/*
* include/linux/random.h
*
* Include file for the random number generator.
*/
#ifndef _LINUX_RANDOM_H
#define _LINUX_RANDOM_H
#include <uapi/linux/random.h>
extern void add_device_randomness(const void *, unsigned int);
extern void add_input_randomness(unsigned int type, unsigned int code,
unsigned int value);
extern void add_interrupt_randomness(int irq, int irq_flags);
extern void get_random_bytes(void *buf, int nbytes);
extern void get_random_bytes_arch(void *buf, int nbytes);
void generate_random_uuid(unsigned char uuid_out[16]);
#ifndef MODULE
extern const struct file_operations random_fops, urandom_fops;
#endif
unsigned int get_random_int(void);
unsigned long randomize_range(unsigned long start, unsigned long end, unsigned long len);
u32 prandom_u32(void);
void prandom_bytes(void *buf, int nbytes);
void prandom_seed(u32 seed);
/*
* These macros are preserved for backward compatibility and should be
* removed as soon as a transition is finished.
*/
#define random32() prandom_u32()
#define srandom32(seed) prandom_seed(seed)
u32 prandom_u32_state(struct rnd_state *);
void prandom_bytes_state(struct rnd_state *state, void *buf, int nbytes);
/*
* Handle minimum values for seeds
*/
static inline u32 __seed(u32 x, u32 m)
{
return (x < m) ? x + m : x;
}
/**
* prandom_seed_state - set seed for prandom_u32_state().
* @state: pointer to state structure to receive the seed.
* @seed: arbitrary 64-bit value to use as a seed.
*/
static inline void prandom_seed_state(struct rnd_state *state, u64 seed)
{
u32 i = (seed >> 32) ^ (seed << 10) ^ seed;
state->s1 = __seed(i, 1);
state->s2 = __seed(i, 7);
state->s3 = __seed(i, 15);
}
#ifdef CONFIG_ARCH_RANDOM
# include <asm/archrandom.h>
#else
static inline int arch_get_random_long(unsigned long *v)
{
return 0;
}
static inline int arch_get_random_int(unsigned int *v)
{
return 0;
}
#endif
#endif /* _LINUX_RANDOM_H */