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authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>2007-02-12 03:55:22 -0500
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-02-12 12:48:44 -0500
commitfbdb3e5be36619c4acf415d870eceab4cbce2850 (patch)
tree0bd7149180bdd261fa1e9067421ba64d1bf67d0e /arch
parentdcfe2666ffd6316b764801db82092bc62db56e6f (diff)
[PATCH] ps3: Preallocate bootmem memory for ps3fb
Preallocate bootmem memory for the PS3 frame buffer device, which needs a large block of physically-contiguous memory. The size of this memory block is configurable: - The config option CONFIG_FB_PS3_DEFAULT_SIZE_M allows to specify the default amount of memory (in MiB) allocated to the virtual frame buffer. - The early boot parameter `ps3fb=xxx' allows to override the default value. It will be rounded up to a multiple of 1 MiB, if needed. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'arch')
-rw-r--r--arch/powerpc/platforms/ps3/setup.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/ps3/setup.c b/arch/powerpc/platforms/ps3/setup.c
index e62505e18813..13d669a8ecae 100644
--- a/arch/powerpc/platforms/ps3/setup.c
+++ b/arch/powerpc/platforms/ps3/setup.c
@@ -24,6 +24,7 @@
24#include <linux/root_dev.h> 24#include <linux/root_dev.h>
25#include <linux/console.h> 25#include <linux/console.h>
26#include <linux/kexec.h> 26#include <linux/kexec.h>
27#include <linux/bootmem.h>
27 28
28#include <asm/machdep.h> 29#include <asm/machdep.h>
29#include <asm/firmware.h> 30#include <asm/firmware.h>
@@ -80,6 +81,46 @@ static void ps3_panic(char *str)
80 for (;;) ; 81 for (;;) ;
81} 82}
82 83
84
85static void prealloc(struct ps3_prealloc *p)
86{
87 if (!p->size)
88 return;
89
90 p->address = __alloc_bootmem(p->size, p->align, __pa(MAX_DMA_ADDRESS));
91 if (!p->address) {
92 printk(KERN_ERR "%s: Cannot allocate %s\n", __FUNCTION__,
93 p->name);
94 return;
95 }
96
97 printk(KERN_INFO "%s: %lu bytes at %p\n", p->name, p->size,
98 p->address);
99}
100
101#ifdef CONFIG_FB_PS3
102struct ps3_prealloc ps3fb_videomemory = {
103 .name = "ps3fb videomemory",
104 .size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
105 .align = 1024*1024 /* the GPU requires 1 MiB alignment */
106};
107#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory)
108
109static int __init early_parse_ps3fb(char *p)
110{
111 if (!p)
112 return 1;
113
114 ps3fb_videomemory.size = _ALIGN_UP(memparse(p, &p),
115 ps3fb_videomemory.align);
116 return 0;
117}
118early_param("ps3fb", early_parse_ps3fb);
119#else
120#define prealloc_ps3fb_videomemory() do { } while (0)
121#endif
122
123
83static void __init ps3_setup_arch(void) 124static void __init ps3_setup_arch(void)
84{ 125{
85 union ps3_firmware_version v; 126 union ps3_firmware_version v;
@@ -101,6 +142,7 @@ static void __init ps3_setup_arch(void)
101 conswitchp = &dummy_con; 142 conswitchp = &dummy_con;
102#endif 143#endif
103 144
145 prealloc_ps3fb_videomemory();
104 ppc_md.power_save = ps3_power_save; 146 ppc_md.power_save = ps3_power_save;
105 147
106 DBG(" <- %s:%d\n", __func__, __LINE__); 148 DBG(" <- %s:%d\n", __func__, __LINE__);