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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2009-12-25 00:44:19 -0500
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2009-12-25 00:54:09 -0500
commit1b11c88d3e8f55dc9d193d19de11e3f7abc1b7d7 (patch)
tree51adca3f94ca3a1a31d249faa9da8b6b0d3f8e6b /drivers/input/ff-memless.c
parent25ae08317647c68ed9276f7bdc07d0d5fd042628 (diff)
Input: ff-memless - another fix for signed to unsigned overflow
The commit 9e68177ef93b2f34eee5a1e1707bceef4b9ba69c changed 'gain' from signed to unsigned to fix an issue with rumble effect calculation, however it introduced problems when calculating constant effects. Having 'gain' being unsigned int was an unfortunate choice since it dominates all implicit type conversions causing everything to be treated as unsigned int. Let's change it back to signed int and simply add proper casts to rumble effect calculations. Reported-by: Gary Stein <lordcnidarian@gmail.com> Acked-by: Anssi Hannula <anssi.hannula@iki.fi> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/ff-memless.c')
-rw-r--r--drivers/input/ff-memless.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c
index decc51f45bfd..9667a5fd6bd7 100644
--- a/drivers/input/ff-memless.c
+++ b/drivers/input/ff-memless.c
@@ -225,7 +225,7 @@ static int get_compatible_type(struct ff_device *ff, int effect_type)
225 */ 225 */
226static void ml_combine_effects(struct ff_effect *effect, 226static void ml_combine_effects(struct ff_effect *effect,
227 struct ml_effect_state *state, 227 struct ml_effect_state *state,
228 unsigned int gain) 228 int gain)
229{ 229{
230 struct ff_effect *new = state->effect; 230 struct ff_effect *new = state->effect;
231 unsigned int strong, weak, i; 231 unsigned int strong, weak, i;
@@ -252,8 +252,8 @@ static void ml_combine_effects(struct ff_effect *effect,
252 break; 252 break;
253 253
254 case FF_RUMBLE: 254 case FF_RUMBLE:
255 strong = new->u.rumble.strong_magnitude * gain / 0xffff; 255 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
256 weak = new->u.rumble.weak_magnitude * gain / 0xffff; 256 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
257 effect->u.rumble.strong_magnitude = 257 effect->u.rumble.strong_magnitude =
258 min(strong + effect->u.rumble.strong_magnitude, 258 min(strong + effect->u.rumble.strong_magnitude,
259 0xffffU); 259 0xffffU);