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author | Linus Torvalds <torvalds@g5.osdl.org> | 2006-10-03 19:35:11 -0400 |
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committer | Linus Torvalds <torvalds@g5.osdl.org> | 2006-10-03 19:35:11 -0400 |
commit | 708e16892e1646594a29eaa7ac7b209b600b9fd2 (patch) | |
tree | fe7c31bc0edef84eb1075c7e195340047d6aaa17 /Documentation/input/gameport-programming.txt | |
parent | f3c87a8999c28f2948ebd407574f7e9fb5c577b2 (diff) | |
parent | a847825970e741e20a09c659978baa34016b63bc (diff) |
Merge git://git.kernel.org/pub/scm/linux/kernel/git/bunk/trivial
* git://git.kernel.org/pub/scm/linux/kernel/git/bunk/trivial: (39 commits)
Add missing maintainer countries in CREDITS
Fix bytes <-> kilobytes typo in Kconfig for ramdisk
fix a typo in Documentation/pi-futex.txt
BUG_ON conversion for fs/xfs/
BUG_ON() conversion in fs/nfsd/
BUG_ON conversion for fs/reiserfs
BUG_ON cleanups in arch/i386
BUG_ON cleanup in drivers/net/tokenring/
BUG_ON cleanup for drivers/md/
kerneldoc-typo in led-class.c
debugfs: spelling fix
rcutorture: Fix incorrect description of default for nreaders parameter
parport: Remove space in function calls
Michal Wronski: update contact info
Spelling fix: "control" instead of "cotrol"
reboot parameter in Documentation/kernel-parameters.txt
Fix copy&waste bug in comment in scripts/kernel-doc
remove duplicate "until" from kernel/workqueue.c
ite_gpio fix tabbage
fix file specification in comments
...
Fixed trivial path conflicts due to removed files:
arch/mips/dec/boot/decstation.c, drivers/char/ite_gpio.c
Diffstat (limited to 'Documentation/input/gameport-programming.txt')
-rw-r--r-- | Documentation/input/gameport-programming.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt index 1ba3d322e0ac..14e0a8b70225 100644 --- a/Documentation/input/gameport-programming.txt +++ b/Documentation/input/gameport-programming.txt | |||
@@ -18,8 +18,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The | |||
18 | gameport generic code will take care of the rest. | 18 | gameport generic code will take care of the rest. |
19 | 19 | ||
20 | If your hardware supports more than one io address, and your driver can | 20 | If your hardware supports more than one io address, and your driver can |
21 | choose which one program the hardware to, starting from the more exotic | 21 | choose which one to program the hardware to, starting from the more exotic |
22 | addresses is preferred, because the likelyhood of clashing with the standard | 22 | addresses is preferred, because the likelihood of clashing with the standard |
23 | 0x201 address is smaller. | 23 | 0x201 address is smaller. |
24 | 24 | ||
25 | Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then | 25 | Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then |