diff options
| author | Linus Torvalds <torvalds@linux-foundation.org> | 2009-12-16 16:26:53 -0500 |
|---|---|---|
| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2009-12-16 16:26:53 -0500 |
| commit | a73611b6aafa3b902524dad2d68e378c4ec9f4db (patch) | |
| tree | 5dc4877055a2297d9f7f5db4cf6a5a7aad392dd0 /Documentation/powerpc | |
| parent | 5fa3577b1a1202972e6e419040438c29f39f59cc (diff) | |
| parent | ae4cec4736969ec2196a6bbce4ab263ff7cb7eef (diff) | |
Merge branch 'next' of git://git.secretlab.ca/git/linux-2.6
* 'next' of git://git.secretlab.ca/git/linux-2.6: (23 commits)
powerpc: fix up for mmu_mapin_ram api change
powerpc: wii: allow ioremap within the memory hole
powerpc: allow ioremap within reserved memory regions
wii: use both mem1 and mem2 as ram
wii: bootwrapper: add fixup to calc useable mem2
powerpc: gamecube/wii: early debugging using usbgecko
powerpc: reserve fixmap entries for early debug
powerpc: wii: default config
powerpc: wii: platform support
powerpc: wii: hollywood interrupt controller support
powerpc: broadway processor support
powerpc: wii: bootwrapper bits
powerpc: wii: device tree
powerpc: gamecube: default config
powerpc: gamecube: platform support
powerpc: gamecube/wii: flipper interrupt controller support
powerpc: gamecube/wii: udbg support for usbgecko
powerpc: gamecube/wii: do not include PCI support
powerpc: gamecube/wii: declare as non-coherent platforms
powerpc: gamecube/wii: introduce GAMECUBE_COMMON
...
Fix up conflicts in arch/powerpc/mm/fsl_booke_mmu.c.
Hopefully even close to correctly.
Diffstat (limited to 'Documentation/powerpc')
| -rw-r--r-- | Documentation/powerpc/dts-bindings/nintendo/gamecube.txt | 109 | ||||
| -rw-r--r-- | Documentation/powerpc/dts-bindings/nintendo/wii.txt | 184 |
2 files changed, 293 insertions, 0 deletions
diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt new file mode 100644 index 000000000000..b558585b1aaf --- /dev/null +++ b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt | |||
| @@ -0,0 +1,109 @@ | |||
| 1 | |||
| 2 | Nintendo GameCube device tree | ||
| 3 | ============================= | ||
| 4 | |||
| 5 | 1) The "flipper" node | ||
| 6 | |||
| 7 | This node represents the multi-function "Flipper" chip, which packages | ||
| 8 | many of the devices found in the Nintendo GameCube. | ||
| 9 | |||
| 10 | Required properties: | ||
| 11 | |||
| 12 | - compatible : Should be "nintendo,flipper" | ||
| 13 | |||
| 14 | 1.a) The Video Interface (VI) node | ||
| 15 | |||
| 16 | Represents the interface between the graphics processor and a external | ||
| 17 | video encoder. | ||
| 18 | |||
| 19 | Required properties: | ||
| 20 | |||
| 21 | - compatible : should be "nintendo,flipper-vi" | ||
| 22 | - reg : should contain the VI registers location and length | ||
| 23 | - interrupts : should contain the VI interrupt | ||
| 24 | |||
| 25 | 1.b) The Processor Interface (PI) node | ||
| 26 | |||
| 27 | Represents the data and control interface between the main processor | ||
| 28 | and graphics and audio processor. | ||
| 29 | |||
| 30 | Required properties: | ||
| 31 | |||
| 32 | - compatible : should be "nintendo,flipper-pi" | ||
| 33 | - reg : should contain the PI registers location and length | ||
| 34 | |||
| 35 | 1.b.i) The "Flipper" interrupt controller node | ||
| 36 | |||
| 37 | Represents the interrupt controller within the "Flipper" chip. | ||
| 38 | The node for the "Flipper" interrupt controller must be placed under | ||
| 39 | the PI node. | ||
| 40 | |||
| 41 | Required properties: | ||
| 42 | |||
| 43 | - compatible : should be "nintendo,flipper-pic" | ||
| 44 | |||
| 45 | 1.c) The Digital Signal Procesor (DSP) node | ||
| 46 | |||
| 47 | Represents the digital signal processor interface, designed to offload | ||
| 48 | audio related tasks. | ||
| 49 | |||
| 50 | Required properties: | ||
| 51 | |||
| 52 | - compatible : should be "nintendo,flipper-dsp" | ||
| 53 | - reg : should contain the DSP registers location and length | ||
| 54 | - interrupts : should contain the DSP interrupt | ||
| 55 | |||
| 56 | 1.c.i) The Auxiliary RAM (ARAM) node | ||
| 57 | |||
| 58 | Represents the non cpu-addressable ram designed mainly to store audio | ||
| 59 | related information. | ||
| 60 | The ARAM node must be placed under the DSP node. | ||
| 61 | |||
| 62 | Required properties: | ||
| 63 | |||
| 64 | - compatible : should be "nintendo,flipper-aram" | ||
| 65 | - reg : should contain the ARAM start (zero-based) and length | ||
| 66 | |||
| 67 | 1.d) The Disk Interface (DI) node | ||
| 68 | |||
| 69 | Represents the interface used to communicate with mass storage devices. | ||
| 70 | |||
| 71 | Required properties: | ||
| 72 | |||
| 73 | - compatible : should be "nintendo,flipper-di" | ||
| 74 | - reg : should contain the DI registers location and length | ||
| 75 | - interrupts : should contain the DI interrupt | ||
| 76 | |||
| 77 | 1.e) The Audio Interface (AI) node | ||
| 78 | |||
| 79 | Represents the interface to the external 16-bit stereo digital-to-analog | ||
| 80 | converter. | ||
| 81 | |||
| 82 | Required properties: | ||
| 83 | |||
| 84 | - compatible : should be "nintendo,flipper-ai" | ||
| 85 | - reg : should contain the AI registers location and length | ||
| 86 | - interrupts : should contain the AI interrupt | ||
| 87 | |||
| 88 | 1.f) The Serial Interface (SI) node | ||
| 89 | |||
| 90 | Represents the interface to the four single bit serial interfaces. | ||
| 91 | The SI is a proprietary serial interface used normally to control gamepads. | ||
| 92 | It's NOT a RS232-type interface. | ||
| 93 | |||
| 94 | Required properties: | ||
| 95 | |||
| 96 | - compatible : should be "nintendo,flipper-si" | ||
| 97 | - reg : should contain the SI registers location and length | ||
| 98 | - interrupts : should contain the SI interrupt | ||
| 99 | |||
| 100 | 1.g) The External Interface (EXI) node | ||
| 101 | |||
| 102 | Represents the multi-channel SPI-like interface. | ||
| 103 | |||
| 104 | Required properties: | ||
| 105 | |||
| 106 | - compatible : should be "nintendo,flipper-exi" | ||
| 107 | - reg : should contain the EXI registers location and length | ||
| 108 | - interrupts : should contain the EXI interrupt | ||
| 109 | |||
diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt new file mode 100644 index 000000000000..a7e155a023b8 --- /dev/null +++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt | |||
| @@ -0,0 +1,184 @@ | |||
| 1 | |||
| 2 | Nintendo Wii device tree | ||
| 3 | ======================== | ||
| 4 | |||
| 5 | 0) The root node | ||
| 6 | |||
| 7 | This node represents the Nintendo Wii video game console. | ||
| 8 | |||
| 9 | Required properties: | ||
| 10 | |||
| 11 | - model : Should be "nintendo,wii" | ||
| 12 | - compatible : Should be "nintendo,wii" | ||
| 13 | |||
| 14 | 1) The "hollywood" node | ||
| 15 | |||
| 16 | This node represents the multi-function "Hollywood" chip, which packages | ||
| 17 | many of the devices found in the Nintendo Wii. | ||
| 18 | |||
| 19 | Required properties: | ||
| 20 | |||
| 21 | - compatible : Should be "nintendo,hollywood" | ||
| 22 | |||
| 23 | 1.a) The Video Interface (VI) node | ||
| 24 | |||
| 25 | Represents the interface between the graphics processor and a external | ||
| 26 | video encoder. | ||
| 27 | |||
| 28 | Required properties: | ||
| 29 | |||
| 30 | - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi" | ||
| 31 | - reg : should contain the VI registers location and length | ||
| 32 | - interrupts : should contain the VI interrupt | ||
| 33 | |||
| 34 | 1.b) The Processor Interface (PI) node | ||
| 35 | |||
| 36 | Represents the data and control interface between the main processor | ||
| 37 | and graphics and audio processor. | ||
| 38 | |||
| 39 | Required properties: | ||
| 40 | |||
| 41 | - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi" | ||
| 42 | - reg : should contain the PI registers location and length | ||
| 43 | |||
| 44 | 1.b.i) The "Flipper" interrupt controller node | ||
| 45 | |||
| 46 | Represents the "Flipper" interrupt controller within the "Hollywood" chip. | ||
| 47 | The node for the "Flipper" interrupt controller must be placed under | ||
| 48 | the PI node. | ||
| 49 | |||
| 50 | Required properties: | ||
| 51 | |||
| 52 | - #interrupt-cells : <1> | ||
| 53 | - compatible : should be "nintendo,flipper-pic" | ||
| 54 | - interrupt-controller | ||
| 55 | |||
| 56 | 1.c) The Digital Signal Procesor (DSP) node | ||
| 57 | |||
| 58 | Represents the digital signal processor interface, designed to offload | ||
| 59 | audio related tasks. | ||
| 60 | |||
| 61 | Required properties: | ||
| 62 | |||
| 63 | - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp" | ||
| 64 | - reg : should contain the DSP registers location and length | ||
| 65 | - interrupts : should contain the DSP interrupt | ||
| 66 | |||
| 67 | 1.d) The Serial Interface (SI) node | ||
| 68 | |||
| 69 | Represents the interface to the four single bit serial interfaces. | ||
| 70 | The SI is a proprietary serial interface used normally to control gamepads. | ||
| 71 | It's NOT a RS232-type interface. | ||
| 72 | |||
| 73 | Required properties: | ||
| 74 | |||
| 75 | - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si" | ||
| 76 | - reg : should contain the SI registers location and length | ||
| 77 | - interrupts : should contain the SI interrupt | ||
| 78 | |||
| 79 | 1.e) The Audio Interface (AI) node | ||
| 80 | |||
| 81 | Represents the interface to the external 16-bit stereo digital-to-analog | ||
| 82 | converter. | ||
| 83 | |||
| 84 | Required properties: | ||
| 85 | |||
| 86 | - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai" | ||
| 87 | - reg : should contain the AI registers location and length | ||
| 88 | - interrupts : should contain the AI interrupt | ||
| 89 | |||
| 90 | 1.f) The External Interface (EXI) node | ||
| 91 | |||
| 92 | Represents the multi-channel SPI-like interface. | ||
| 93 | |||
| 94 | Required properties: | ||
| 95 | |||
| 96 | - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi" | ||
| 97 | - reg : should contain the EXI registers location and length | ||
| 98 | - interrupts : should contain the EXI interrupt | ||
| 99 | |||
| 100 | 1.g) The Open Host Controller Interface (OHCI) nodes | ||
| 101 | |||
| 102 | Represent the USB 1.x Open Host Controller Interfaces. | ||
| 103 | |||
| 104 | Required properties: | ||
| 105 | |||
| 106 | - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci" | ||
| 107 | - reg : should contain the OHCI registers location and length | ||
| 108 | - interrupts : should contain the OHCI interrupt | ||
| 109 | |||
| 110 | 1.h) The Enhanced Host Controller Interface (EHCI) node | ||
| 111 | |||
| 112 | Represents the USB 2.0 Enhanced Host Controller Interface. | ||
| 113 | |||
| 114 | Required properties: | ||
| 115 | |||
| 116 | - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci" | ||
| 117 | - reg : should contain the EHCI registers location and length | ||
| 118 | - interrupts : should contain the EHCI interrupt | ||
| 119 | |||
| 120 | 1.i) The Secure Digital Host Controller Interface (SDHCI) nodes | ||
| 121 | |||
| 122 | Represent the Secure Digital Host Controller Interfaces. | ||
| 123 | |||
| 124 | Required properties: | ||
| 125 | |||
| 126 | - compatible : should be "nintendo,hollywood-sdhci","sdhci" | ||
| 127 | - reg : should contain the SDHCI registers location and length | ||
| 128 | - interrupts : should contain the SDHCI interrupt | ||
| 129 | |||
| 130 | 1.j) The Inter-Processsor Communication (IPC) node | ||
| 131 | |||
| 132 | Represent the Inter-Processor Communication interface. This interface | ||
| 133 | enables communications between the Broadway and the Starlet processors. | ||
| 134 | |||
| 135 | - compatible : should be "nintendo,hollywood-ipc" | ||
| 136 | - reg : should contain the IPC registers location and length | ||
| 137 | - interrupts : should contain the IPC interrupt | ||
| 138 | |||
| 139 | 1.k) The "Hollywood" interrupt controller node | ||
| 140 | |||
| 141 | Represents the "Hollywood" interrupt controller within the | ||
| 142 | "Hollywood" chip. | ||
| 143 | |||
| 144 | Required properties: | ||
| 145 | |||
| 146 | - #interrupt-cells : <1> | ||
| 147 | - compatible : should be "nintendo,hollywood-pic" | ||
| 148 | - reg : should contain the controller registers location and length | ||
| 149 | - interrupt-controller | ||
| 150 | - interrupts : should contain the cascade interrupt of the "flipper" pic | ||
| 151 | - interrupt-parent: should contain the phandle of the "flipper" pic | ||
| 152 | |||
| 153 | 1.l) The General Purpose I/O (GPIO) controller node | ||
| 154 | |||
| 155 | Represents the dual access 32 GPIO controller interface. | ||
| 156 | |||
| 157 | Required properties: | ||
| 158 | |||
| 159 | - #gpio-cells : <2> | ||
| 160 | - compatible : should be "nintendo,hollywood-gpio" | ||
| 161 | - reg : should contain the IPC registers location and length | ||
| 162 | - gpio-controller | ||
| 163 | |||
| 164 | 1.m) The control node | ||
| 165 | |||
| 166 | Represents the control interface used to setup several miscellaneous | ||
| 167 | settings of the "Hollywood" chip like boot memory mappings, resets, | ||
| 168 | disk interface mode, etc. | ||
| 169 | |||
| 170 | Required properties: | ||
| 171 | |||
| 172 | - compatible : should be "nintendo,hollywood-control" | ||
| 173 | - reg : should contain the control registers location and length | ||
| 174 | |||
| 175 | 1.n) The Disk Interface (DI) node | ||
| 176 | |||
| 177 | Represents the interface used to communicate with mass storage devices. | ||
| 178 | |||
| 179 | Required properties: | ||
| 180 | |||
| 181 | - compatible : should be "nintendo,hollywood-di" | ||
| 182 | - reg : should contain the DI registers location and length | ||
| 183 | - interrupts : should contain the DI interrupt | ||
| 184 | |||
