleep(3);
105/*
106 * After some time (4ms) the axes shouldn't change anymore.
107 */
108
109 u = inb(io);
110 for (i = 0; i < 1000; i++)
111 if ((u ^ inb(io)) & 0xf) {
112 outb(c, io);
113 release_region(io, 1);
114 return -ENODEV;
115 }
116/*
117 * And now find the number of mirrors of the port.
118 */
119
120 for (i = 1; i < 5; i++) {
121
122 release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
123
124 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
125 break; /* Don't disturb anyone */
126
127 outb(0xff, io & (-1 << i));
128 for (j = b = 0; j < 1000; j++)
129 if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
130 msleep(3);
131
132 if (b > 300) { /* We allow 30% difference */
133 release_region(io & (-1 << i), (1 << i));
134 break;
135 }
136 }
137
138 i--;
139
140 if (i != 4) {
141 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
142 return -EBUSY;
143 }
144
145 ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
146 port = gameport_allocate_port();
147 if (!ns558 || !port) {
148 printk(KERN_ERR "ns558: Memory allocation failed.\n");
149 release_region(io & (-1 << i), (1 << i));
150 kfree(ns558);
151 gameport_free_port(port);
152 return -ENOMEM;
153 }
154
155 memset(ns558, 0, sizeof(struct ns558));
156 ns558->io = io;
157 ns558->size = 1 << i;
158 ns558->gameport = port;
159
160 port->io = io;
161 gameport_set_name(port, "NS558 ISA Gameport");
162 gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
163
164 gameport_register_port(port);
165
166 list_add(&ns558->node, &ns558_list);
167
168 return 0;
169}
170
171#ifdef CONFIG_PNP
172
173static struct pnp_device_id pnp_devids[] = {
174 { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
175 { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
176 { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
177 { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
178 { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
179 { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
180 { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
181 { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
182 { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
183 { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
184 { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
185 { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
186 { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
187 { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
188 { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
189 { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
190 { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
191 { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
192 { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
193 { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
194 { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
195 { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
196 { .id = "", },
197};
198
199MODULE_DEVICE_TABLE(pnp, pnp_devids);
200
201static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
202{
203 int ioport, iolen;
204 struct ns558 *ns558;
205 struct gameport *port;
206
207 if (!pnp_port_valid(dev, 0)) {
208 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
209 return -ENODEV;
210 }
211
212 ioport = pnp_port_start(dev, 0);
213 iolen = pnp_port_len(dev, 0);
214
215 if (!request_region(ioport, iolen, "ns558-pnp"))
216 return -EBUSY;
217
218 ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
219 port = gameport_allocate_port();
220 if (!ns558 || !port) {
221 printk(KERN_ERR "ns558: Memory allocation failed\n");
222 kfree(ns558);
223 gameport_free_port(port);
224 return -ENOMEM;
225 }
226
227 ns558->io = ioport;
228 ns558->size = iolen;
229 ns558->dev = dev;
230 ns558->gameport = port;
231
232 gameport_set_name(port, "NS558 PnP Gameport");
233 gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id);
234 port->dev.parent = &dev->dev;
235 port->io = ioport;
236
237 gameport_register_port(port);
238
239 list_add_tail(&ns558->node, &ns558_list);
240 return 0;
241}
242
243static struct pnp_driver ns558_pnp_driver = {
244 .name = "ns558",
245 .id_table = pnp_devids,
246 .probe = ns558_pnp_probe,
247};
248
249#else
250
251static struct pnp_driver ns558_pnp_driver;
252
253#endif
254
255static int pnp_registered = 0;
256
257static int __init ns558_init(void)
258{
259 int i = 0;
260
261/*
262 * Probe ISA ports first so that PnP gets to choose free port addresses
263 * not occupied by the ISA ports.
264 */
265
266 while (ns558_isa_portlist[i])
267 ns558_isa_probe(ns558_isa_portlist[i++]);
268
269 if (pnp_register_driver(&ns558_pnp_driver) >= 0)
270 pnp_registered = 1;
271
272
273 return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0;
274}
275
276static void __exit ns558_exit(void)
277{
278 struct ns558 *ns558;
279
280 list_for_each_entry(ns558, &ns558_list, node) {
281 gameport_unregister_port(ns558->gameport);
282 release_region(ns558->io & ~(ns558->size - 1), ns558->size);
283 kfree(ns558);
284 }
285
286 if (pnp_registered)
287 pnp_unregister_driver(&ns558_pnp_driver);
288}
289
290module_init(ns558_init);
291module_exit(ns558_exit);