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authorMike Galbraith <efault@gmx.de>2009-09-15 09:07:03 -0400
committerIngo Molnar <mingo@elte.hu>2009-09-15 10:51:16 -0400
commit0ec9fab3d186d9cbb00c0f694d4a260d07c198d9 (patch)
tree07773edcece2dd82a63265e027793fe8b2231960 /arch/ia64
parent6bd7821f905a8d6c471f0d6675f5cb7ea448d791 (diff)
sched: Improve latencies and throughput
Make the idle balancer more agressive, to improve a x264 encoding workload provided by Jason Garrett-Glaser: NEXT_BUDDY NO_LB_BIAS encoded 600 frames, 252.82 fps, 22096.60 kb/s encoded 600 frames, 250.69 fps, 22096.60 kb/s encoded 600 frames, 245.76 fps, 22096.60 kb/s NO_NEXT_BUDDY LB_BIAS encoded 600 frames, 344.44 fps, 22096.60 kb/s encoded 600 frames, 346.66 fps, 22096.60 kb/s encoded 600 frames, 352.59 fps, 22096.60 kb/s NO_NEXT_BUDDY NO_LB_BIAS encoded 600 frames, 425.75 fps, 22096.60 kb/s encoded 600 frames, 425.45 fps, 22096.60 kb/s encoded 600 frames, 422.49 fps, 22096.60 kb/s Peter pointed out that this is better done via newidle_idx, not via LB_BIAS, newidle balancing should look for where there is load _now_, not where there was load 2 ticks ago. Worst-case latencies are improved as well as no buddies means less vruntime spread. (as per prior lkml discussions) This change improves kbuild-peak parallelism as well. Reported-by: Jason Garrett-Glaser <darkshikari@gmail.com> Signed-off-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl> LKML-Reference: <1253011667.9128.16.camel@marge.simson.net> Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'arch/ia64')
-rw-r--r--arch/ia64/include/asm/topology.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/arch/ia64/include/asm/topology.h b/arch/ia64/include/asm/topology.h
index 47f3c51d5e27..42f1673ec83f 100644
--- a/arch/ia64/include/asm/topology.h
+++ b/arch/ia64/include/asm/topology.h
@@ -61,7 +61,7 @@ void build_cpu_to_node_map(void);
61 .cache_nice_tries = 2, \ 61 .cache_nice_tries = 2, \
62 .busy_idx = 2, \ 62 .busy_idx = 2, \
63 .idle_idx = 1, \ 63 .idle_idx = 1, \
64 .newidle_idx = 2, \ 64 .newidle_idx = 0, \
65 .wake_idx = 0, \ 65 .wake_idx = 0, \
66 .forkexec_idx = 1, \ 66 .forkexec_idx = 1, \
67 .flags = SD_LOAD_BALANCE \ 67 .flags = SD_LOAD_BALANCE \
@@ -87,10 +87,11 @@ void build_cpu_to_node_map(void);
87 .cache_nice_tries = 2, \ 87 .cache_nice_tries = 2, \
88 .busy_idx = 3, \ 88 .busy_idx = 3, \
89 .idle_idx = 2, \ 89 .idle_idx = 2, \
90 .newidle_idx = 2, \ 90 .newidle_idx = 0, \
91 .wake_idx = 0, \ 91 .wake_idx = 0, \
92 .forkexec_idx = 1, \ 92 .forkexec_idx = 1, \
93 .flags = SD_LOAD_BALANCE \ 93 .flags = SD_LOAD_BALANCE \
94 | SD_BALANCE_NEWIDLE \
94 | SD_BALANCE_EXEC \ 95 | SD_BALANCE_EXEC \
95 | SD_BALANCE_FORK \ 96 | SD_BALANCE_FORK \
96 | SD_BALANCE_WAKE \ 97 | SD_BALANCE_WAKE \