/* * * (C) COPYRIGHT 2010-2012 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the GNU General Public License version 2 * as published by the Free Software Foundation, and any use by you of this program is subject to the terms of such GNU licence. * * A copy of the licence is included with the program, and can also be obtained from Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef _MIDGARD_REGMAP_H_ #define _MIDGARD_REGMAP_H_ /* * Begin Register Offsets */ #define GPU_CONTROL_BASE 0x0000 #define GPU_CONTROL_REG(r) (GPU_CONTROL_BASE + (r)) #define GPU_ID 0x000 /* (RO) GPU and revision identifier */ #define L2_FEATURES 0x004 /* (RO) Level 2 cache features */ #define L3_FEATURES 0x008 /* (RO) Level 3 cache features */ #define TILER_FEATURES 0x00C /* (RO) Tiler Features */ #define MEM_FEATURES 0x010 /* (RO) Memory system features */ #define MMU_FEATURES 0x014 /* (RO) MMU features */ #define AS_PRESENT 0x018 /* (RO) Address space slots present */ #define JS_PRESENT 0x01C /* (RO) Job slots present */ #define GPU_IRQ_RAWSTAT 0x020 /* (RW) */ #define GPU_IRQ_CLEAR 0x024 /* (WO) */ #define GPU_IRQ_MASK 0x028 /* (RW) */ #define GPU_IRQ_STATUS 0x02C /* (RO) */ /* IRQ flags */ #define GPU_FAULT (1 << 0) /* A GPU Fault has occurred */ #define MULTIPLE_GPU_FAULTS (1 << 7) /* More than one GPU Fault occurred. */ #define RESET_COMPLETED (1 << 8) /* Set when a reset has completed. Intended to use with SOFT_RESET commands which may take time.*/ #define POWER_CHANGED_SINGLE (1 << 9) /* Set when a single core has finished powering up or down. */ #define POWER_CHANGED_ALL (1 << 10) /* Set when all cores have finished powering up or down and the power manager is idle. */ #define PRFCNT_SAMPLE_COMPLETED (1 << 16) /* Set when a performance count sample has completed. */ #define CLEAN_CACHES_COMPLETED (1 << 17) /* Set when a cache clean operation has completed. */ #define GPU_IRQ_REG_ALL (GPU_FAULT | MULTIPLE_GPU_FAULTS | RESET_COMPLETED \ | POWER_CHANGED_SINGLE | POWER_CHANGED_ALL \ | PRFCNT_SAMPLE_COMPLETED | CLEAN_CACHES_COMPLETED) #define GPU_COMMAND 0x030 /* (WO) */ #define GPU_STATUS 0x034 /* (RO) */ #define GROUPS_L2_COHERENT (1 << 0) /* Cores groups are l2 coherent */ #define GROUPS_L3_COHERENT (1 << 1) /* Cores groups are l3 coherent */ #define GPU_FAULTSTATUS 0x03C /* (RO) GPU exception type and fault status */ #define GPU_FAULTADDRESS_LO 0x040 /* (RO) GPU exception fault address, low word */ #define GPU_FAULTADDRESS_HI 0x044 /* (RO) GPU exception fault address, high word */ #define PWR_KEY 0x050 /* (WO) Power manager key register */ #define PWR_OVERRIDE0 0x054 /* (RW) Power manager override settings */ #define PWR_OVERRIDE1 0x058 /* (RW) Power manager override settings */ #define PRFCNT_BASE_LO 0x060 /* (RW) Performance counter memory region base address, low word */ #define PRFCNT_BASE_HI 0x064 /* (RW) Performance counter memory region base address, high word */ #define PRFCNT_CONFIG 0x068 /* (RW) Performance counter configuration */ #define PRFCNT_JM_EN 0x06C /* (RW) Performance counter enable flags for Job Manager */ #define PRFCNT_SHADER_EN 0x070 /* (RW) Performance counter enable flags for shader cores */ #define PRFCNT_TILER_EN 0x074 /* (RW) Performance counter enable flags for tiler */ #define PRFCNT_L3_CACHE_EN 0x078 /* (RW) Performance counter enable flags for L3 cache */ #define PRFCNT_MMU_L2_EN 0x07C /* (RW) Performance counter enable flags for MMU/L2 cache */ #define CYCLE_COUNT_LO 0x090 /* (RO) Cycle counter, low word */ #define CYCLE_COUNT_HI 0x094 /* (RO) Cycle counter, high word */ #define TIMESTAMP_LO 0x098 /* (RO) Global time stamp counter, low word */ #define TIMESTAMP_HI 0x09C /* (RO) Global time stamp counter, high word */ #define TEXTURE_FEATURES_0 0x0B0 /* (RO) Support flags for indexed texture formats 0..31 */ #define TEXTURE_FEATURES_1 0x0B4 /* (RO) Support flags for indexed texture formats 32..63 */ #define TEXTURE_FEATURES_2 0x0B8 /* (RO) Support flags for indexed texture formats 64..95 */ #define TEXTURE_FEATURES_REG(n) GPU_CONTROL_REG(TEXTURE_FEATURES_0 + ((n) << 2)) #define JS0_FEATURES 0x0C0 /* (RO) Features of job slot 0 */ #define JS1_FEATURES 0x0C4 /* (RO) Features of job slot 1 */ #define JS2_FEATURES 0x0C8 /* (RO) Features of job slot 2 */ #define JS3_FEATURES 0x0CC /* (RO) Features of job slot 3 */ #define JS4_FEATURES 0x0D0 /* (RO) Features of job slot 4 */ #define JS5_FEATURES 0x0D4 /* (RO) Features of job slot 5 */ #define JS6_FEATURES 0x0D8 /* (RO) Features of job slot 6 */ #define JS7_FEATURES 0x0DC /* (RO) Features of job slot 7 */ #define JS8_FEATURES 0x0E0 /* (RO) Features of job slot 8 */ #define JS9_FEATURES 0x0E4 /* (RO) Features of job slot 9 */ #define JS10_FEATURES 0x0E8 /* (RO) Features of job slot 10 */ #define JS11_FEATURES 0x0EC /* (RO) Features of job slot 11 */ #define JS12_FEATURES 0x0F0 /* (RO) Features of job slot 12 */ #define JS13_FEATURES 0x0F4 /* (RO) Features of job slot 13 */ #define JS14_FEATURES 0x0F8 /* (RO) Features of job slot 14 */ #define JS15_FEATURES 0x0FC /* (RO) Features of job slot 15 */ #define JS_FEATURES_REG(n) GPU_CONTROL_REG(JS0_FEATURES + ((n) << 2)) #define SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */ #define SHADER_PRESENT_HI 0x104 /* (RO) Shader core present bitmap, high word */ #define TILER_PRESENT_LO 0x110 /* (RO) Tiler core present bitmap, low word */ #define TILER_PRESENT_HI 0x114 /* (RO) Tiler core present bitmap, high word */ #define L2_PRESENT_LO 0x120 /* (RO) Level 2 cache present bitmap, low word */ #define L2_PRESENT_HI 0x124 /* (RO) Level 2 cache present bitmap, high word */ #define L3_PRESENT_LO 0x130 /* (RO) Level 3 cache present bitmap, low word */ #define L3_PRESENT_HI 0x134 /* (RO) Level 3 cache present bitmap, high word */ #define SHADER_READY_LO 0x140 /* (RO) Shader core ready bitmap, low word */ #define SHADER_READY_HI 0x144 /* (RO) Shader core ready bitmap, high word */ #define TILER_READY_LO 0x150 /* (RO) Tiler core ready bitmap, low word */ #define TILER_READY_HI 0x154 /* (RO) Tiler core ready bitmap, high word */ #define L2_READY_LO 0x160 /* (RO) Level 2 cache ready bitmap, low word */ #define L2_READY_HI 0x164 /* (RO) Level 2 cache ready bitmap, high word */ #define L3_READY_LO 0x170 /* (RO) Level 3 cache ready bitmap, low word */ #define L3_READY_HI 0x174 /* (RO) Level 3 cache ready bitmap, high word */ #define SHADER_PWRON_LO 0x180 /* (WO) Shader core power on bitmap, low word */ #define SHADER_PWRON_HI 0x184 /* (WO) Shader core power on bitmap, high word */ #define TILER_PWRON_LO 0x190 /* (WO) Tiler core power on bitmap, low word */ #define TILER_PWRON_HI 0x194 /* (WO) Tiler core power on bitmap, high word */ #define L2_PWRON_LO 0x1A0 /* (WO) Level 2 cache power on bitmap, low word */ #define L2_PWRON_HI 0x1A4 /* (WO) Level 2 cache power on bitmap, high word */ #define L3_PWRON_LO 0x1B0 /* (WO) Level 3 cache power on bitmap, low word */ #define L3_PWRON_HI 0x1B4 /* (WO) Level 3 cache power on bitmap, high word */ #define SHADER_PWROFF_LO 0x1C0 /* (WO) Shader core power off bitmap, low word */ #define SHADER_PWROFF_HI 0x1C4 /* (WO) Shader core power off bitmap, high word */ #define TILER_PWROFF_LO 0x1D0 /* (WO) Tiler core power off bitmap, low word */ #define TILER_PWROFF_HI 0x1D4 /* (WO) Tiler core power off bitmap, high word */ #define L2_PWROFF_LO 0x1E0 /* (WO) Level 2 cache power off bitmap, low word */ #define L2_PWROFF_HI 0x1E4 /* (WO) Level 2 cache power off bitmap, high word */ #define L3_PWROFF_LO 0x1F0 /* (WO) Level 3 cache power off bitmap, low word */ #define L3_PWROFF_HI 0x1F4 /* (WO) Level 3 cache power off bitmap, high word */ #define SHADER_PWRTRANS_LO 0x200 /* (RO) Shader core power transition bitmap, low word */ #define SHADER_PWRTRANS_HI 0x204 /* (RO) Shader core power transition bitmap, high word */ #define TILER_PWRTRANS_LO 0x210 /* (RO) Tiler core power transition bitmap, low word */ #define TILER_PWRTRANS_HI 0x214 /* (RO) Tiler core power transition bitmap, high word */ #define L2_PWRTRANS_LO 0x220 /* (RO) Level 2 cache power transition bitmap, low word */ #define L2_PWRTRANS_HI 0x224 /* (RO) Level 2 cache power transition bitmap, high word */ #define L3_PWRTRANS_LO 0x230 /* (RO) Level 3 cache power transition bitmap, low word */ #define L3_PWRTRANS_HI 0x234 /* (RO) Level 3 cache power transition bitmap, high word */ #define SHADER_PWRACTIVE_LO 0x240 /* (RO) Shader core active bitmap, low word */ #define SHADER_PWRACTIVE_HI 0x244 /* (RO) Shader core active bitmap, high word */ #define TILER_PWRACTIVE_LO 0x250 /* (RO) Tiler core active bitmap, low word */ #define TILER_PWRACTIVE_HI 0x254 /* (RO) Tiler core active bitmap, high word */ #define L2_PWRACTIVE_LO 0x260 /* (RO) Level 2 cache active bitmap, low word */ #define L2_PWRACTIVE_HI 0x264 /* (RO) Level 2 cache active bitmap, high word */ #define L3_PWRACTIVE_LO 0x270 /* (RO) Level 3 cache active bitmap, low word */ #define L3_PWRACTIVE_HI 0x274 /* (RO) Level 3 cache active bitmap, high word */ #define SHADER_CONFIG 0xF04 /* (RW) Shader core configuration settings (Mali-T60x additional register) */ #define L2_MMU_CONFIG 0xF0C /* (RW) Configuration of the L2 cache and MMU (Mali-T60x additional register) */ #define JOB_CONTROL_BASE 0x1000 #define JOB_CONTROL_REG(r) (JOB_CONTROL_BASE + (r)) #define JOB_IRQ_RAWSTAT 0x000 /* Raw interrupt status register */ #define JOB_IRQ_CLEAR 0x004 /* Interrupt clear register */ #define JOB_IRQ_MASK 0x008 /* Interrupt mask register */ #define JOB_IRQ_STATUS 0x00C /* Interrupt status register */ #define JOB_IRQ_JS_STATE 0x010 /* status==active and _next == busy snapshot from last JOB_IRQ_CLEAR */ #define JOB_IRQ_THROTTLE 0x014 /* cycles to delay delivering an interrupt externally. The JOB_IRQ_STATUS is NOT affected by this, just the delivery of the interrupt. */ #define JOB_SLOT0 0x800 /* Configuration registers for job slot 0 */ #define JOB_SLOT1 0x880 /* Configuration registers for job slot 1 */ #define JOB_SLOT2 0x900 /* Configuration registers for job slot 2 */ #define JOB_SLOT3 0x980 /* Configuration registers for job slot 3 */ #define JOB_SLOT4 0xA00 /* Configuration registers for job slot 4 */ #define JOB_SLOT5 0xA80 /* Configuration registers for job slot 5 */ #define JOB_SLOT6 0xB00 /* Configuration registers for job slot 6 */ #define JOB_SLOT7 0xB80 /* Configuration registers for job slot 7 */ #define JOB_SLOT8 0xC00 /* Configuration registers for job slot 8 */ #define JOB_SLOT9 0xC80 /* Configuration registers for job slot 9 */ #define JOB_SLOT10 0xD00 /* Configuration registers for job slot 10 */ #define JOB_SLOT11 0xD80 /* Configuration registers for job slot 11 */ #define JOB_SLOT12 0xE00 /* Configuration registers for job slot 12 */ #define JOB_SLOT13 0xE80 /* Configuration registers for job slot 13 */ #define JOB_SLOT14 0xF00 /* Configuration registers for job slot 14 */ #define JOB_SLOT15 0xF80 /* Configuration registers for job slot 15 */ #define JOB_SLOT_REG(n,r) (JOB_CONTROL_REG(JOB_SLOT0 + ((n) << 7)) + (r)) #define JSn_HEAD_LO 0x00 /* (RO) Job queue head pointer for job slot n, low word */ #define JSn_HEAD_HI 0x04 /* (RO) Job queue head pointer for job slot n, high word */ #define JSn_TAIL_LO 0x08 /* (RO) Job queue tail pointer for job slot n, low word */ #define JSn_TAIL_HI 0x0C /* (RO) Job queue tail pointer for job slot n, high word */ #define JSn_AFFINITY_LO 0x10 /* (RO) Core affinity mask for job slot n, low word */ #define JSn_AFFINITY_HI 0x14 /* (RO) Core affinity mask for job slot n, high word */ #define JSn_CONFIG 0x18 /* (RO) Configuration settings for job slot n */ #define JSn_COMMAND 0x20 /* (WO) Command register for job slot n */ #define JSn_STATUS 0x24 /* (RO) Status register for job slot n */ #define JSn_HEAD_NEXT_LO 0x40 /* (RW) Next job queue head pointer for job slot n, low word */ #define JSn_HEAD_NEXT_HI 0x44 /* (RW) Next job queue head pointer for job slot n, high word */ #define JSn_AFFINITY_NEXT_LO 0x50 /* (RW) Next core affinity mask for job slot n, low word */ #define JSn_AFFINITY_NEXT_HI 0x54 /* (RW) Next core affinity mask for job slot n, high word */ #define JSn_CONFIG_NEXT 0x58 /* (RW) Next configuration settings for job slot n */ #define JSn_COMMAND_NEXT 0x60 /* (RW) Next command register for job slot n */ #define MEMORY_MANAGEMENT_BASE 0x2000 #define MMU_REG(r) (MEMORY_MANAGEMENT_BASE + (r)) #define MMU_IRQ_RAWSTAT 0x000 /* (RW) Raw interrupt status register */ #define MMU_IRQ_CLEAR 0x004 /* (WO) Interrupt clear register */ #define MMU_IRQ_MASK 0x008 /* (RW) Interrupt mask register */ #define MMU_IRQ_STATUS 0x00C /* (RO) Interrupt status register */ #define MMU_AS0 0x400 /* Configuration registers for address space 0 */ #define MMU_AS1 0x440 /* Configuration registers for address space 1 */ #define MMU_AS2 0x480 /* Configuration registers for address space 2 */ #define MMU_AS3 0x4C0 /* Configuration registers for address space 3 */ #define MMU_AS4 0x500 /* Configuration registers for address space 4 */ #define MMU_AS5 0x540 /* Configuration registers for address space 5 */ #define MMU_AS6 0x580 /* Configuration registers for address space 6 */ #define MMU_AS7 0x5C0 /* Configuration registers for address space 7 */ #define MMU_AS8 0x600 /* Configuration registers for address space 8 */ #define MMU_AS9 0x640 /* Configuration registers for address space 9 */ #define MMU_AS10 0x680 /* Configuration registers for address space 10 */ #define MMU_AS11 0x6C0 /* Configuration registers for address space 11 */ #define MMU_AS12 0x700 /* Configuration registers for address space 12 */ #define MMU_AS13 0x740 /* Configuration registers for address space 13 */ #define MMU_AS14 0x780 /* Configuration registers for address space 14 */ #define MMU_AS15 0x7C0 /* Configuration registers for address space 15 */ #define MMU_AS_REG(n,r) (MMU_REG(MMU_AS0 + ((n) << 6)) + (r)) #define ASn_TRANSTAB_LO 0x00 /* (RW) Translation Table Base Address for address space n, low word */ #define ASn_TRANSTAB_HI 0x04 /* (RW) Translation Table Base Address for address space n, high word */ #define ASn_MEMATTR_LO 0x08 /* (RW) Memory attributes for address space n, low word. */ #define ASn_MEMATTR_HI 0x0C /* (RW) Memory attributes for address space n, high word. */ #define ASn_LOCKADDR_LO 0x10 /* (RW) Lock region address for address space n, low word */ #define ASn_LOCKADDR_HI 0x14 /* (RW) Lock region address for address space n, high word */ #define ASn_COMMAND 0x18 /* (WO) MMU command register for address space n */ #define ASn_FAULTSTATUS 0x1C /* (RO) MMU fault status register for address space n */ #define ASn_FAULTADDRESS_LO 0x20 /* (RO) Fault Address for address space n, low word */ #define ASn_FAULTADDRESS_HI 0x24 /* (RO) Fault Address for address space n, high word */ #define ASn_STATUS 0x28 /* (RO) Status flags for address space n */ /* End Register Offsets */ /* * Begin Command Values */ /* JSn_COMMAND register commands */ #define JSn_COMMAND_NOP 0x00 /* NOP Operation. Writing this value is ignored */ #define JSn_COMMAND_START 0x01 /* Start processing a job chain. Writing this value is ignored */ #define JSn_COMMAND_SOFT_STOP 0x02 /* Gently stop processing a job chain */ #define JSn_COMMAND_HARD_STOP 0x03 /* Rudely stop processing a job chain */ /* ASn_COMMAND register commands */ #define ASn_COMMAND_NOP 0x00 /* NOP Operation */ #define ASn_COMMAND_UPDATE 0x01 /* Broadcasts the values in ASn_TRANSTAB and ASn_MEMATTR to all MMUs */ #define ASn_COMMAND_LOCK 0x02 /* Issue a lock region command to all MMUs */ #define ASn_COMMAND_UNLOCK 0x03 /* Issue a flush region command to all MMUs */ #define ASn_COMMAND_FLUSH 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs */ /* GPU_COMMAND values */ #define GPU_COMMAND_NOP 0x00 /* No operation, nothing happens */ #define GPU_COMMAND_SOFT_RESET 0x01 /* Stop all external bus interfaces, and then reset the entire GPU. */ #define GPU_COMMAND_HARD_RESET 0x02 /* Immediately reset the entire GPU. */ #define GPU_COMMAND_PRFCNT_CLEAR 0x03 /* Clear all performance counters, setting them all to zero. */ #define GPU_COMMAND_PRFCNT_SAMPLE 0x04 /* Sample all performance counters, writing them out to memory */ #define GPU_COMMAND_CYCLE_COUNT_START 0x05 /* Starts the cycle counter, and system timestamp propagation */ #define GPU_COMMAND_CYCLE_COUNT_STOP 0x06 /* Stops the cycle counter, and system timestamp propagation */ #define GPU_COMMAND_CLEAN_CACHES 0x07 /* Clean all caches */ #define GPU_COMMAND_CLEAN_INV_CACHES 0x08 /* Clean and invalidate all caches */ /* End Command Values */ /* GPU_STATUS values */ #define GPU_STATUS_PRFCNT_ACTIVE (1 << 2) /* Set if the performance counters are active. */ /* PRFCNT_CONFIG register values */ #define PRFCNT_CONFIG_AS_SHIFT 4 /* address space bitmap starts from bit 4 of the register */ #define PRFCNT_CONFIG_MODE_OFF 0 /* The performance counters are disabled. */ #define PRFCNT_CONFIG_MODE_MANUAL 1 /* The performance counters are enabled, but are only written out when a PRFCNT_SAMPLE command is issued using the GPU_COMMAND register. */ #define PRFCNT_CONFIG_MODE_TILE 2 /* The performance counters are enabled, and are written out each time a tile finishes rendering. */ #endif /* _MIDGARD_REGMAP_H_ */