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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2010-02-19 05:51:59 -0500 |
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committer | Eric Anholt <eric@anholt.net> | 2010-02-26 16:23:21 -0500 |
commit | 63560396536e9eb8858826fcbfc14d4015a41a95 (patch) | |
tree | dad8f01fb791190a5361204f3ea98a54f941fcb7 /Documentation/sound/oss | |
parent | ae3db24aab398fb5f985696c12362eb12ef65812 (diff) |
drm/i915: ensure lru ordering of fence_list
The fence_list should be lru ordered for otherwise we might try
to steal a fence reg from an active object even though there are
fences from inactive objects available. lru ordering was obeyed
for gpu access everywhere save when moving dirty objects from
flushing_list to active_list.
Fixing this cause the code to indent way to much, so I've extracted
the flushing_list processing logic into its on function.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'Documentation/sound/oss')
0 files changed, 0 insertions, 0 deletions