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author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 18:20:36 -0400 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /Documentation/input/ff.txt |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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1 | Force feedback for Linux. | ||
2 | By Johann Deneux <deneux@ifrance.com> on 2001/04/22. | ||
3 | You may redistribute this file. Please remember to include shape.fig and | ||
4 | interactive.fig as well. | ||
5 | ---------------------------------------------------------------------------- | ||
6 | |||
7 | 0. Introduction | ||
8 | ~~~~~~~~~~~~~~~ | ||
9 | This document describes how to use force feedback devices under Linux. The | ||
10 | goal is not to support these devices as if they were simple input-only devices | ||
11 | (as it is already the case), but to really enable the rendering of force | ||
12 | effects. | ||
13 | At the moment, only I-Force devices are supported, and not officially. That | ||
14 | means I had to find out how the protocol works on my own. Of course, the | ||
15 | information I managed to grasp is far from being complete, and I can not | ||
16 | guarranty that this driver will work for you. | ||
17 | This document only describes the force feedback part of the driver for I-Force | ||
18 | devices. Please read joystick.txt before reading further this document. | ||
19 | |||
20 | 2. Instructions to the user | ||
21 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
22 | Here are instructions on how to compile and use the driver. In fact, this | ||
23 | driver is the normal iforce, input and evdev drivers written by Vojtech | ||
24 | Pavlik, plus additions to support force feedback. | ||
25 | |||
26 | Before you start, let me WARN you that some devices shake violently during the | ||
27 | initialisation phase. This happens for example with my "AVB Top Shot Pegasus". | ||
28 | To stop this annoying behaviour, move you joystick to its limits. Anyway, you | ||
29 | should keep a hand on your device, in order to avoid it to brake down if | ||
30 | something goes wrong. | ||
31 | |||
32 | At the kernel's compilation: | ||
33 | - Enable IForce/Serial | ||
34 | - Enable Event interface | ||
35 | |||
36 | Compile the modules, install them. | ||
37 | |||
38 | You also need inputattach. | ||
39 | |||
40 | You then need to insert the modules into the following order: | ||
41 | % modprobe joydev | ||
42 | % modprobe serport # Only for serial | ||
43 | % modprobe iforce | ||
44 | % modprobe evdev | ||
45 | % ./inputattach -ifor $2 & # Only for serial | ||
46 | If you are using USB, you don't need the inputattach step. | ||
47 | |||
48 | Please check that you have all the /dev/input entries needed: | ||
49 | cd /dev | ||
50 | rm js* | ||
51 | mkdir input | ||
52 | mknod input/js0 c 13 0 | ||
53 | mknod input/js1 c 13 1 | ||
54 | mknod input/js2 c 13 2 | ||
55 | mknod input/js3 c 13 3 | ||
56 | ln -s input/js0 js0 | ||
57 | ln -s input/js1 js1 | ||
58 | ln -s input/js2 js2 | ||
59 | ln -s input/js3 js3 | ||
60 | |||
61 | mknod input/event0 c 13 64 | ||
62 | mknod input/event1 c 13 65 | ||
63 | mknod input/event2 c 13 66 | ||
64 | mknod input/event3 c 13 67 | ||
65 | |||
66 | 2.1 Does it work ? | ||
67 | ~~~~~~~~~~~~~~~~~~ | ||
68 | There is an utility called fftest that will allow you to test the driver. | ||
69 | % fftest /dev/input/eventXX | ||
70 | |||
71 | 3. Instructions to the developper | ||
72 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
73 | All interactions are done using the event API. That is, you can use ioctl() | ||
74 | and write() on /dev/input/eventXX. | ||
75 | This information is subject to change. | ||
76 | |||
77 | 3.1 Querying device capabilities | ||
78 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
79 | #include <linux/input.h> | ||
80 | #include <sys/ioctl.h> | ||
81 | |||
82 | unsigned long features[1 + FF_MAX/sizeof(unsigned long)]; | ||
83 | int ioctl(int file_descriptor, int request, unsigned long *features); | ||
84 | |||
85 | "request" must be EVIOCGBIT(EV_FF, size of features array in bytes ) | ||
86 | |||
87 | Returns the features supported by the device. features is a bitfield with the | ||
88 | following bits: | ||
89 | - FF_X has an X axis (usually joysticks) | ||
90 | - FF_Y has an Y axis (usually joysticks) | ||
91 | - FF_WHEEL has a wheel (usually sterring wheels) | ||
92 | - FF_CONSTANT can render constant force effects | ||
93 | - FF_PERIODIC can render periodic effects (sine, triangle, square...) | ||
94 | - FF_RAMP can render ramp effects | ||
95 | - FF_SPRING can simulate the presence of a spring | ||
96 | - FF_FRICTION can simulate friction | ||
97 | - FF_DAMPER can simulate damper effects | ||
98 | - FF_RUMBLE rumble effects (normally the only effect supported by rumble | ||
99 | pads) | ||
100 | - FF_INERTIA can simulate inertia | ||
101 | |||
102 | |||
103 | int ioctl(int fd, EVIOCGEFFECTS, int *n); | ||
104 | |||
105 | Returns the number of effects the device can keep in its memory. | ||
106 | |||
107 | 3.2 Uploading effects to the device | ||
108 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
109 | #include <linux/input.h> | ||
110 | #include <sys/ioctl.h> | ||
111 | |||
112 | int ioctl(int file_descriptor, int request, struct ff_effect *effect); | ||
113 | |||
114 | "request" must be EVIOCSFF. | ||
115 | |||
116 | "effect" points to a structure describing the effect to upload. The effect is | ||
117 | uploaded, but not played. | ||
118 | The content of effect may be modified. In particular, its field "id" is set | ||
119 | to the unique id assigned by the driver. This data is required for performing | ||
120 | some operations (removing an effect, controlling the playback). | ||
121 | This if field must be set to -1 by the user in order to tell the driver to | ||
122 | allocate a new effect. | ||
123 | See <linux/input.h> for a description of the ff_effect stuct. You should also | ||
124 | find help in a few sketches, contained in files shape.fig and interactive.fig. | ||
125 | You need xfig to visualize these files. | ||
126 | |||
127 | 3.3 Removing an effect from the device | ||
128 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
129 | int ioctl(int fd, EVIOCRMFF, effect.id); | ||
130 | |||
131 | This makes room for new effects in the device's memory. Please note this won't | ||
132 | stop the effect if it was playing. | ||
133 | |||
134 | 3.4 Controlling the playback of effects | ||
135 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
136 | Control of playing is done with write(). Below is an example: | ||
137 | |||
138 | #include <linux/input.h> | ||
139 | #include <unistd.h> | ||
140 | |||
141 | struct input_event play; | ||
142 | struct input_event stop; | ||
143 | struct ff_effect effect; | ||
144 | int fd; | ||
145 | ... | ||
146 | fd = open("/dev/input/eventXX", O_RDWR); | ||
147 | ... | ||
148 | /* Play three times */ | ||
149 | play.type = EV_FF; | ||
150 | play.code = effect.id; | ||
151 | play.value = 3; | ||
152 | |||
153 | write(fd, (const void*) &play, sizeof(play)); | ||
154 | ... | ||
155 | /* Stop an effect */ | ||
156 | stop.type = EV_FF; | ||
157 | stop.code = effect.id; | ||
158 | stop.value = 0; | ||
159 | |||
160 | write(fd, (const void*) &play, sizeof(stop)); | ||
161 | |||
162 | 3.5 Setting the gain | ||
163 | ~~~~~~~~~~~~~~~~~~~~ | ||
164 | Not all devices have the same strength. Therefore, users should set a gain | ||
165 | factor depending on how strong they want effects to be. This setting is | ||
166 | persistent across access to the driver, so you should not care about it if | ||
167 | you are writing games, as another utility probably already set this for you. | ||
168 | |||
169 | /* Set the gain of the device | ||
170 | int gain; /* between 0 and 100 */ | ||
171 | struct input_event ie; /* structure used to communicate with the driver */ | ||
172 | |||
173 | ie.type = EV_FF; | ||
174 | ie.code = FF_GAIN; | ||
175 | ie.value = 0xFFFFUL * gain / 100; | ||
176 | |||
177 | if (write(fd, &ie, sizeof(ie)) == -1) | ||
178 | perror("set gain"); | ||
179 | |||
180 | 3.6 Enabling/Disabling autocenter | ||
181 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
182 | The autocenter feature quite disturbs the rendering of effects in my opinion, | ||
183 | and I think it should be an effect, which computation depends on the game | ||
184 | type. But you can enable it if you want. | ||
185 | |||
186 | int autocenter; /* between 0 and 100 */ | ||
187 | struct input_event ie; | ||
188 | |||
189 | ie.type = EV_FF; | ||
190 | ie.code = FF_AUTOCENTER; | ||
191 | ie.value = 0xFFFFUL * autocenter / 100; | ||
192 | |||
193 | if (write(fd, &ie, sizeof(ie)) == -1) | ||
194 | perror("set auto-center"); | ||
195 | |||
196 | A value of 0 means "no auto-center". | ||
197 | |||
198 | 3.7 Dynamic update of an effect | ||
199 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
200 | Proceed as if you wanted to upload a new effect, except that instead of | ||
201 | setting the id field to -1, you set it to the wanted effect id. | ||
202 | Normally, the effect is not stopped and restarted. However, depending on the | ||
203 | type of device, not all parameters can be dynamically updated. For example, | ||
204 | the direction of an effect cannot be updated with iforce devices. In this | ||
205 | case, the driver stops the effect, up-load it, and restart it. | ||
206 | |||
207 | |||
208 | 3.8 Information about the status of effects | ||
209 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
210 | Every time the status of an effect is changed, an event is sent. The values | ||
211 | and meanings of the fields of the event are as follows: | ||
212 | struct input_event { | ||
213 | /* When the status of the effect changed */ | ||
214 | struct timeval time; | ||
215 | |||
216 | /* Set to EV_FF_STATUS */ | ||
217 | unsigned short type; | ||
218 | |||
219 | /* Contains the id of the effect */ | ||
220 | unsigned short code; | ||
221 | |||
222 | /* Indicates the status */ | ||
223 | unsigned int value; | ||
224 | }; | ||
225 | |||
226 | FF_STATUS_STOPPED The effect stopped playing | ||
227 | FF_STATUS_PLAYING The effect started to play | ||