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authorAlexander Graf <agraf@suse.de>2009-10-30 01:47:26 -0400
committerBenjamin Herrenschmidt <benh@kernel.crashing.org>2009-11-05 00:50:27 -0500
commitc8240bd6f0b4b1b21ffd36dd44114d05c7afe0c0 (patch)
treebea42ed16cf9f2b2e252155842282aa524f32a0d /arch/powerpc/kvm
parent346b2762a72c60e97d2825e60423c84a869f3266 (diff)
Use Little Endian for Dirty Bitmap
We currently use host endian long types to store information in the dirty bitmap. This works reasonably well on Little Endian targets, because the u32 after the first contains the next 32 bits. On Big Endian this breaks completely though, forcing us to be inventive here. So Ben suggested to always use Little Endian, which looks reasonable. We only have dirty bitmap implemented in Little Endian targets so far and since PowerPC would be the first Big Endian platform, we can just as well switch to Little Endian always with little effort without breaking existing targets. Signed-off-by: Alexander Graf <agraf@suse.de> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Diffstat (limited to 'arch/powerpc/kvm')
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