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authorLinus Torvalds <torvalds@linux-foundation.org>2009-12-16 16:26:53 -0500
committerLinus Torvalds <torvalds@linux-foundation.org>2009-12-16 16:26:53 -0500
commita73611b6aafa3b902524dad2d68e378c4ec9f4db (patch)
tree5dc4877055a2297d9f7f5db4cf6a5a7aad392dd0 /Documentation/powerpc
parent5fa3577b1a1202972e6e419040438c29f39f59cc (diff)
parentae4cec4736969ec2196a6bbce4ab263ff7cb7eef (diff)
Merge branch 'next' of git://git.secretlab.ca/git/linux-2.6
* 'next' of git://git.secretlab.ca/git/linux-2.6: (23 commits) powerpc: fix up for mmu_mapin_ram api change powerpc: wii: allow ioremap within the memory hole powerpc: allow ioremap within reserved memory regions wii: use both mem1 and mem2 as ram wii: bootwrapper: add fixup to calc useable mem2 powerpc: gamecube/wii: early debugging using usbgecko powerpc: reserve fixmap entries for early debug powerpc: wii: default config powerpc: wii: platform support powerpc: wii: hollywood interrupt controller support powerpc: broadway processor support powerpc: wii: bootwrapper bits powerpc: wii: device tree powerpc: gamecube: default config powerpc: gamecube: platform support powerpc: gamecube/wii: flipper interrupt controller support powerpc: gamecube/wii: udbg support for usbgecko powerpc: gamecube/wii: do not include PCI support powerpc: gamecube/wii: declare as non-coherent platforms powerpc: gamecube/wii: introduce GAMECUBE_COMMON ... Fix up conflicts in arch/powerpc/mm/fsl_booke_mmu.c. Hopefully even close to correctly.
Diffstat (limited to 'Documentation/powerpc')
-rw-r--r--Documentation/powerpc/dts-bindings/nintendo/gamecube.txt109
-rw-r--r--Documentation/powerpc/dts-bindings/nintendo/wii.txt184
2 files changed, 293 insertions, 0 deletions
diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
new file mode 100644
index 000000000000..b558585b1aaf
--- /dev/null
+++ b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
@@ -0,0 +1,109 @@
1
2Nintendo GameCube device tree
3=============================
4
51) The "flipper" node
6
7 This node represents the multi-function "Flipper" chip, which packages
8 many of the devices found in the Nintendo GameCube.
9
10 Required properties:
11
12 - compatible : Should be "nintendo,flipper"
13
141.a) The Video Interface (VI) node
15
16 Represents the interface between the graphics processor and a external
17 video encoder.
18
19 Required properties:
20
21 - compatible : should be "nintendo,flipper-vi"
22 - reg : should contain the VI registers location and length
23 - interrupts : should contain the VI interrupt
24
251.b) The Processor Interface (PI) node
26
27 Represents the data and control interface between the main processor
28 and graphics and audio processor.
29
30 Required properties:
31
32 - compatible : should be "nintendo,flipper-pi"
33 - reg : should contain the PI registers location and length
34
351.b.i) The "Flipper" interrupt controller node
36
37 Represents the interrupt controller within the "Flipper" chip.
38 The node for the "Flipper" interrupt controller must be placed under
39 the PI node.
40
41 Required properties:
42
43 - compatible : should be "nintendo,flipper-pic"
44
451.c) The Digital Signal Procesor (DSP) node
46
47 Represents the digital signal processor interface, designed to offload
48 audio related tasks.
49
50 Required properties:
51
52 - compatible : should be "nintendo,flipper-dsp"
53 - reg : should contain the DSP registers location and length
54 - interrupts : should contain the DSP interrupt
55
561.c.i) The Auxiliary RAM (ARAM) node
57
58 Represents the non cpu-addressable ram designed mainly to store audio
59 related information.
60 The ARAM node must be placed under the DSP node.
61
62 Required properties:
63
64 - compatible : should be "nintendo,flipper-aram"
65 - reg : should contain the ARAM start (zero-based) and length
66
671.d) The Disk Interface (DI) node
68
69 Represents the interface used to communicate with mass storage devices.
70
71 Required properties:
72
73 - compatible : should be "nintendo,flipper-di"
74 - reg : should contain the DI registers location and length
75 - interrupts : should contain the DI interrupt
76
771.e) The Audio Interface (AI) node
78
79 Represents the interface to the external 16-bit stereo digital-to-analog
80 converter.
81
82 Required properties:
83
84 - compatible : should be "nintendo,flipper-ai"
85 - reg : should contain the AI registers location and length
86 - interrupts : should contain the AI interrupt
87
881.f) The Serial Interface (SI) node
89
90 Represents the interface to the four single bit serial interfaces.
91 The SI is a proprietary serial interface used normally to control gamepads.
92 It's NOT a RS232-type interface.
93
94 Required properties:
95
96 - compatible : should be "nintendo,flipper-si"
97 - reg : should contain the SI registers location and length
98 - interrupts : should contain the SI interrupt
99
1001.g) The External Interface (EXI) node
101
102 Represents the multi-channel SPI-like interface.
103
104 Required properties:
105
106 - compatible : should be "nintendo,flipper-exi"
107 - reg : should contain the EXI registers location and length
108 - interrupts : should contain the EXI interrupt
109
diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
new file mode 100644
index 000000000000..a7e155a023b8
--- /dev/null
+++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
@@ -0,0 +1,184 @@
1
2Nintendo Wii device tree
3========================
4
50) The root node
6
7 This node represents the Nintendo Wii video game console.
8
9 Required properties:
10
11 - model : Should be "nintendo,wii"
12 - compatible : Should be "nintendo,wii"
13
141) The "hollywood" node
15
16 This node represents the multi-function "Hollywood" chip, which packages
17 many of the devices found in the Nintendo Wii.
18
19 Required properties:
20
21 - compatible : Should be "nintendo,hollywood"
22
231.a) The Video Interface (VI) node
24
25 Represents the interface between the graphics processor and a external
26 video encoder.
27
28 Required properties:
29
30 - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi"
31 - reg : should contain the VI registers location and length
32 - interrupts : should contain the VI interrupt
33
341.b) The Processor Interface (PI) node
35
36 Represents the data and control interface between the main processor
37 and graphics and audio processor.
38
39 Required properties:
40
41 - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi"
42 - reg : should contain the PI registers location and length
43
441.b.i) The "Flipper" interrupt controller node
45
46 Represents the "Flipper" interrupt controller within the "Hollywood" chip.
47 The node for the "Flipper" interrupt controller must be placed under
48 the PI node.
49
50 Required properties:
51
52 - #interrupt-cells : <1>
53 - compatible : should be "nintendo,flipper-pic"
54 - interrupt-controller
55
561.c) The Digital Signal Procesor (DSP) node
57
58 Represents the digital signal processor interface, designed to offload
59 audio related tasks.
60
61 Required properties:
62
63 - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp"
64 - reg : should contain the DSP registers location and length
65 - interrupts : should contain the DSP interrupt
66
671.d) The Serial Interface (SI) node
68
69 Represents the interface to the four single bit serial interfaces.
70 The SI is a proprietary serial interface used normally to control gamepads.
71 It's NOT a RS232-type interface.
72
73 Required properties:
74
75 - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si"
76 - reg : should contain the SI registers location and length
77 - interrupts : should contain the SI interrupt
78
791.e) The Audio Interface (AI) node
80
81 Represents the interface to the external 16-bit stereo digital-to-analog
82 converter.
83
84 Required properties:
85
86 - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai"
87 - reg : should contain the AI registers location and length
88 - interrupts : should contain the AI interrupt
89
901.f) The External Interface (EXI) node
91
92 Represents the multi-channel SPI-like interface.
93
94 Required properties:
95
96 - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi"
97 - reg : should contain the EXI registers location and length
98 - interrupts : should contain the EXI interrupt
99
1001.g) The Open Host Controller Interface (OHCI) nodes
101
102 Represent the USB 1.x Open Host Controller Interfaces.
103
104 Required properties:
105
106 - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci"
107 - reg : should contain the OHCI registers location and length
108 - interrupts : should contain the OHCI interrupt
109
1101.h) The Enhanced Host Controller Interface (EHCI) node
111
112 Represents the USB 2.0 Enhanced Host Controller Interface.
113
114 Required properties:
115
116 - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci"
117 - reg : should contain the EHCI registers location and length
118 - interrupts : should contain the EHCI interrupt
119
1201.i) The Secure Digital Host Controller Interface (SDHCI) nodes
121
122 Represent the Secure Digital Host Controller Interfaces.
123
124 Required properties:
125
126 - compatible : should be "nintendo,hollywood-sdhci","sdhci"
127 - reg : should contain the SDHCI registers location and length
128 - interrupts : should contain the SDHCI interrupt
129
1301.j) The Inter-Processsor Communication (IPC) node
131
132 Represent the Inter-Processor Communication interface. This interface
133 enables communications between the Broadway and the Starlet processors.
134
135 - compatible : should be "nintendo,hollywood-ipc"
136 - reg : should contain the IPC registers location and length
137 - interrupts : should contain the IPC interrupt
138
1391.k) The "Hollywood" interrupt controller node
140
141 Represents the "Hollywood" interrupt controller within the
142 "Hollywood" chip.
143
144 Required properties:
145
146 - #interrupt-cells : <1>
147 - compatible : should be "nintendo,hollywood-pic"
148 - reg : should contain the controller registers location and length
149 - interrupt-controller
150 - interrupts : should contain the cascade interrupt of the "flipper" pic
151 - interrupt-parent: should contain the phandle of the "flipper" pic
152
1531.l) The General Purpose I/O (GPIO) controller node
154
155 Represents the dual access 32 GPIO controller interface.
156
157 Required properties:
158
159 - #gpio-cells : <2>
160 - compatible : should be "nintendo,hollywood-gpio"
161 - reg : should contain the IPC registers location and length
162 - gpio-controller
163
1641.m) The control node
165
166 Represents the control interface used to setup several miscellaneous
167 settings of the "Hollywood" chip like boot memory mappings, resets,
168 disk interface mode, etc.
169
170 Required properties:
171
172 - compatible : should be "nintendo,hollywood-control"
173 - reg : should contain the control registers location and length
174
1751.n) The Disk Interface (DI) node
176
177 Represents the interface used to communicate with mass storage devices.
178
179 Required properties:
180
181 - compatible : should be "nintendo,hollywood-di"
182 - reg : should contain the DI registers location and length
183 - interrupts : should contain the DI interrupt
184