diff options
author | Albert Herranz <albert_herranz@yahoo.es> | 2009-12-12 01:31:44 -0500 |
---|---|---|
committer | Grant Likely <grant.likely@secretlab.ca> | 2009-12-13 00:24:29 -0500 |
commit | 7a09116c016611effe7037c8346c5f42a7416718 (patch) | |
tree | 7769da6cc11df9ac4b2eba2b7bb630f4893d2772 | |
parent | 86c3d131ce72a8ea82107c1113e30fc97583f8dd (diff) |
powerpc: wii: device tree
Add a device tree source file for the Nintendo Wii video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
-rw-r--r-- | Documentation/powerpc/dts-bindings/nintendo/wii.txt | 184 | ||||
-rw-r--r-- | arch/powerpc/boot/dts/wii.dts | 218 |
2 files changed, 402 insertions, 0 deletions
diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt new file mode 100644 index 000000000000..a7e155a023b8 --- /dev/null +++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt | |||
@@ -0,0 +1,184 @@ | |||
1 | |||
2 | Nintendo Wii device tree | ||
3 | ======================== | ||
4 | |||
5 | 0) The root node | ||
6 | |||
7 | This node represents the Nintendo Wii video game console. | ||
8 | |||
9 | Required properties: | ||
10 | |||
11 | - model : Should be "nintendo,wii" | ||
12 | - compatible : Should be "nintendo,wii" | ||
13 | |||
14 | 1) The "hollywood" node | ||
15 | |||
16 | This node represents the multi-function "Hollywood" chip, which packages | ||
17 | many of the devices found in the Nintendo Wii. | ||
18 | |||
19 | Required properties: | ||
20 | |||
21 | - compatible : Should be "nintendo,hollywood" | ||
22 | |||
23 | 1.a) The Video Interface (VI) node | ||
24 | |||
25 | Represents the interface between the graphics processor and a external | ||
26 | video encoder. | ||
27 | |||
28 | Required properties: | ||
29 | |||
30 | - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi" | ||
31 | - reg : should contain the VI registers location and length | ||
32 | - interrupts : should contain the VI interrupt | ||
33 | |||
34 | 1.b) The Processor Interface (PI) node | ||
35 | |||
36 | Represents the data and control interface between the main processor | ||
37 | and graphics and audio processor. | ||
38 | |||
39 | Required properties: | ||
40 | |||
41 | - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi" | ||
42 | - reg : should contain the PI registers location and length | ||
43 | |||
44 | 1.b.i) The "Flipper" interrupt controller node | ||
45 | |||
46 | Represents the "Flipper" interrupt controller within the "Hollywood" chip. | ||
47 | The node for the "Flipper" interrupt controller must be placed under | ||
48 | the PI node. | ||
49 | |||
50 | Required properties: | ||
51 | |||
52 | - #interrupt-cells : <1> | ||
53 | - compatible : should be "nintendo,flipper-pic" | ||
54 | - interrupt-controller | ||
55 | |||
56 | 1.c) The Digital Signal Procesor (DSP) node | ||
57 | |||
58 | Represents the digital signal processor interface, designed to offload | ||
59 | audio related tasks. | ||
60 | |||
61 | Required properties: | ||
62 | |||
63 | - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp" | ||
64 | - reg : should contain the DSP registers location and length | ||
65 | - interrupts : should contain the DSP interrupt | ||
66 | |||
67 | 1.d) The Serial Interface (SI) node | ||
68 | |||
69 | Represents the interface to the four single bit serial interfaces. | ||
70 | The SI is a proprietary serial interface used normally to control gamepads. | ||
71 | It's NOT a RS232-type interface. | ||
72 | |||
73 | Required properties: | ||
74 | |||
75 | - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si" | ||
76 | - reg : should contain the SI registers location and length | ||
77 | - interrupts : should contain the SI interrupt | ||
78 | |||
79 | 1.e) The Audio Interface (AI) node | ||
80 | |||
81 | Represents the interface to the external 16-bit stereo digital-to-analog | ||
82 | converter. | ||
83 | |||
84 | Required properties: | ||
85 | |||
86 | - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai" | ||
87 | - reg : should contain the AI registers location and length | ||
88 | - interrupts : should contain the AI interrupt | ||
89 | |||
90 | 1.f) The External Interface (EXI) node | ||
91 | |||
92 | Represents the multi-channel SPI-like interface. | ||
93 | |||
94 | Required properties: | ||
95 | |||
96 | - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi" | ||
97 | - reg : should contain the EXI registers location and length | ||
98 | - interrupts : should contain the EXI interrupt | ||
99 | |||
100 | 1.g) The Open Host Controller Interface (OHCI) nodes | ||
101 | |||
102 | Represent the USB 1.x Open Host Controller Interfaces. | ||
103 | |||
104 | Required properties: | ||
105 | |||
106 | - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci" | ||
107 | - reg : should contain the OHCI registers location and length | ||
108 | - interrupts : should contain the OHCI interrupt | ||
109 | |||
110 | 1.h) The Enhanced Host Controller Interface (EHCI) node | ||
111 | |||
112 | Represents the USB 2.0 Enhanced Host Controller Interface. | ||
113 | |||
114 | Required properties: | ||
115 | |||
116 | - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci" | ||
117 | - reg : should contain the EHCI registers location and length | ||
118 | - interrupts : should contain the EHCI interrupt | ||
119 | |||
120 | 1.i) The Secure Digital Host Controller Interface (SDHCI) nodes | ||
121 | |||
122 | Represent the Secure Digital Host Controller Interfaces. | ||
123 | |||
124 | Required properties: | ||
125 | |||
126 | - compatible : should be "nintendo,hollywood-sdhci","sdhci" | ||
127 | - reg : should contain the SDHCI registers location and length | ||
128 | - interrupts : should contain the SDHCI interrupt | ||
129 | |||
130 | 1.j) The Inter-Processsor Communication (IPC) node | ||
131 | |||
132 | Represent the Inter-Processor Communication interface. This interface | ||
133 | enables communications between the Broadway and the Starlet processors. | ||
134 | |||
135 | - compatible : should be "nintendo,hollywood-ipc" | ||
136 | - reg : should contain the IPC registers location and length | ||
137 | - interrupts : should contain the IPC interrupt | ||
138 | |||
139 | 1.k) The "Hollywood" interrupt controller node | ||
140 | |||
141 | Represents the "Hollywood" interrupt controller within the | ||
142 | "Hollywood" chip. | ||
143 | |||
144 | Required properties: | ||
145 | |||
146 | - #interrupt-cells : <1> | ||
147 | - compatible : should be "nintendo,hollywood-pic" | ||
148 | - reg : should contain the controller registers location and length | ||
149 | - interrupt-controller | ||
150 | - interrupts : should contain the cascade interrupt of the "flipper" pic | ||
151 | - interrupt-parent: should contain the phandle of the "flipper" pic | ||
152 | |||
153 | 1.l) The General Purpose I/O (GPIO) controller node | ||
154 | |||
155 | Represents the dual access 32 GPIO controller interface. | ||
156 | |||
157 | Required properties: | ||
158 | |||
159 | - #gpio-cells : <2> | ||
160 | - compatible : should be "nintendo,hollywood-gpio" | ||
161 | - reg : should contain the IPC registers location and length | ||
162 | - gpio-controller | ||
163 | |||
164 | 1.m) The control node | ||
165 | |||
166 | Represents the control interface used to setup several miscellaneous | ||
167 | settings of the "Hollywood" chip like boot memory mappings, resets, | ||
168 | disk interface mode, etc. | ||
169 | |||
170 | Required properties: | ||
171 | |||
172 | - compatible : should be "nintendo,hollywood-control" | ||
173 | - reg : should contain the control registers location and length | ||
174 | |||
175 | 1.n) The Disk Interface (DI) node | ||
176 | |||
177 | Represents the interface used to communicate with mass storage devices. | ||
178 | |||
179 | Required properties: | ||
180 | |||
181 | - compatible : should be "nintendo,hollywood-di" | ||
182 | - reg : should contain the DI registers location and length | ||
183 | - interrupts : should contain the DI interrupt | ||
184 | |||
diff --git a/arch/powerpc/boot/dts/wii.dts b/arch/powerpc/boot/dts/wii.dts new file mode 100644 index 000000000000..77528c9a8dbd --- /dev/null +++ b/arch/powerpc/boot/dts/wii.dts | |||
@@ -0,0 +1,218 @@ | |||
1 | /* | ||
2 | * arch/powerpc/boot/dts/wii.dts | ||
3 | * | ||
4 | * Nintendo Wii platform device tree source | ||
5 | * Copyright (C) 2008-2009 The GameCube Linux Team | ||
6 | * Copyright (C) 2008,2009 Albert Herranz | ||
7 | * | ||
8 | * This program is free software; you can redistribute it and/or | ||
9 | * modify it under the terms of the GNU General Public License | ||
10 | * as published by the Free Software Foundation; either version 2 | ||
11 | * of the License, or (at your option) any later version. | ||
12 | * | ||
13 | */ | ||
14 | |||
15 | /dts-v1/; | ||
16 | |||
17 | /* | ||
18 | * This is commented-out for now. | ||
19 | * Until a later patch is merged, the kernel can use only the first | ||
20 | * contiguous RAM range and will BUG() if the memreserve is outside | ||
21 | * that range. | ||
22 | */ | ||
23 | /*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */ | ||
24 | |||
25 | / { | ||
26 | model = "nintendo,wii"; | ||
27 | compatible = "nintendo,wii"; | ||
28 | #address-cells = <1>; | ||
29 | #size-cells = <1>; | ||
30 | |||
31 | chosen { | ||
32 | bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal"; | ||
33 | }; | ||
34 | |||
35 | memory { | ||
36 | device_type = "memory"; | ||
37 | reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */ | ||
38 | 0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */ | ||
39 | }; | ||
40 | |||
41 | cpus { | ||
42 | #address-cells = <1>; | ||
43 | #size-cells = <0>; | ||
44 | |||
45 | PowerPC,broadway@0 { | ||
46 | device_type = "cpu"; | ||
47 | reg = <0>; | ||
48 | clock-frequency = <729000000>; /* 729MHz */ | ||
49 | bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */ | ||
50 | timebase-frequency = <60750000>; /* 243MHz / 4 */ | ||
51 | i-cache-line-size = <32>; | ||
52 | d-cache-line-size = <32>; | ||
53 | i-cache-size = <32768>; | ||
54 | d-cache-size = <32768>; | ||
55 | }; | ||
56 | }; | ||
57 | |||
58 | /* devices contained in the hollywood chipset */ | ||
59 | hollywood { | ||
60 | #address-cells = <1>; | ||
61 | #size-cells = <1>; | ||
62 | compatible = "nintendo,hollywood"; | ||
63 | ranges = <0x0c000000 0x0c000000 0x01000000 | ||
64 | 0x0d000000 0x0d000000 0x00800000 | ||
65 | 0x0d800000 0x0d800000 0x00800000>; | ||
66 | interrupt-parent = <&PIC0>; | ||
67 | |||
68 | video@0c002000 { | ||
69 | compatible = "nintendo,hollywood-vi", | ||
70 | "nintendo,flipper-vi"; | ||
71 | reg = <0x0c002000 0x100>; | ||
72 | interrupts = <8>; | ||
73 | }; | ||
74 | |||
75 | processor-interface@0c003000 { | ||
76 | compatible = "nintendo,hollywood-pi", | ||
77 | "nintendo,flipper-pi"; | ||
78 | reg = <0x0c003000 0x100>; | ||
79 | |||
80 | PIC0: pic0 { | ||
81 | #interrupt-cells = <1>; | ||
82 | compatible = "nintendo,flipper-pic"; | ||
83 | interrupt-controller; | ||
84 | }; | ||
85 | }; | ||
86 | |||
87 | dsp@0c005000 { | ||
88 | #address-cells = <1>; | ||
89 | #size-cells = <1>; | ||
90 | compatible = "nintendo,hollywood-dsp", | ||
91 | "nintendo,flipper-dsp"; | ||
92 | reg = <0x0c005000 0x200>; | ||
93 | interrupts = <6>; | ||
94 | }; | ||
95 | |||
96 | gamepad-controller@0d006400 { | ||
97 | compatible = "nintendo,hollywood-si", | ||
98 | "nintendo,flipper-si"; | ||
99 | reg = <0x0d006400 0x100>; | ||
100 | interrupts = <3>; | ||
101 | }; | ||
102 | |||
103 | audio@0c006c00 { | ||
104 | compatible = "nintendo,hollywood-ai", | ||
105 | "nintendo,flipper-ai"; | ||
106 | reg = <0x0d006c00 0x20>; | ||
107 | interrupts = <6>; | ||
108 | }; | ||
109 | |||
110 | /* External Interface bus */ | ||
111 | exi@0d006800 { | ||
112 | compatible = "nintendo,hollywood-exi", | ||
113 | "nintendo,flipper-exi"; | ||
114 | reg = <0x0d006800 0x40>; | ||
115 | virtual-reg = <0x0d006800>; | ||
116 | interrupts = <4>; | ||
117 | }; | ||
118 | |||
119 | usb@0d040000 { | ||
120 | compatible = "nintendo,hollywood-usb-ehci", | ||
121 | "usb-ehci"; | ||
122 | reg = <0x0d040000 0x100>; | ||
123 | interrupts = <4>; | ||
124 | interrupt-parent = <&PIC1>; | ||
125 | }; | ||
126 | |||
127 | usb@0d050000 { | ||
128 | compatible = "nintendo,hollywood-usb-ohci", | ||
129 | "usb-ohci"; | ||
130 | reg = <0x0d050000 0x100>; | ||
131 | interrupts = <5>; | ||
132 | interrupt-parent = <&PIC1>; | ||
133 | }; | ||
134 | |||
135 | usb@0d060000 { | ||
136 | compatible = "nintendo,hollywood-usb-ohci", | ||
137 | "usb-ohci"; | ||
138 | reg = <0x0d060000 0x100>; | ||
139 | interrupts = <6>; | ||
140 | interrupt-parent = <&PIC1>; | ||
141 | }; | ||
142 | |||
143 | sd@0d070000 { | ||
144 | compatible = "nintendo,hollywood-sdhci", | ||
145 | "sdhci"; | ||
146 | reg = <0x0d070000 0x200>; | ||
147 | interrupts = <7>; | ||
148 | interrupt-parent = <&PIC1>; | ||
149 | }; | ||
150 | |||
151 | sdio@0d080000 { | ||
152 | compatible = "nintendo,hollywood-sdhci", | ||
153 | "sdhci"; | ||
154 | reg = <0x0d080000 0x200>; | ||
155 | interrupts = <8>; | ||
156 | interrupt-parent = <&PIC1>; | ||
157 | }; | ||
158 | |||
159 | ipc@0d000000 { | ||
160 | compatible = "nintendo,hollywood-ipc"; | ||
161 | reg = <0x0d000000 0x10>; | ||
162 | interrupts = <30>; | ||
163 | interrupt-parent = <&PIC1>; | ||
164 | }; | ||
165 | |||
166 | PIC1: pic1@0d800030 { | ||
167 | #interrupt-cells = <1>; | ||
168 | compatible = "nintendo,hollywood-pic"; | ||
169 | reg = <0x0d800030 0x10>; | ||
170 | interrupt-controller; | ||
171 | interrupts = <14>; | ||
172 | }; | ||
173 | |||
174 | GPIO: gpio@0d8000c0 { | ||
175 | #gpio-cells = <2>; | ||
176 | compatible = "nintendo,hollywood-gpio"; | ||
177 | reg = <0x0d8000c0 0x40>; | ||
178 | gpio-controller; | ||
179 | |||
180 | /* | ||
181 | * This is commented out while a standard binding | ||
182 | * for i2c over gpio is defined. | ||
183 | */ | ||
184 | /* | ||
185 | i2c-video { | ||
186 | #address-cells = <1>; | ||
187 | #size-cells = <0>; | ||
188 | compatible = "i2c-gpio"; | ||
189 | |||
190 | gpios = <&GPIO 15 0 | ||
191 | &GPIO 14 0>; | ||
192 | clock-frequency = <250000>; | ||
193 | no-clock-stretching; | ||
194 | scl-is-open-drain; | ||
195 | sda-is-open-drain; | ||
196 | sda-enforce-dir; | ||
197 | |||
198 | AVE: audio-video-encoder@70 { | ||
199 | compatible = "nintendo,wii-audio-video-encoder"; | ||
200 | reg = <0x70>; | ||
201 | }; | ||
202 | }; | ||
203 | */ | ||
204 | }; | ||
205 | |||
206 | control@0d800100 { | ||
207 | compatible = "nintendo,hollywood-control"; | ||
208 | reg = <0x0d800100 0x300>; | ||
209 | }; | ||
210 | |||
211 | disk@0d806000 { | ||
212 | compatible = "nintendo,hollywood-di"; | ||
213 | reg = <0x0d806000 0x40>; | ||
214 | interrupts = <2>; | ||
215 | }; | ||
216 | }; | ||
217 | }; | ||
218 | |||