diff options
author | Shaohua Li <shaohua.li@intel.com> | 2006-01-06 03:12:20 -0500 |
---|---|---|
committer | Linus Torvalds <torvalds@g5.osdl.org> | 2006-01-06 11:33:39 -0500 |
commit | 1fa744e6e91a895750b9980d13fcfc5791a0cd91 (patch) | |
tree | 2ba30e6d4f263cdb5e5ec9a85fc1fecec9100036 /arch/x86_64/kernel/process.c | |
parent | 766c3f94d4492ee4ec60b65693e71ee4b1d6fd68 (diff) |
[PATCH] cpu hotplug/x86_64: disable interrupt in play_dead
With physical CPU hotplug, the CPU is hot removed and it should not receive
any interrupts. Disabling interrupt is much safer. This basically is what we
do in ia64 & x86.
Signed-off-by: Shaohua Li <shaohua.li@intel.com>
Cc: Andi Kleen <ak@muc.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'arch/x86_64/kernel/process.c')
-rw-r--r-- | arch/x86_64/kernel/process.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/arch/x86_64/kernel/process.c b/arch/x86_64/kernel/process.c index 7519fc520eb3..3060ed97b755 100644 --- a/arch/x86_64/kernel/process.c +++ b/arch/x86_64/kernel/process.c | |||
@@ -157,7 +157,7 @@ EXPORT_SYMBOL_GPL(cpu_idle_wait); | |||
157 | DECLARE_PER_CPU(int, cpu_state); | 157 | DECLARE_PER_CPU(int, cpu_state); |
158 | 158 | ||
159 | #include <asm/nmi.h> | 159 | #include <asm/nmi.h> |
160 | /* We don't actually take CPU down, just spin without interrupts. */ | 160 | /* We halt the CPU with physical CPU hotplug */ |
161 | static inline void play_dead(void) | 161 | static inline void play_dead(void) |
162 | { | 162 | { |
163 | idle_task_exit(); | 163 | idle_task_exit(); |
@@ -166,8 +166,9 @@ static inline void play_dead(void) | |||
166 | /* Ack it */ | 166 | /* Ack it */ |
167 | __get_cpu_var(cpu_state) = CPU_DEAD; | 167 | __get_cpu_var(cpu_state) = CPU_DEAD; |
168 | 168 | ||
169 | local_irq_disable(); | ||
169 | while (1) | 170 | while (1) |
170 | safe_halt(); | 171 | halt(); |
171 | } | 172 | } |
172 | #else | 173 | #else |
173 | static inline void play_dead(void) | 174 | static inline void play_dead(void) |