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authorMatt LaPlante <kernel1@cyberdogtech.com>2006-10-03 16:50:39 -0400
committerAdrian Bunk <bunk@stusta.de>2006-10-03 16:50:39 -0400
commit2fe0ae78c6975d6fa2fc0c84f2b8944543054105 (patch)
tree005a185c1043f5b99f4cd851ad071d6e95025064 /Documentation/input/gameport-programming.txt
parenta2ffd2751683f4275d4d1aa5ce37e5a6a1ae21df (diff)
Fix typos in Documentation/: 'H'-'M'
This patch fixes typos in various Documentation txts. The patch addresses some words starting with the letters 'H'-'M'. Signed-off-by: Matt LaPlante <kernel1@cyberdogtech.com> Acked-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
Diffstat (limited to 'Documentation/input/gameport-programming.txt')
-rw-r--r--Documentation/input/gameport-programming.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt
index 1ba3d322e0ac..14e0a8b70225 100644
--- a/Documentation/input/gameport-programming.txt
+++ b/Documentation/input/gameport-programming.txt
@@ -18,8 +18,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The
18gameport generic code will take care of the rest. 18gameport generic code will take care of the rest.
19 19
20If your hardware supports more than one io address, and your driver can 20If your hardware supports more than one io address, and your driver can
21choose which one program the hardware to, starting from the more exotic 21choose which one to program the hardware to, starting from the more exotic
22addresses is preferred, because the likelyhood of clashing with the standard 22addresses is preferred, because the likelihood of clashing with the standard
230x201 address is smaller. 230x201 address is smaller.
24 24
25Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then 25Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then