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authorAlex Nixon <alex.nixon@citrix.com>2008-08-22 06:52:12 -0400
committerIngo Molnar <mingo@elte.hu>2008-08-25 04:59:18 -0400
commit379002586368ae22916f668011c9118c8ce8189c (patch)
tree875144461ee68d5c960061c202d6ddc01750ee82 /arch/x86
parent93be71b672f167b1e8c23725114f86305354f0ac (diff)
x86_32: clean up play_dead
The removal of the CPU from the various maps was redundant as it already happened in cpu_disable. After cleaning this up, cpu_uninit only resets the tlb state, so rename it and create a noop version for the X86_64 case (so the two play_deads can be unified later). Signed-off-by: Alex Nixon <alex.nixon@citrix.com> Acked-by: Jeremy Fitzhardinge <jeremy@goop.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'arch/x86')
-rw-r--r--arch/x86/kernel/cpu/common.c6
-rw-r--r--arch/x86/kernel/process_32.c17
2 files changed, 5 insertions, 18 deletions
diff --git a/arch/x86/kernel/cpu/common.c b/arch/x86/kernel/cpu/common.c
index 80ab20d4fa39..18f5551b32dd 100644
--- a/arch/x86/kernel/cpu/common.c
+++ b/arch/x86/kernel/cpu/common.c
@@ -714,14 +714,10 @@ void __cpuinit cpu_init(void)
714 mxcsr_feature_mask_init(); 714 mxcsr_feature_mask_init();
715} 715}
716 716
717#ifdef CONFIG_HOTPLUG_CPU 717void reset_lazy_tlbstate(void)
718void __cpuinit cpu_uninit(void)
719{ 718{
720 int cpu = raw_smp_processor_id(); 719 int cpu = raw_smp_processor_id();
721 cpu_clear(cpu, cpu_initialized);
722 720
723 /* lazy TLB state */
724 per_cpu(cpu_tlbstate, cpu).state = 0; 721 per_cpu(cpu_tlbstate, cpu).state = 0;
725 per_cpu(cpu_tlbstate, cpu).active_mm = &init_mm; 722 per_cpu(cpu_tlbstate, cpu).active_mm = &init_mm;
726} 723}
727#endif
diff --git a/arch/x86/kernel/process_32.c b/arch/x86/kernel/process_32.c
index e382fe0ccd66..d55eb49584b1 100644
--- a/arch/x86/kernel/process_32.c
+++ b/arch/x86/kernel/process_32.c
@@ -75,26 +75,17 @@ unsigned long thread_saved_pc(struct task_struct *tsk)
75#ifdef CONFIG_HOTPLUG_CPU 75#ifdef CONFIG_HOTPLUG_CPU
76#include <asm/nmi.h> 76#include <asm/nmi.h>
77 77
78static void cpu_exit_clear(void) 78/* We don't actually take CPU down, just spin without interrupts. */
79void native_play_dead(void)
79{ 80{
80 int cpu = raw_smp_processor_id(); 81 int cpu = raw_smp_processor_id();
81 82
82 idle_task_exit(); 83 idle_task_exit();
83 84
84 cpu_uninit(); 85 reset_lazy_tlbstate();
85 irq_ctx_exit(cpu);
86 86
87 cpu_clear(cpu, cpu_callout_map); 87 irq_ctx_exit(cpu);
88 cpu_clear(cpu, cpu_callin_map);
89
90 numa_remove_cpu(cpu);
91}
92 88
93/* We don't actually take CPU down, just spin without interrupts. */
94void native_play_dead(void)
95{
96 /* This must be done before dead CPU ack */
97 cpu_exit_clear();
98 mb(); 89 mb();
99 /* Ack it */ 90 /* Ack it */
100 __get_cpu_var(cpu_state) = CPU_DEAD; 91 __get_cpu_var(cpu_state) = CPU_DEAD;