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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 18:20:36 -0400
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 18:20:36 -0400
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/gameport.c
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r--drivers/input/gameport/gameport.c797
1 files changed, 797 insertions, 0 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
new file mode 100644
index 000000000000..f20c3f23388b
--- /dev/null
+++ b/drivers/input/gameport/gameport.c
@@ -0,0 +1,797 @@
1/*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8/*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14#include <linux/stddef.h>
15#include <linux/module.h>
16#include <linux/ioport.h>
17#include <linux/init.h>
18#include <linux/gameport.h>
19#include <linux/wait.h>
20#include <linux/completion.h>
21#include <linux/sched.h>
22#include <linux/smp_lock.h>
23#include <linux/slab.h>
24#include <linux/delay.h>
25
26/*#include <asm/io.h>*/
27
28MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
29MODULE_DESCRIPTION("Generic gameport layer");
30MODULE_LICENSE("GPL");
31
32EXPORT_SYMBOL(__gameport_register_port);
33EXPORT_SYMBOL(gameport_unregister_port);
34EXPORT_SYMBOL(__gameport_register_driver);
35EXPORT_SYMBOL(gameport_unregister_driver);
36EXPORT_SYMBOL(gameport_open);
37EXPORT_SYMBOL(gameport_close);
38EXPORT_SYMBOL(gameport_rescan);
39EXPORT_SYMBOL(gameport_cooked_read);
40EXPORT_SYMBOL(gameport_set_name);
41EXPORT_SYMBOL(gameport_set_phys);
42EXPORT_SYMBOL(gameport_start_polling);
43EXPORT_SYMBOL(gameport_stop_polling);
44
45/*
46 * gameport_sem protects entire gameport subsystem and is taken
47 * every time gameport port or driver registrered or unregistered.
48 */
49static DECLARE_MUTEX(gameport_sem);
50
51static LIST_HEAD(gameport_list);
52
53static struct bus_type gameport_bus = {
54 .name = "gameport",
55};
56
57static void gameport_add_port(struct gameport *gameport);
58static void gameport_destroy_port(struct gameport *gameport);
59static void gameport_reconnect_port(struct gameport *gameport);
60static void gameport_disconnect_port(struct gameport *gameport);
61
62#if defined(__i386__)
63
64#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
65#define GET_TIME(x) do { x = get_time_pit(); } while (0)
66
67static unsigned int get_time_pit(void)
68{
69 extern spinlock_t i8253_lock;
70 unsigned long flags;
71 unsigned int count;
72
73 spin_lock_irqsave(&i8253_lock, flags);
74 outb_p(0x00, 0x43);
75 count = inb_p(0x40);
76 count |= inb_p(0x40) << 8;
77 spin_unlock_irqrestore(&i8253_lock, flags);
78
79 return count;
80}
81
82#endif
83
84
85
86/*
87 * gameport_measure_speed() measures the gameport i/o speed.
88 */
89
90static int gameport_measure_speed(struct gameport *gameport)
91{
92#if defined(__i386__)
93
94 unsigned int i, t, t1, t2, t3, tx;
95 unsigned long flags;
96
97 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
98 return 0;
99
100 tx = 1 << 30;
101
102 for(i = 0; i < 50; i++) {
103 local_irq_save(flags);
104 GET_TIME(t1);
105 for (t = 0; t < 50; t++) gameport_read(gameport);
106 GET_TIME(t2);
107 GET_TIME(t3);
108 local_irq_restore(flags);
109 udelay(i * 10);
110 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
111 }
112
113 gameport_close(gameport);
114 return 59659 / (tx < 1 ? 1 : tx);
115
116#elif defined (__x86_64__)
117
118 unsigned int i, t;
119 unsigned long tx, t1, t2, flags;
120
121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 return 0;
123
124 tx = 1 << 30;
125
126 for(i = 0; i < 50; i++) {
127 local_irq_save(flags);
128 rdtscl(t1);
129 for (t = 0; t < 50; t++) gameport_read(gameport);
130 rdtscl(t2);
131 local_irq_restore(flags);
132 udelay(i * 10);
133 if (t2 - t1 < tx) tx = t2 - t1;
134 }
135
136 gameport_close(gameport);
137 return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138
139#else
140
141 unsigned int j, t = 0;
142
143 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
144 return 0;
145
146 j = jiffies; while (j == jiffies);
147 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
148
149 gameport_close(gameport);
150 return t * HZ / 1000;
151
152#endif
153}
154
155void gameport_start_polling(struct gameport *gameport)
156{
157 spin_lock(&gameport->timer_lock);
158
159 if (!gameport->poll_cnt++) {
160 BUG_ON(!gameport->poll_handler);
161 BUG_ON(!gameport->poll_interval);
162 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
163 }
164
165 spin_unlock(&gameport->timer_lock);
166}
167
168void gameport_stop_polling(struct gameport *gameport)
169{
170 spin_lock(&gameport->timer_lock);
171
172 if (!--gameport->poll_cnt)
173 del_timer(&gameport->poll_timer);
174
175 spin_unlock(&gameport->timer_lock);
176}
177
178static void gameport_run_poll_handler(unsigned long d)
179{
180 struct gameport *gameport = (struct gameport *)d;
181
182 gameport->poll_handler(gameport);
183 if (gameport->poll_cnt)
184 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
185}
186
187/*
188 * Basic gameport -> driver core mappings
189 */
190
191static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
192{
193 down_write(&gameport_bus.subsys.rwsem);
194
195 gameport->dev.driver = &drv->driver;
196 if (drv->connect(gameport, drv)) {
197 gameport->dev.driver = NULL;
198 goto out;
199 }
200 device_bind_driver(&gameport->dev);
201out:
202 up_write(&gameport_bus.subsys.rwsem);
203}
204
205static void gameport_release_driver(struct gameport *gameport)
206{
207 down_write(&gameport_bus.subsys.rwsem);
208 device_release_driver(&gameport->dev);
209 up_write(&gameport_bus.subsys.rwsem);
210}
211
212static void gameport_find_driver(struct gameport *gameport)
213{
214 down_write(&gameport_bus.subsys.rwsem);
215 device_attach(&gameport->dev);
216 up_write(&gameport_bus.subsys.rwsem);
217}
218
219
220/*
221 * Gameport event processing.
222 */
223
224enum gameport_event_type {
225 GAMEPORT_RESCAN,
226 GAMEPORT_RECONNECT,
227 GAMEPORT_REGISTER_PORT,
228 GAMEPORT_REGISTER_DRIVER,
229};
230
231struct gameport_event {
232 enum gameport_event_type type;
233 void *object;
234 struct module *owner;
235 struct list_head node;
236};
237
238static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
239static LIST_HEAD(gameport_event_list);
240static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
241static DECLARE_COMPLETION(gameport_exited);
242static int gameport_pid;
243
244static void gameport_queue_event(void *object, struct module *owner,
245 enum gameport_event_type event_type)
246{
247 unsigned long flags;
248 struct gameport_event *event;
249
250 spin_lock_irqsave(&gameport_event_lock, flags);
251
252 /*
253 * Scan event list for the other events for the same gameport port,
254 * starting with the most recent one. If event is the same we
255 * do not need add new one. If event is of different type we
256 * need to add this event and should not look further because
257 * we need to preseve sequence of distinct events.
258 */
259 list_for_each_entry_reverse(event, &gameport_event_list, node) {
260 if (event->object == object) {
261 if (event->type == event_type)
262 goto out;
263 break;
264 }
265 }
266
267 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
268 if (!try_module_get(owner)) {
269 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
270 goto out;
271 }
272
273 event->type = event_type;
274 event->object = object;
275 event->owner = owner;
276
277 list_add_tail(&event->node, &gameport_event_list);
278 wake_up(&gameport_wait);
279 } else {
280 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
281 }
282out:
283 spin_unlock_irqrestore(&gameport_event_lock, flags);
284}
285
286static void gameport_free_event(struct gameport_event *event)
287{
288 module_put(event->owner);
289 kfree(event);
290}
291
292static void gameport_remove_duplicate_events(struct gameport_event *event)
293{
294 struct list_head *node, *next;
295 struct gameport_event *e;
296 unsigned long flags;
297
298 spin_lock_irqsave(&gameport_event_lock, flags);
299
300 list_for_each_safe(node, next, &gameport_event_list) {
301 e = list_entry(node, struct gameport_event, node);
302 if (event->object == e->object) {
303 /*
304 * If this event is of different type we should not
305 * look further - we only suppress duplicate events
306 * that were sent back-to-back.
307 */
308 if (event->type != e->type)
309 break;
310
311 list_del_init(node);
312 gameport_free_event(e);
313 }
314 }
315
316 spin_unlock_irqrestore(&gameport_event_lock, flags);
317}
318
319
320static struct gameport_event *gameport_get_event(void)
321{
322 struct gameport_event *event;
323 struct list_head *node;
324 unsigned long flags;
325
326 spin_lock_irqsave(&gameport_event_lock, flags);
327
328 if (list_empty(&gameport_event_list)) {
329 spin_unlock_irqrestore(&gameport_event_lock, flags);
330 return NULL;
331 }
332
333 node = gameport_event_list.next;
334 event = list_entry(node, struct gameport_event, node);
335 list_del_init(node);
336
337 spin_unlock_irqrestore(&gameport_event_lock, flags);
338
339 return event;
340}
341
342static void gameport_handle_events(void)
343{
344 struct gameport_event *event;
345 struct gameport_driver *gameport_drv;
346
347 down(&gameport_sem);
348
349 while ((event = gameport_get_event())) {
350
351 switch (event->type) {
352 case GAMEPORT_REGISTER_PORT:
353 gameport_add_port(event->object);
354 break;
355
356 case GAMEPORT_RECONNECT:
357 gameport_reconnect_port(event->object);
358 break;
359
360 case GAMEPORT_RESCAN:
361 gameport_disconnect_port(event->object);
362 gameport_find_driver(event->object);
363 break;
364
365 case GAMEPORT_REGISTER_DRIVER:
366 gameport_drv = event->object;
367 driver_register(&gameport_drv->driver);
368 break;
369
370 default:
371 break;
372 }
373
374 gameport_remove_duplicate_events(event);
375 gameport_free_event(event);
376 }
377
378 up(&gameport_sem);
379}
380
381/*
382 * Remove all events that have been submitted for a given gameport port.
383 */
384static void gameport_remove_pending_events(struct gameport *gameport)
385{
386 struct list_head *node, *next;
387 struct gameport_event *event;
388 unsigned long flags;
389
390 spin_lock_irqsave(&gameport_event_lock, flags);
391
392 list_for_each_safe(node, next, &gameport_event_list) {
393 event = list_entry(node, struct gameport_event, node);
394 if (event->object == gameport) {
395 list_del_init(node);
396 gameport_free_event(event);
397 }
398 }
399
400 spin_unlock_irqrestore(&gameport_event_lock, flags);
401}
402
403/*
404 * Destroy child gameport port (if any) that has not been fully registered yet.
405 *
406 * Note that we rely on the fact that port can have only one child and therefore
407 * only one child registration request can be pending. Additionally, children
408 * are registered by driver's connect() handler so there can't be a grandchild
409 * pending registration together with a child.
410 */
411static struct gameport *gameport_get_pending_child(struct gameport *parent)
412{
413 struct gameport_event *event;
414 struct gameport *gameport, *child = NULL;
415 unsigned long flags;
416
417 spin_lock_irqsave(&gameport_event_lock, flags);
418
419 list_for_each_entry(event, &gameport_event_list, node) {
420 if (event->type == GAMEPORT_REGISTER_PORT) {
421 gameport = event->object;
422 if (gameport->parent == parent) {
423 child = gameport;
424 break;
425 }
426 }
427 }
428
429 spin_unlock_irqrestore(&gameport_event_lock, flags);
430 return child;
431}
432
433static int gameport_thread(void *nothing)
434{
435 lock_kernel();
436 daemonize("kgameportd");
437 allow_signal(SIGTERM);
438
439 do {
440 gameport_handle_events();
441 wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list));
442 try_to_freeze(PF_FREEZE);
443 } while (!signal_pending(current));
444
445 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
446
447 unlock_kernel();
448 complete_and_exit(&gameport_exited, 0);
449}
450
451
452/*
453 * Gameport port operations
454 */
455
456static ssize_t gameport_show_description(struct device *dev, char *buf)
457{
458 struct gameport *gameport = to_gameport_port(dev);
459 return sprintf(buf, "%s\n", gameport->name);
460}
461
462static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count)
463{
464 struct gameport *gameport = to_gameport_port(dev);
465 struct device_driver *drv;
466 int retval;
467
468 retval = down_interruptible(&gameport_sem);
469 if (retval)
470 return retval;
471
472 retval = count;
473 if (!strncmp(buf, "none", count)) {
474 gameport_disconnect_port(gameport);
475 } else if (!strncmp(buf, "reconnect", count)) {
476 gameport_reconnect_port(gameport);
477 } else if (!strncmp(buf, "rescan", count)) {
478 gameport_disconnect_port(gameport);
479 gameport_find_driver(gameport);
480 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
481 gameport_disconnect_port(gameport);
482 gameport_bind_driver(gameport, to_gameport_driver(drv));
483 put_driver(drv);
484 } else {
485 retval = -EINVAL;
486 }
487
488 up(&gameport_sem);
489
490 return retval;
491}
492
493static struct device_attribute gameport_device_attrs[] = {
494 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
495 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
496 __ATTR_NULL
497};
498
499static void gameport_release_port(struct device *dev)
500{
501 struct gameport *gameport = to_gameport_port(dev);
502
503 kfree(gameport);
504 module_put(THIS_MODULE);
505}
506
507void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
508{
509 va_list args;
510
511 va_start(args, fmt);
512 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
513 va_end(args);
514}
515
516/*
517 * Prepare gameport port for registration.
518 */
519static void gameport_init_port(struct gameport *gameport)
520{
521 static atomic_t gameport_no = ATOMIC_INIT(0);
522
523 __module_get(THIS_MODULE);
524
525 init_MUTEX(&gameport->drv_sem);
526 device_initialize(&gameport->dev);
527 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
528 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
529 gameport->dev.bus = &gameport_bus;
530 gameport->dev.release = gameport_release_port;
531 if (gameport->parent)
532 gameport->dev.parent = &gameport->parent->dev;
533
534 spin_lock_init(&gameport->timer_lock);
535 init_timer(&gameport->poll_timer);
536 gameport->poll_timer.function = gameport_run_poll_handler;
537 gameport->poll_timer.data = (unsigned long)gameport;
538}
539
540/*
541 * Complete gameport port registration.
542 * Driver core will attempt to find appropriate driver for the port.
543 */
544static void gameport_add_port(struct gameport *gameport)
545{
546 if (gameport->parent)
547 gameport->parent->child = gameport;
548
549 gameport->speed = gameport_measure_speed(gameport);
550
551 list_add_tail(&gameport->node, &gameport_list);
552
553 if (gameport->io)
554 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
555 gameport->name, gameport->phys, gameport->io, gameport->speed);
556 else
557 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
558 gameport->name, gameport->phys, gameport->speed);
559
560 device_add(&gameport->dev);
561 gameport->registered = 1;
562}
563
564/*
565 * gameport_destroy_port() completes deregistration process and removes
566 * port from the system
567 */
568static void gameport_destroy_port(struct gameport *gameport)
569{
570 struct gameport *child;
571
572 child = gameport_get_pending_child(gameport);
573 if (child) {
574 gameport_remove_pending_events(child);
575 put_device(&child->dev);
576 }
577
578 if (gameport->parent) {
579 gameport->parent->child = NULL;
580 gameport->parent = NULL;
581 }
582
583 if (gameport->registered) {
584 device_del(&gameport->dev);
585 list_del_init(&gameport->node);
586 gameport->registered = 0;
587 }
588
589 gameport_remove_pending_events(gameport);
590 put_device(&gameport->dev);
591}
592
593/*
594 * Reconnect gameport port and all its children (re-initialize attached devices)
595 */
596static void gameport_reconnect_port(struct gameport *gameport)
597{
598 do {
599 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
600 gameport_disconnect_port(gameport);
601 gameport_find_driver(gameport);
602 /* Ok, old children are now gone, we are done */
603 break;
604 }
605 gameport = gameport->child;
606 } while (gameport);
607}
608
609/*
610 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
611 * all child ports are unbound and destroyed.
612 */
613static void gameport_disconnect_port(struct gameport *gameport)
614{
615 struct gameport *s, *parent;
616
617 if (gameport->child) {
618 /*
619 * Children ports should be disconnected and destroyed
620 * first, staring with the leaf one, since we don't want
621 * to do recursion
622 */
623 for (s = gameport; s->child; s = s->child)
624 /* empty */;
625
626 do {
627 parent = s->parent;
628
629 gameport_release_driver(s);
630 gameport_destroy_port(s);
631 } while ((s = parent) != gameport);
632 }
633
634 /*
635 * Ok, no children left, now disconnect this port
636 */
637 gameport_release_driver(gameport);
638}
639
640void gameport_rescan(struct gameport *gameport)
641{
642 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
643}
644
645void gameport_reconnect(struct gameport *gameport)
646{
647 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
648}
649
650/*
651 * Submits register request to kgameportd for subsequent execution.
652 * Note that port registration is always asynchronous.
653 */
654void __gameport_register_port(struct gameport *gameport, struct module *owner)
655{
656 gameport_init_port(gameport);
657 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
658}
659
660/*
661 * Synchronously unregisters gameport port.
662 */
663void gameport_unregister_port(struct gameport *gameport)
664{
665 down(&gameport_sem);
666 gameport_disconnect_port(gameport);
667 gameport_destroy_port(gameport);
668 up(&gameport_sem);
669}
670
671
672/*
673 * Gameport driver operations
674 */
675
676static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
677{
678 struct gameport_driver *driver = to_gameport_driver(drv);
679 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
680}
681
682static struct driver_attribute gameport_driver_attrs[] = {
683 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
684 __ATTR_NULL
685};
686
687static int gameport_driver_probe(struct device *dev)
688{
689 struct gameport *gameport = to_gameport_port(dev);
690 struct gameport_driver *drv = to_gameport_driver(dev->driver);
691
692 drv->connect(gameport, drv);
693 return gameport->drv ? 0 : -ENODEV;
694}
695
696static int gameport_driver_remove(struct device *dev)
697{
698 struct gameport *gameport = to_gameport_port(dev);
699 struct gameport_driver *drv = to_gameport_driver(dev->driver);
700
701 drv->disconnect(gameport);
702 return 0;
703}
704
705void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
706{
707 drv->driver.bus = &gameport_bus;
708 drv->driver.probe = gameport_driver_probe;
709 drv->driver.remove = gameport_driver_remove;
710 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
711}
712
713void gameport_unregister_driver(struct gameport_driver *drv)
714{
715 struct gameport *gameport;
716
717 down(&gameport_sem);
718 drv->ignore = 1; /* so gameport_find_driver ignores it */
719
720start_over:
721 list_for_each_entry(gameport, &gameport_list, node) {
722 if (gameport->drv == drv) {
723 gameport_disconnect_port(gameport);
724 gameport_find_driver(gameport);
725 /* we could've deleted some ports, restart */
726 goto start_over;
727 }
728 }
729
730 driver_unregister(&drv->driver);
731 up(&gameport_sem);
732}
733
734static int gameport_bus_match(struct device *dev, struct device_driver *drv)
735{
736 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
737
738 return !gameport_drv->ignore;
739}
740
741static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
742{
743 down(&gameport->drv_sem);
744 gameport->drv = drv;
745 up(&gameport->drv_sem);
746}
747
748int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
749{
750
751 if (gameport->open) {
752 if (gameport->open(gameport, mode)) {
753 return -1;
754 }
755 } else {
756 if (mode != GAMEPORT_MODE_RAW)
757 return -1;
758 }
759
760 gameport_set_drv(gameport, drv);
761 return 0;
762}
763
764void gameport_close(struct gameport *gameport)
765{
766 del_timer_sync(&gameport->poll_timer);
767 gameport->poll_handler = NULL;
768 gameport->poll_interval = 0;
769 gameport_set_drv(gameport, NULL);
770 if (gameport->close)
771 gameport->close(gameport);
772}
773
774static int __init gameport_init(void)
775{
776 if (!(gameport_pid = kernel_thread(gameport_thread, NULL, CLONE_KERNEL))) {
777 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
778 return -1;
779 }
780
781 gameport_bus.dev_attrs = gameport_device_attrs;
782 gameport_bus.drv_attrs = gameport_driver_attrs;
783 gameport_bus.match = gameport_bus_match;
784 bus_register(&gameport_bus);
785
786 return 0;
787}
788
789static void __exit gameport_exit(void)
790{
791 bus_unregister(&gameport_bus);
792 kill_proc(gameport_pid, SIGTERM, 1);
793 wait_for_completion(&gameport_exited);
794}
795
796module_init(gameport_init);
797module_exit(gameport_exit);