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authorDavid Howells <dhowells@redhat.com>2009-04-03 11:42:35 -0400
committerDavid Howells <dhowells@redhat.com>2009-04-03 11:42:35 -0400
commit8f0aa2f25b31ba27db84259141e52ee6ec0d2820 (patch)
treef2935c02ac8508dacd125bb1c8bb6f4879fe778e /Documentation/slow-work.txt
parent12e22c5e4bc08ab4b05ac079fe40d9891c5e81a0 (diff)
Document the slow work thread pool
Document the slow work thread pool. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
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1 ====================================
2 SLOW WORK ITEM EXECUTION THREAD POOL
3 ====================================
4
5By: David Howells <dhowells@redhat.com>
6
7The slow work item execution thread pool is a pool of threads for performing
8things that take a relatively long time, such as making mkdir calls.
9Typically, when processing something, these items will spend a lot of time
10blocking a thread on I/O, thus making that thread unavailable for doing other
11work.
12
13The standard workqueue model is unsuitable for this class of work item as that
14limits the owner to a single thread or a single thread per CPU. For some
15tasks, however, more threads - or fewer - are required.
16
17There is just one pool per system. It contains no threads unless something
18wants to use it - and that something must register its interest first. When
19the pool is active, the number of threads it contains is dynamic, varying
20between a maximum and minimum setting, depending on the load.
21
22
23====================
24CLASSES OF WORK ITEM
25====================
26
27This pool support two classes of work items:
28
29 (*) Slow work items.
30
31 (*) Very slow work items.
32
33The former are expected to finish much quicker than the latter.
34
35An operation of the very slow class may do a batch combination of several
36lookups, mkdirs, and a create for instance.
37
38An operation of the ordinarily slow class may, for example, write stuff or
39expand files, provided the time taken to do so isn't too long.
40
41Operations of both types may sleep during execution, thus tying up the thread
42loaned to it.
43
44
45THREAD-TO-CLASS ALLOCATION
46--------------------------
47
48Not all the threads in the pool are available to work on very slow work items.
49The number will be between one and one fewer than the number of active threads.
50This is configurable (see the "Pool Configuration" section).
51
52All the threads are available to work on ordinarily slow work items, but a
53percentage of the threads will prefer to work on very slow work items.
54
55The configuration ensures that at least one thread will be available to work on
56very slow work items, and at least one thread will be available that won't work
57on very slow work items at all.
58
59
60=====================
61USING SLOW WORK ITEMS
62=====================
63
64Firstly, a module or subsystem wanting to make use of slow work items must
65register its interest:
66
67 int ret = slow_work_register_user();
68
69This will return 0 if successful, or a -ve error upon failure.
70
71
72Slow work items may then be set up by:
73
74 (1) Declaring a slow_work struct type variable:
75
76 #include <linux/slow-work.h>
77
78 struct slow_work myitem;
79
80 (2) Declaring the operations to be used for this item:
81
82 struct slow_work_ops myitem_ops = {
83 .get_ref = myitem_get_ref,
84 .put_ref = myitem_put_ref,
85 .execute = myitem_execute,
86 };
87
88 [*] For a description of the ops, see section "Item Operations".
89
90 (3) Initialising the item:
91
92 slow_work_init(&myitem, &myitem_ops);
93
94 or:
95
96 vslow_work_init(&myitem, &myitem_ops);
97
98 depending on its class.
99
100A suitably set up work item can then be enqueued for processing:
101
102 int ret = slow_work_enqueue(&myitem);
103
104This will return a -ve error if the thread pool is unable to gain a reference
105on the item, 0 otherwise.
106
107
108The items are reference counted, so there ought to be no need for a flush
109operation. When all a module's slow work items have been processed, and the
110module has no further interest in the facility, it should unregister its
111interest:
112
113 slow_work_unregister_user();
114
115
116===============
117ITEM OPERATIONS
118===============
119
120Each work item requires a table of operations of type struct slow_work_ops.
121All members are required:
122
123 (*) Get a reference on an item:
124
125 int (*get_ref)(struct slow_work *work);
126
127 This allows the thread pool to attempt to pin an item by getting a
128 reference on it. This function should return 0 if the reference was
129 granted, or a -ve error otherwise. If an error is returned,
130 slow_work_enqueue() will fail.
131
132 The reference is held whilst the item is queued and whilst it is being
133 executed. The item may then be requeued with the same reference held, or
134 the reference will be released.
135
136 (*) Release a reference on an item:
137
138 void (*put_ref)(struct slow_work *work);
139
140 This allows the thread pool to unpin an item by releasing the reference on
141 it. The thread pool will not touch the item again once this has been
142 called.
143
144 (*) Execute an item:
145
146 void (*execute)(struct slow_work *work);
147
148 This should perform the work required of the item. It may sleep, it may
149 perform disk I/O and it may wait for locks.
150
151
152==================
153POOL CONFIGURATION
154==================
155
156The slow-work thread pool has a number of configurables:
157
158 (*) /proc/sys/kernel/slow-work/min-threads
159
160 The minimum number of threads that should be in the pool whilst it is in
161 use. This may be anywhere between 2 and max-threads.
162
163 (*) /proc/sys/kernel/slow-work/max-threads
164
165 The maximum number of threads that should in the pool. This may be
166 anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater.
167
168 (*) /proc/sys/kernel/slow-work/vslow-percentage
169
170 The percentage of active threads in the pool that may be used to execute
171 very slow work items. This may be between 1 and 99. The resultant number
172 is bounded to between 1 and one fewer than the number of active threads.
173 This ensures there is always at least one thread that can process very
174 slow work items, and always at least one thread that won't.