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/*
 * IA-64 semaphore implementation (derived from x86 version).
 *
 * Copyright (C) 1999-2000, 2002 Hewlett-Packard Co
 *	David Mosberger-Tang <davidm@hpl.hp.com>
 */

/*
 * Semaphores are implemented using a two-way counter: The "count"
 * variable is decremented for each process that tries to acquire the
 * semaphore, while the "sleepers" variable is a count of such
 * acquires.
 *
 * Notably, the inline "up()" and "down()" functions can efficiently
 * test if they need to do any extra work (up needs to do something
 * only if count was negative before the increment operation.
 *
 * "sleeping" and the contention routine ordering is protected
 * by the spinlock in the semaphore's waitqueue head.
 *
 * Note that these functions are only called when there is contention
 * on the lock, and as such all this is the "non-critical" part of the
 * whole semaphore business. The critical part is the inline stuff in
 * <asm/semaphore.h> where we want to avoid any extra jumps and calls.
 */
#include <linux/sched.h>
#include <linux/init.h>

#include <asm/errno.h>
#include <asm/semaphore.h>

/*
 * Logic:
 *  - Only on a boundary condition do we need to care. When we go
 *    from a negative count to a non-negative, we wake people up.
 *  - When we go from a non-negative count to a negative do we
 *    (a) synchronize with the "sleepers" count and (b) make sure
 *    that we're on the wakeup list before we synchronize so that
 *    we cannot lose wakeup events.
 */

void
__up (struct semaphore *sem)
{
	wake_up(&sem->wait);
}

void __sched __down (struct semaphore *sem)
{
	struct task_struct *tsk = current;
	DECLARE_WAITQUEUE(wait, tsk);
	unsigned long flags;

	tsk->state = TASK_UNINTERRUPTIBLE;
	spin_lock_irqsave(&sem->wait.lock, flags);
	add_wait_queue_exclusive_locked(&sem->wait, &wait);

	sem->sleepers++;
	for (;;) {
		int sleepers = sem->sleepers;

		/*
		 * Add "everybody else" into it. They aren't
		 * playing, because we own the spinlock in
		 * the wait_queue_head.
		 */
		if (!atomic_add_negative(sleepers - 1, &sem->count)) {
			sem->sleepers = 0;
			break;
		}
		sem->sleepers = 1;	/* us - see -1 above */
		spin_unlock_irqrestore(&sem->wait.lock, flags);

		schedule();

		spin_lock_irqsave(&sem->wait.lock, flags);
		tsk->state = TASK_UNINTERRUPTIBLE;
	}
	remove_wait_queue_locked(&sem->wait, &wait);
	wake_up_locked(&sem->wait);
	spin_unlock_irqrestore(&sem->wait.lock, flags);
	tsk->state = TASK_RUNNING;
}

int __sched __down_interruptible (struct semaphore * sem)
{
	int retval = 0;
	struct task_struct *tsk = current;
	DECLARE_WAITQUEUE(wait, tsk);
	unsigned long flags;

	tsk->state = TASK_INTERRUPTIBLE;
	spin_lock_irqsave(&sem->wait.lock, flags);
	add_wait_queue_exclusive_locked(&sem->wait, &wait);

	sem->sleepers ++;
	for (;;) {
		int sleepers = sem->sleepers;

		/*
		 * With signals pending, this turns into
		 * the trylock failure case - we won't be
		 * sleeping, and we* can't get the lock as
		 * it has contention. Just correct the count
		 * and exit.
		 */
		if (signal_pending(current)) {
			retval = -EINTR;
			sem->sleepers = 0;
			atomic_add(sleepers, &sem->count);
			break;
		}

		/*
		 * Add "everybody else" into it. They aren't
		 * playing, because we own the spinlock in
		 * wait_queue_head. The "-1" is because we're
		 * still hoping to get the semaphore.
		 */
		if (!atomic_add_negative(sleepers - 1, &sem->count)) {
			sem->sleepers = 0;
			break;
		}
		sem->sleepers = 1;	/* us - see -1 above */
		spin_unlock_irqrestore(&sem->wait.lock, flags);

		schedule();

		spin_lock_irqsave(&sem->wait.lock, flags);
		tsk->state = TASK_INTERRUPTIBLE;
	}
	remove_wait_queue_locked(&sem->wait, &wait);
	wake_up_locked(&sem->wait);
	spin_unlock_irqrestore(&sem->wait.lock, flags);

	tsk->state = TASK_RUNNING;
	return retval;
}

/*
 * Trylock failed - make sure we correct for having decremented the
 * count.
 */
int
__down_trylock (struct semaphore *sem)
{
	unsigned long flags;
	int sleepers;

	spin_lock_irqsave(&sem->wait.lock, flags);
	sleepers = sem->sleepers + 1;
	sem->sleepers = 0;

	/*
	 * Add "everybody else" and us into it. They aren't
	 * playing, because we own the spinlock in the
	 * wait_queue_head.
	 */
	if (!atomic_add_negative(sleepers, &sem->count)) {
		wake_up_locked(&sem->wait);
	}

	spin_unlock_irqrestore(&sem->wait.lock, flags);
	return 1;
}