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authorDavid Mosberger-Tang <davidm@hpl.hp.com>2005-05-04 09:42:00 -0400
committerTony Luck <tony.luck@intel.com>2005-05-10 16:52:00 -0400
commitbfd68594082d8384781c242aa72a7950b5cf51aa (patch)
tree00b5d0612bb155a83403580a4a88a0600c91e232 /arch/ia64/kernel
parenta84f5770170232a48e753e02ee5f0f17ee17b791 (diff)
[IA64] Avoid .spillpsp directive in handcoded assembly
Some time ago, GAS was fixed to bring the .spillpsp directive in line with the Intel assembler manual (there was some disagreement as to whether or not there is a built-in 16-byte offset). Unfortunately, there are two places in the kernel where this directive is used in handwritten assembly files and those of course relied on the "buggy" behavior. As a result, when using a "fixed" assembler, the kernel picks up the UNaT bits from the wrong place (off by 16) and randomly sets NaT bits on the scratch registers. This can be noticed easily by looking at a coredump and finding various scratch registers with unexpected NaT values. The patch below fixes this by using the .spillsp directive instead, which works correctly no matter what assembler is in use. Signed-off-by: David Mosberger-Tang <davidm@hpl.hp.com> Signed-off-by: Tony Luck <tony.luck@intel.com>
Diffstat (limited to 'arch/ia64/kernel')
-rw-r--r--arch/ia64/kernel/entry.S4
1 files changed, 2 insertions, 2 deletions
diff --git a/arch/ia64/kernel/entry.S b/arch/ia64/kernel/entry.S
index 81c45d447394..d99316c9be28 100644
--- a/arch/ia64/kernel/entry.S
+++ b/arch/ia64/kernel/entry.S
@@ -1182,7 +1182,7 @@ ENTRY(notify_resume_user)
1182 ;; 1182 ;;
1183(pNonSys) mov out2=0 // out2==0 => not a syscall 1183(pNonSys) mov out2=0 // out2==0 => not a syscall
1184 .fframe 16 1184 .fframe 16
1185 .spillpsp ar.unat, 16 // (note that offset is relative to psp+0x10!) 1185 .spillsp ar.unat, 16
1186 st8 [sp]=r9,-16 // allocate space for ar.unat and save it 1186 st8 [sp]=r9,-16 // allocate space for ar.unat and save it
1187 st8 [out1]=loc1,-8 // save ar.pfs, out1=&sigscratch 1187 st8 [out1]=loc1,-8 // save ar.pfs, out1=&sigscratch
1188 .body 1188 .body
@@ -1208,7 +1208,7 @@ GLOBAL_ENTRY(sys_rt_sigsuspend)
1208 adds out2=8,sp // out2=&sigscratch->ar_pfs 1208 adds out2=8,sp // out2=&sigscratch->ar_pfs
1209 ;; 1209 ;;
1210 .fframe 16 1210 .fframe 16
1211 .spillpsp ar.unat, 16 // (note that offset is relative to psp+0x10!) 1211 .spillsp ar.unat, 16
1212 st8 [sp]=r9,-16 // allocate space for ar.unat and save it 1212 st8 [sp]=r9,-16 // allocate space for ar.unat and save it
1213 st8 [out2]=loc1,-8 // save ar.pfs, out2=&sigscratch 1213 st8 [out2]=loc1,-8 // save ar.pfs, out2=&sigscratch
1214 .body 1214 .body