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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 18:20:36 -0400
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 18:20:36 -0400
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/Kconfig
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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1#
2# Gameport configuration
3#
4config GAMEPORT
5 tristate "Gameport support"
6 ---help---
7 Gameport support is for the standard 15-pin PC gameport. If you
8 have a joystick, gamepad, gameport card, a soundcard with a gameport
9 or anything else that uses the gameport, say Y or M here and also to
10 at least one of the hardware specific drivers.
11
12 For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
13 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
14 support is provided by the sound drivers, so you won't need any
15 from the below listed modules. You still need to say Y here.
16
17 If unsure, say Y.
18
19 To compile this driver as a module, choose M here: the
20 module will be called gameport.
21
22if GAMEPORT
23
24config GAMEPORT_NS558
25 tristate "Classic ISA and PnP gameport support"
26 help
27 Say Y here if you have an ISA or PnP gameport.
28
29 If unsure, say Y.
30
31 To compile this driver as a module, choose M here: the
32 module will be called ns558.
33
34config GAMEPORT_L4
35 tristate "PDPI Lightning 4 gamecard support"
36 help
37 Say Y here if you have a PDPI Lightning 4 gamecard.
38
39 To compile this driver as a module, choose M here: the
40 module will be called lightning.
41
42config GAMEPORT_EMU10K1
43 tristate "SB Live and Audigy gameport support"
44 depends on PCI
45 help
46 Say Y here if you have a SoundBlaster Live! or SoundBlaster
47 Audigy card and want to use its gameport.
48
49 To compile this driver as a module, choose M here: the
50 module will be called emu10k1-gp.
51
52config GAMEPORT_VORTEX
53 tristate "Aureal Vortex, Vortex 2 gameport support"
54 depends on PCI
55 help
56 Say Y here if you have an Aureal Vortex 1 or 2 card and want
57 to use its gameport.
58
59 To compile this driver as a module, choose M here: the
60 module will be called vortex.
61
62config GAMEPORT_FM801
63 tristate "ForteMedia FM801 gameport support"
64 depends on PCI
65
66config GAMEPORT_CS461X
67 tristate "Crystal SoundFusion gameport support"
68 depends on PCI
69
70endif
71
72# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
73# in every .config. Please don't touch it. It is here to handle an
74# unusual dependency between GAMEPORT and sound drivers.
75#
76# Some sound drivers call gameport functions. If GAMEPORT is
77# not selected, empty stubs are provided for the functions and all is
78# well.
79# If GAMEPORT is built in, everything is fine.
80# If GAMEPORT is a module, however, it would need to be loaded for the
81# sound driver to be able to link properly. Therefore, the sound
82# driver must be a module as well in that case. Since there's no way
83# to express that directly in Kconfig, we use SOUND_GAMEPORT to
84# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
85# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
86# GAMEPORT is 'y' or 'n', it can be anything".
87config SOUND_GAMEPORT
88 tristate
89 default m if GAMEPORT=m
90 default y