diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/Kconfig |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/gameport/Kconfig')
-rw-r--r-- | drivers/input/gameport/Kconfig | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig new file mode 100644 index 000000000000..6282f460aba0 --- /dev/null +++ b/drivers/input/gameport/Kconfig | |||
@@ -0,0 +1,90 @@ | |||
1 | # | ||
2 | # Gameport configuration | ||
3 | # | ||
4 | config GAMEPORT | ||
5 | tristate "Gameport support" | ||
6 | ---help--- | ||
7 | Gameport support is for the standard 15-pin PC gameport. If you | ||
8 | have a joystick, gamepad, gameport card, a soundcard with a gameport | ||
9 | or anything else that uses the gameport, say Y or M here and also to | ||
10 | at least one of the hardware specific drivers. | ||
11 | |||
12 | For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1, | ||
13 | S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport | ||
14 | support is provided by the sound drivers, so you won't need any | ||
15 | from the below listed modules. You still need to say Y here. | ||
16 | |||
17 | If unsure, say Y. | ||
18 | |||
19 | To compile this driver as a module, choose M here: the | ||
20 | module will be called gameport. | ||
21 | |||
22 | if GAMEPORT | ||
23 | |||
24 | config GAMEPORT_NS558 | ||
25 | tristate "Classic ISA and PnP gameport support" | ||
26 | help | ||
27 | Say Y here if you have an ISA or PnP gameport. | ||
28 | |||
29 | If unsure, say Y. | ||
30 | |||
31 | To compile this driver as a module, choose M here: the | ||
32 | module will be called ns558. | ||
33 | |||
34 | config GAMEPORT_L4 | ||
35 | tristate "PDPI Lightning 4 gamecard support" | ||
36 | help | ||
37 | Say Y here if you have a PDPI Lightning 4 gamecard. | ||
38 | |||
39 | To compile this driver as a module, choose M here: the | ||
40 | module will be called lightning. | ||
41 | |||
42 | config GAMEPORT_EMU10K1 | ||
43 | tristate "SB Live and Audigy gameport support" | ||
44 | depends on PCI | ||
45 | help | ||
46 | Say Y here if you have a SoundBlaster Live! or SoundBlaster | ||
47 | Audigy card and want to use its gameport. | ||
48 | |||
49 | To compile this driver as a module, choose M here: the | ||
50 | module will be called emu10k1-gp. | ||
51 | |||
52 | config GAMEPORT_VORTEX | ||
53 | tristate "Aureal Vortex, Vortex 2 gameport support" | ||
54 | depends on PCI | ||
55 | help | ||
56 | Say Y here if you have an Aureal Vortex 1 or 2 card and want | ||
57 | to use its gameport. | ||
58 | |||
59 | To compile this driver as a module, choose M here: the | ||
60 | module will be called vortex. | ||
61 | |||
62 | config GAMEPORT_FM801 | ||
63 | tristate "ForteMedia FM801 gameport support" | ||
64 | depends on PCI | ||
65 | |||
66 | config GAMEPORT_CS461X | ||
67 | tristate "Crystal SoundFusion gameport support" | ||
68 | depends on PCI | ||
69 | |||
70 | endif | ||
71 | |||
72 | # Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on | ||
73 | # in every .config. Please don't touch it. It is here to handle an | ||
74 | # unusual dependency between GAMEPORT and sound drivers. | ||
75 | # | ||
76 | # Some sound drivers call gameport functions. If GAMEPORT is | ||
77 | # not selected, empty stubs are provided for the functions and all is | ||
78 | # well. | ||
79 | # If GAMEPORT is built in, everything is fine. | ||
80 | # If GAMEPORT is a module, however, it would need to be loaded for the | ||
81 | # sound driver to be able to link properly. Therefore, the sound | ||
82 | # driver must be a module as well in that case. Since there's no way | ||
83 | # to express that directly in Kconfig, we use SOUND_GAMEPORT to | ||
84 | # express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm', | ||
85 | # anything that depends on SOUND_GAMEPORT must be 'm' as well. if | ||
86 | # GAMEPORT is 'y' or 'n', it can be anything". | ||
87 | config SOUND_GAMEPORT | ||
88 | tristate | ||
89 | default m if GAMEPORT=m | ||
90 | default y | ||