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authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>2007-12-19 05:16:41 -0500
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-12-19 17:27:30 -0500
commit9ac67a35827ee03d71f2f1c656a725e263b14a7e (patch)
tree9bae9a9d3f0755dfba36f7873f32e91f0566bdd9
parentc7eeae734f38bcdce97d43152bf9db6b9b18759a (diff)
ps3fb: Update for firmware 2.10
ps3fb: Update for firmware 2.10 As of PS3 firmware version 2.10, the GPU command buffer size must be at least 2 MiB large. Since we use only a small part of the GPU command buffer and don't want to waste precious XDR memory, move the GPU command buffer back to the start of the XDR memory reserved for ps3fb and let the unused part overlap with the actual frame buffer. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
-rw-r--r--drivers/video/ps3fb.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 9c56c492a693..614586557cd4 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -51,7 +51,8 @@
51#define L1GPU_DISPLAY_SYNC_HSYNC 1 51#define L1GPU_DISPLAY_SYNC_HSYNC 1
52#define L1GPU_DISPLAY_SYNC_VSYNC 2 52#define L1GPU_DISPLAY_SYNC_VSYNC 2
53 53
54#define GPU_CMD_BUF_SIZE (64 * 1024) 54#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
55#define GPU_FB_START (64 * 1024)
55#define GPU_IOIF (0x0d000000UL) 56#define GPU_IOIF (0x0d000000UL)
56#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64) 57#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
57#define GPU_MAX_LINE_LENGTH (65536 - 64) 58#define GPU_MAX_LINE_LENGTH (65536 - 64)
@@ -406,6 +407,7 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
406 if (src_line_length != dst_line_length) 407 if (src_line_length != dst_line_length)
407 line_length |= (u64)src_line_length << 32; 408 line_length |= (u64)src_line_length << 32;
408 409
410 src_offset += GPU_FB_START;
409 status = lv1_gpu_context_attribute(ps3fb.context_handle, 411 status = lv1_gpu_context_attribute(ps3fb.context_handle,
410 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 412 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
411 dst_offset, GPU_IOIF + src_offset, 413 dst_offset, GPU_IOIF + src_offset,
@@ -976,9 +978,8 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
976 978
977 status = lv1_gpu_context_attribute(ps3fb.context_handle, 979 status = lv1_gpu_context_attribute(ps3fb.context_handle,
978 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, 980 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
979 xdr_lpar + ps3fb.xdr_size, 981 xdr_lpar, GPU_CMD_BUF_SIZE,
980 GPU_CMD_BUF_SIZE, 982 GPU_IOIF, 0);
981 GPU_IOIF + ps3fb.xdr_size, 0);
982 if (status) { 983 if (status) {
983 dev_err(dev, 984 dev_err(dev,
984 "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n", 985 "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
@@ -1061,6 +1062,11 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1061 struct task_struct *task; 1062 struct task_struct *task;
1062 unsigned long max_ps3fb_size; 1063 unsigned long max_ps3fb_size;
1063 1064
1065 if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1066 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1067 return -ENOMEM;
1068 }
1069
1064 status = ps3_open_hv_device(dev); 1070 status = ps3_open_hv_device(dev);
1065 if (status) { 1071 if (status) {
1066 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n", 1072 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
@@ -1131,8 +1137,14 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1131 /* Clear memory to prevent kernel info leakage into userspace */ 1137 /* Clear memory to prevent kernel info leakage into userspace */
1132 memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size); 1138 memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
1133 1139
1134 /* The GPU command buffer is at the end of video memory */ 1140 /*
1135 ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE; 1141 * The GPU command buffer is at the start of video memory
1142 * As we don't use the full command buffer, we can put the actual
1143 * frame buffer at offset GPU_FB_START and save some precious XDR
1144 * memory
1145 */
1146 ps3fb.xdr_ea += GPU_FB_START;
1147 ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
1136 1148
1137 retval = ps3fb_xdr_settings(xdr_lpar, &dev->core); 1149 retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1138 if (retval) 1150 if (retval)