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author | Ingo Molnar <mingo@elte.hu> | 2007-07-09 12:52:00 -0400 |
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committer | Ingo Molnar <mingo@elte.hu> | 2007-07-09 12:52:00 -0400 |
commit | 5e7eaade55d53da856f0e07dc9c188f78f780192 (patch) | |
tree | f4c4da4f1d2dd9e495962fee29935079c1062958 | |
parent | b642b6d3fad45f659270a9e35df876b38c489082 (diff) |
sched: add CFS documentation
add Documentation/sched-design-CFS.txt
Signed-off-by: Ingo Molnar <mingo@elte.hu>
-rw-r--r-- | Documentation/sched-design-CFS.txt | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/Documentation/sched-design-CFS.txt b/Documentation/sched-design-CFS.txt new file mode 100644 index 000000000000..16feebb7bdc0 --- /dev/null +++ b/Documentation/sched-design-CFS.txt | |||
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1 | |||
2 | This is the CFS scheduler. | ||
3 | |||
4 | 80% of CFS's design can be summed up in a single sentence: CFS basically | ||
5 | models an "ideal, precise multi-tasking CPU" on real hardware. | ||
6 | |||
7 | "Ideal multi-tasking CPU" is a (non-existent :-)) CPU that has 100% | ||
8 | physical power and which can run each task at precise equal speed, in | ||
9 | parallel, each at 1/nr_running speed. For example: if there are 2 tasks | ||
10 | running then it runs each at 50% physical power - totally in parallel. | ||
11 | |||
12 | On real hardware, we can run only a single task at once, so while that | ||
13 | one task runs, the other tasks that are waiting for the CPU are at a | ||
14 | disadvantage - the current task gets an unfair amount of CPU time. In | ||
15 | CFS this fairness imbalance is expressed and tracked via the per-task | ||
16 | p->wait_runtime (nanosec-unit) value. "wait_runtime" is the amount of | ||
17 | time the task should now run on the CPU for it to become completely fair | ||
18 | and balanced. | ||
19 | |||
20 | ( small detail: on 'ideal' hardware, the p->wait_runtime value would | ||
21 | always be zero - no task would ever get 'out of balance' from the | ||
22 | 'ideal' share of CPU time. ) | ||
23 | |||
24 | CFS's task picking logic is based on this p->wait_runtime value and it | ||
25 | is thus very simple: it always tries to run the task with the largest | ||
26 | p->wait_runtime value. In other words, CFS tries to run the task with | ||
27 | the 'gravest need' for more CPU time. So CFS always tries to split up | ||
28 | CPU time between runnable tasks as close to 'ideal multitasking | ||
29 | hardware' as possible. | ||
30 | |||
31 | Most of the rest of CFS's design just falls out of this really simple | ||
32 | concept, with a few add-on embellishments like nice levels, | ||
33 | multiprocessing and various algorithm variants to recognize sleepers. | ||
34 | |||
35 | In practice it works like this: the system runs a task a bit, and when | ||
36 | the task schedules (or a scheduler tick happens) the task's CPU usage is | ||
37 | 'accounted for': the (small) time it just spent using the physical CPU | ||
38 | is deducted from p->wait_runtime. [minus the 'fair share' it would have | ||
39 | gotten anyway]. Once p->wait_runtime gets low enough so that another | ||
40 | task becomes the 'leftmost task' of the time-ordered rbtree it maintains | ||
41 | (plus a small amount of 'granularity' distance relative to the leftmost | ||
42 | task so that we do not over-schedule tasks and trash the cache) then the | ||
43 | new leftmost task is picked and the current task is preempted. | ||
44 | |||
45 | The rq->fair_clock value tracks the 'CPU time a runnable task would have | ||
46 | fairly gotten, had it been runnable during that time'. So by using | ||
47 | rq->fair_clock values we can accurately timestamp and measure the | ||
48 | 'expected CPU time' a task should have gotten. All runnable tasks are | ||
49 | sorted in the rbtree by the "rq->fair_clock - p->wait_runtime" key, and | ||
50 | CFS picks the 'leftmost' task and sticks to it. As the system progresses | ||
51 | forwards, newly woken tasks are put into the tree more and more to the | ||
52 | right - slowly but surely giving a chance for every task to become the | ||
53 | 'leftmost task' and thus get on the CPU within a deterministic amount of | ||
54 | time. | ||
55 | |||
56 | Some implementation details: | ||
57 | |||
58 | - the introduction of Scheduling Classes: an extensible hierarchy of | ||
59 | scheduler modules. These modules encapsulate scheduling policy | ||
60 | details and are handled by the scheduler core without the core | ||
61 | code assuming about them too much. | ||
62 | |||
63 | - sched_fair.c implements the 'CFS desktop scheduler': it is a | ||
64 | replacement for the vanilla scheduler's SCHED_OTHER interactivity | ||
65 | code. | ||
66 | |||
67 | I'd like to give credit to Con Kolivas for the general approach here: | ||
68 | he has proven via RSDL/SD that 'fair scheduling' is possible and that | ||
69 | it results in better desktop scheduling. Kudos Con! | ||
70 | |||
71 | The CFS patch uses a completely different approach and implementation | ||
72 | from RSDL/SD. My goal was to make CFS's interactivity quality exceed | ||
73 | that of RSDL/SD, which is a high standard to meet :-) Testing | ||
74 | feedback is welcome to decide this one way or another. [ and, in any | ||
75 | case, all of SD's logic could be added via a kernel/sched_sd.c module | ||
76 | as well, if Con is interested in such an approach. ] | ||
77 | |||
78 | CFS's design is quite radical: it does not use runqueues, it uses a | ||
79 | time-ordered rbtree to build a 'timeline' of future task execution, | ||
80 | and thus has no 'array switch' artifacts (by which both the vanilla | ||
81 | scheduler and RSDL/SD are affected). | ||
82 | |||
83 | CFS uses nanosecond granularity accounting and does not rely on any | ||
84 | jiffies or other HZ detail. Thus the CFS scheduler has no notion of | ||
85 | 'timeslices' and has no heuristics whatsoever. There is only one | ||
86 | central tunable: | ||
87 | |||
88 | /proc/sys/kernel/sched_granularity_ns | ||
89 | |||
90 | which can be used to tune the scheduler from 'desktop' (low | ||
91 | latencies) to 'server' (good batching) workloads. It defaults to a | ||
92 | setting suitable for desktop workloads. SCHED_BATCH is handled by the | ||
93 | CFS scheduler module too. | ||
94 | |||
95 | Due to its design, the CFS scheduler is not prone to any of the | ||
96 | 'attacks' that exist today against the heuristics of the stock | ||
97 | scheduler: fiftyp.c, thud.c, chew.c, ring-test.c, massive_intr.c all | ||
98 | work fine and do not impact interactivity and produce the expected | ||
99 | behavior. | ||
100 | |||
101 | the CFS scheduler has a much stronger handling of nice levels and | ||
102 | SCHED_BATCH: both types of workloads should be isolated much more | ||
103 | agressively than under the vanilla scheduler. | ||
104 | |||
105 | ( another detail: due to nanosec accounting and timeline sorting, | ||
106 | sched_yield() support is very simple under CFS, and in fact under | ||
107 | CFS sched_yield() behaves much better than under any other | ||
108 | scheduler i have tested so far. ) | ||
109 | |||
110 | - sched_rt.c implements SCHED_FIFO and SCHED_RR semantics, in a simpler | ||
111 | way than the vanilla scheduler does. It uses 100 runqueues (for all | ||
112 | 100 RT priority levels, instead of 140 in the vanilla scheduler) | ||
113 | and it needs no expired array. | ||
114 | |||
115 | - reworked/sanitized SMP load-balancing: the runqueue-walking | ||
116 | assumptions are gone from the load-balancing code now, and | ||
117 | iterators of the scheduling modules are used. The balancing code got | ||
118 | quite a bit simpler as a result. | ||
119 | |||