/**************************************************************************** * * Copyright (C) 2005 - 2014 by Vivante Corp. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the license, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************************************/ #ifndef __gc_hal_options_h_ #define __gc_hal_options_h_ /* gcdSECURITY */ #ifndef gcdSECURITY # define gcdSECURITY 0 #endif /* gcdPRINT_VERSION Print HAL version. */ #ifndef gcdPRINT_VERSION # define gcdPRINT_VERSION 0 #endif /* USE_NEW_LINUX_SIGNAL This define enables the Linux kernel signaling between kernel and user. */ #ifndef USE_NEW_LINUX_SIGNAL # define USE_NEW_LINUX_SIGNAL 0 #endif /* VIVANTE_PROFILER This define enables the profiler. */ #ifndef VIVANTE_PROFILER # define VIVANTE_PROFILER 1 #endif /* VIVANTE_PROFILER_CONTEXT This define enables the profiler according each context. */ #ifndef VIVANTE_PROFILER_CONTEXT # define VIVANTE_PROFILER_CONTEXT 1 #endif #ifndef VIVANTE_PROFILER_PERDRAW # define VIVANTE_PROFILER_PERDRAW 0 #endif #ifndef VIVANTE_PROFILER_NEW # define VIVANTE_PROFILER_NEW 0 #endif /* gcdUSE_VG Enable VG HAL layer (only for GC350). */ #ifndef gcdUSE_VG # define gcdUSE_VG 0 #endif /* USE_SW_FB Set to 1 if the frame buffer memory cannot be accessed by the GPU. */ #ifndef USE_SW_FB # define USE_SW_FB 0 #endif /* PROFILE_HAL_COUNTERS This define enables HAL counter profiling support. HW and SHADER counter profiling depends on this. */ #ifndef PROFILE_HAL_COUNTERS # define PROFILE_HAL_COUNTERS 1 #endif /* PROFILE_HW_COUNTERS This define enables HW counter profiling support. */ #ifndef PROFILE_HW_COUNTERS # define PROFILE_HW_COUNTERS 1 #endif /* PROFILE_SHADER_COUNTERS This define enables SHADER counter profiling support. */ #ifndef PROFILE_SHADER_COUNTERS # define PROFILE_SHADER_COUNTERS 1 #endif /* COMMAND_PROCESSOR_VERSION The version of the command buffer and task manager. */ #define COMMAND_PROCESSOR_VERSION 1 /* gcdDUMP_KEY Set this to a string that appears in 'cat /proc//cmdline'. E.g. 'camera'. HAL will create dumps for the processes matching this key. */ #ifndef gcdDUMP_KEY # define gcdDUMP_KEY "process" #endif /* gcdDUMP_PATH The dump file location. Some processes cannot write to the sdcard. Try apps' data dir, e.g. /data/data/com.android.launcher */ #ifndef gcdDUMP_PATH #if defined(ANDROID) # define gcdDUMP_PATH "/mnt/sdcard/" #else # define gcdDUMP_PATH "./" #endif #endif /* gcdDUMP When set to 1, a dump of all states and memory uploads, as well as other hardware related execution will be printed to the debug console. This data can be used for playing back applications. */ #ifndef gcdDUMP # define gcdDUMP 0 #endif /* gcdDUMP_API When set to 1, a high level dump of the EGL and GL/VG APs's are captured. */ #ifndef gcdDUMP_API # define gcdDUMP_API 0 #endif /* gcdDEBUG_OPTION When set to 1, the debug options are enabled. We must set other MACRO to enable sub case. */ #ifndef gcdDEBUG_OPTION # define gcdDEBUG_OPTION 0 #if gcdDEBUG_OPTION /* gcdDEBUG_OPTION_KEY The process name of debug application. */ #ifndef gcdDEBUG_OPTION_KEY # define gcdDEBUG_OPTION_KEY "process" # endif /* gcdDEBUG_OPTION_NO_GL_DRAWS When set to 1, all glDrawArrays and glDrawElements will be skip. */ #ifndef gcdDEBUG_OPTION_NO_GL_DRAWS # define gcdDEBUG_OPTION_NO_GL_DRAWS 0 # endif /* gcdDEBUG_OPTION_NO_DRAW_PRIMITIVES When set to 1, all DrawPrimitives will be skip. */ #ifndef gcdDEBUG_OPTION_NO_DRAW_PRIMITIVES # define gcdDEBUG_OPTION_NO_DRAW_PRIMITIVES 0 # endif /* gcdDEBUG_OPTION_SKIP_SWAP When set to 1, just one out of gcdDEBUG_OPTION_SKIP_FRAMES(such as 1/10) eglSwapBuffers will be resolve, others skip. */ #ifndef gcdDEBUG_OPTION_SKIP_SWAP # define gcdDEBUG_OPTION_SKIP_SWAP 0 # define gcdDEBUG_OPTION_SKIP_FRAMES 10 # endif /* gcdDEBUG_OPTION_FORCE_16BIT_RENDER_TARGET When set to 1, the format of render target will force to RGB565. */ #ifndef gcdDEBUG_OPTION_FORCE_16BIT_RENDER_TARGET # define gcdDEBUG_OPTION_FORCE_16BIT_RENDER_TARGET 0 # endif /* gcdDEBUG_OPTION_NONE_TEXTURE When set to 1, the type of texture will be set to AQ_TEXTURE_SAMPLE_MODE_TYPE_NONE. */ #ifndef gcdDEBUG_OPTION_NONE_TEXTURE # define gcdDEBUG_OPTION_NONE_TEXTURE 0 # endif /* gcdDEBUG_OPTION_NONE_DEPTH When set to 1, the depth format of surface will be set to gcvSURF_UNKNOWN. */ #ifndef gcdDEBUG_OPTION_NONE_DEPTH # define gcdDEBUG_OPTION_NONE_DEPTH 0 # endif # endif #endif /* gcdDUMP_SWAP_PER_DRAW When set to 1, dump swap command for every single draw to make simulation comparison happy. Only valid for ES3 driver for now. */ #ifndef gcdDUMP_SWAP_PER_DRAW # define gcdDUMP_SWAP_PER_DRAW 0 #endif /* gcdDUMP_FRAMERATE When set to a value other than zero, averaqe frame rate will be dumped. The value set is the starting frame that the average will be calculated. This is needed because sometimes first few frames are too slow to be included in the average. Frame count starts from 1. */ #ifndef gcdDUMP_FRAMERATE # define gcdDUMP_FRAMERATE 0 #endif /* gcdENABLE_FSCALE_VAL_ADJUST When non-zero, FSCALE_VAL when gcvPOWER_ON can be adjusted externally. */ #ifndef gcdENABLE_FSCALE_VAL_ADJUST # define gcdENABLE_FSCALE_VAL_ADJUST 1 #endif /* gcdDUMP_IN_KERNEL When set to 1, all dumps will happen in the kernel. This is handy if you want the kernel to dump its command buffers as well and the data needs to be in sync. */ #ifndef gcdDUMP_IN_KERNEL # define gcdDUMP_IN_KERNEL 0 #endif /* gcdDUMP_COMMAND When set to non-zero, the command queue will dump all incoming command and context buffers as well as all other modifications to the command queue. */ #ifndef gcdDUMP_COMMAND # define gcdDUMP_COMMAND 0 #endif /* gcdDUMP_2D When set to non-zero, it will dump the 2D command and surface. */ #ifndef gcdDUMP_2D # define gcdDUMP_2D 0 #endif /* gcdDUMP_FRAME_TGA When set to a value other than 0, a dump of the frame specified by the value, will be done into frame.tga. Frame count starts from 1. */ #ifndef gcdDUMP_FRAME_TGA # define gcdDUMP_FRAME_TGA 0 #endif /* gcdNULL_DRIVER Set to 1 for infinite speed hardware. Set to 2 for bypassing the HAL. Set to 3 for bypassing the drivers. */ #ifndef gcdNULL_DRIVER # define gcdNULL_DRIVER 0 #endif /* gcdENABLE_TIMEOUT_DETECTION Enable timeout detection. */ #ifndef gcdENABLE_TIMEOUT_DETECTION # define gcdENABLE_TIMEOUT_DETECTION 0 #endif /* gcdCMD_BUFFER_SIZE Number of bytes in a command buffer. */ #ifndef gcdCMD_BUFFER_SIZE # define gcdCMD_BUFFER_SIZE (128 << 10) #endif /* gcdCMD_BUFFERS Number of command buffers to use per client. */ #ifndef gcdCMD_BUFFERS # define gcdCMD_BUFFERS 2 #endif /* gcdMAX_CMD_BUFFERS Maximum number of command buffers to use per client. */ #ifndef gcdMAX_CMD_BUFFERS # define gcdMAX_CMD_BUFFERS 8 #endif /* gcdCOMMAND_QUEUES Number of command queues in the kernel. */ #ifndef gcdCOMMAND_QUEUES # define gcdCOMMAND_QUEUES 2 #endif /* gcdPOWER_CONTROL_DELAY The delay in milliseconds required to wait until the GPU has woke up from a suspend or power-down state. This is system dependent because the bus clock also needs to stabalize. */ #ifndef gcdPOWER_CONTROL_DELAY # define gcdPOWER_CONTROL_DELAY 0 #endif /* gcdMIRROR_PAGETABLE Enable it when GPUs with old MMU and new MMU exist at same SoC. It makes each GPU use same virtual address to access same physical memory. */ #ifndef gcdMIRROR_PAGETABLE # define gcdMIRROR_PAGETABLE 0 #endif /* gcdMMU_SIZE Size of the MMU page table in bytes. Each 4 bytes can hold 4kB worth of virtual data. */ #ifndef gcdMMU_SIZE #if gcdMIRROR_PAGETABLE # define gcdMMU_SIZE 0x200000 #else # define gcdMMU_SIZE (2048 << 10) #endif #endif /* gcdSECURE_USER Use logical addresses instead of physical addresses in user land. In this case a hint table is created for both command buffers and context buffers, and that hint table will be used to patch up those buffers in the kernel when they are ready to submit. */ #ifndef gcdSECURE_USER # define gcdSECURE_USER 0 #endif /* gcdSECURE_CACHE_SLOTS Number of slots in the logical to DMA address cache table. Each time a logical address needs to be translated into a DMA address for the GPU, this cache will be walked. The replacement scheme is LRU. */ #ifndef gcdSECURE_CACHE_SLOTS # define gcdSECURE_CACHE_SLOTS 1024 #endif /* gcdSECURE_CACHE_METHOD Replacement scheme used for Secure Cache. The following options are available: gcdSECURE_CACHE_LRU A standard LRU cache. gcdSECURE_CACHE_LINEAR A linear walker with the idea that an application will always render the scene in a similar way, so the next entry in the cache should be a hit most of the time. gcdSECURE_CACHE_HASH A 256-entry hash table. gcdSECURE_CACHE_TABLE A simple cache but with potential of a lot of cache replacement. */ #ifndef gcdSECURE_CACHE_METHOD # define gcdSECURE_CACHE_METHOD gcdSECURE_CACHE_HASH #endif /* gcdREGISTER_ACCESS_FROM_USER Set to 1 to allow IOCTL calls to get through from user land. This should only be in debug or development drops. */ #ifndef gcdREGISTER_ACCESS_FROM_USER # define gcdREGISTER_ACCESS_FROM_USER 1 #endif /* gcdHEAP_SIZE Set the allocation size for the internal heaps. Each time a heap is full, a new heap will be allocated with this minmimum amount of bytes. The bigger this size, the fewer heaps there are to allocate, the better the performance. However, heaps won't be freed until they are completely free, so there might be some more memory waste if the size is too big. */ #ifndef gcdHEAP_SIZE # define gcdHEAP_SIZE (64 << 10) #endif /* gcdPOWER_SUSPEND_WHEN_IDLE Set to 1 to make GPU enter gcvPOWER_SUSPEND when idle detected, otherwise GPU will enter gcvPOWER_IDLE. */ #ifndef gcdPOWER_SUSPEND_WHEN_IDLE # define gcdPOWER_SUSPEND_WHEN_IDLE 1 #endif #ifndef gcdFPGA_BUILD # define gcdFPGA_BUILD 0 #endif /* gcdGPU_TIMEOUT This define specified the number of milliseconds the system will wait before it broadcasts the GPU is stuck. In other words, it will define the timeout of any operation that needs to wait for the GPU. If the value is 0, no timeout will be checked for. */ #ifndef gcdGPU_TIMEOUT #if gcdFPGA_BUILD # define gcdGPU_TIMEOUT 0 # else # define gcdGPU_TIMEOUT 20000 # endif #endif /* gcdGPU_ADVANCETIMER it is advance timer. */ #ifndef gcdGPU_ADVANCETIMER # define gcdGPU_ADVANCETIMER 250 #endif /* gcdSTATIC_LINK This define disalbes static linking; */ #ifndef gcdSTATIC_LINK # define gcdSTATIC_LINK 0 #endif /* gcdUSE_NEW_HEAP Setting this define to 1 enables new heap. */ #ifndef gcdUSE_NEW_HEAP # define gcdUSE_NEW_HEAP 0 #endif /* gcdCMD_NO_2D_CONTEXT This define enables no-context 2D command buffer. */ #ifndef gcdCMD_NO_2D_CONTEXT # define gcdCMD_NO_2D_CONTEXT 1 #endif /* gcdENABLE_BUFFER_ALIGNMENT When enabled, video memory is allocated with atleast 16KB aligment between multiple sub-buffers. */ #ifndef gcdENABLE_BUFFER_ALIGNMENT # define gcdENABLE_BUFFER_ALIGNMENT 1 #endif /* gcdENABLE_BANK_ALIGNMENT When enabled, video memory is allocated bank aligned. The vendor can modify _GetSurfaceBankAlignment() and _GetBankOffsetBytes() to define how different types of allocations are bank and channel aligned. When disabled (default), no bank alignment is done. */ #ifndef gcdENABLE_BANK_ALIGNMENT # define gcdENABLE_BANK_ALIGNMENT 0 #endif /* gcdBANK_BIT_START Specifies the start bit of the bank (inclusive). */ #ifndef gcdBANK_BIT_START # define gcdBANK_BIT_START 12 #endif /* gcdBANK_BIT_END Specifies the end bit of the bank (inclusive). */ #ifndef gcdBANK_BIT_END # define gcdBANK_BIT_END 14 #endif /* gcdBANK_CHANNEL_BIT When set, video memory when allocated bank aligned is allocated such that render and depth buffer addresses alternate on the channel bit specified. This option has an effect only when gcdENABLE_BANK_ALIGNMENT is enabled. When disabled (default), no alteration is done. */ #ifndef gcdBANK_CHANNEL_BIT # define gcdBANK_CHANNEL_BIT 7 #endif /* gcdDYNAMIC_SPEED When non-zero, it informs the kernel driver to use the speed throttling broadcasting functions to inform the system the GPU should be spet up or slowed down. It will send a broadcast for slowdown each "interval" specified by this define in milliseconds (gckOS_BroadcastCalibrateSpeed). */ #ifndef gcdDYNAMIC_SPEED # define gcdDYNAMIC_SPEED 2000 #endif /* gcdDYNAMIC_EVENT_THRESHOLD When non-zero, it specifies the maximum number of available events at which the kernel driver will issue a broadcast to speed up the GPU (gckOS_BroadcastHurry). */ #ifndef gcdDYNAMIC_EVENT_THRESHOLD # define gcdDYNAMIC_EVENT_THRESHOLD 5 #endif /* gcdENABLE_PROFILING Enable profiling macros. */ #ifndef gcdENABLE_PROFILING # define gcdENABLE_PROFILING 0 #endif /* gcdENABLE_128B_MERGE Enable 128B merge for the BUS control. */ #ifndef gcdENABLE_128B_MERGE # define gcdENABLE_128B_MERGE 0 #endif /* gcdFRAME_DB When non-zero, it specified the number of frames inside the frame database. The frame DB will collect per-frame timestamps and hardware counters. */ #ifndef gcdFRAME_DB # define gcdFRAME_DB 0 # define gcdFRAME_DB_RESET 0 # define gcdFRAME_DB_NAME "/var/log/frameDB.log" #endif /* gcdENABLE_VG enable the 2D openVG */ #ifndef gcdENABLE_VG # define gcdENABLE_VG 0 #endif /* gcdDISABLE_CORES_2D3D disable the 2D3D cores for 2D openVG */ #ifndef gcdDISABLE_CORES_2D3D # define gcdDISABLE_CORES_2D3D 0 #endif /* gcdPAGED_MEMORY_CACHEABLE When non-zero, paged memory will be cacheable. Normally, driver will detemines whether a video memory is cacheable or not. When cacheable is not neccessary, it will be writecombine. This option is only for those SOC which can't enable writecombine without enabling cacheable. */ #ifndef gcdPAGED_MEMORY_CACHEABLE # define gcdPAGED_MEMORY_CACHEABLE 0 #endif /* gcdNONPAGED_MEMORY_CACHEABLE When non-zero, non paged memory will be cacheable. */ #ifndef gcdNONPAGED_MEMORY_CACHEABLE # define gcdNONPAGED_MEMORY_CACHEABLE 0 #endif /* gcdNONPAGED_MEMORY_BUFFERABLE When non-zero, non paged memory will be bufferable. gcdNONPAGED_MEMORY_BUFFERABLE and gcdNONPAGED_MEMORY_CACHEABLE can't be set 1 at same time */ #ifndef gcdNONPAGED_MEMORY_BUFFERABLE # define gcdNONPAGED_MEMORY_BUFFERABLE 1 #endif /* gcdENABLE_INFINITE_SPEED_HW enable the Infinte HW , this is for 2D openVG */ #ifndef gcdENABLE_INFINITE_SPEED_HW # define gcdENABLE_INFINITE_SPEED_HW 0 #endif /* gcdENABLE_TS_DOUBLE_BUFFER enable the TS double buffer, this is for 2D openVG */ #ifndef gcdENABLE_TS_DOUBLE_BUFFER # define gcdENABLE_TS_DOUBLE_BUFFER 1 #endif /* gcdMULTI_GPU Enable/disable multi-GPU support. 0 : Disable multi-GPU support 1 : Enable one of the 3D cores [2..X] : Number of 3D GPU Cores */ #ifndef gcdMULTI_GPU # define gcdMULTI_GPU 0 #endif /* gcdMULTI_GPU_AFFINITY Enable/disable the binding of a context to one GPU */ #ifndef gcdMULTI_GPU_AFFINITY # define gcdMULTI_GPU_AFFINITY 0 #endif /* gcdPOWEROFF_TIMEOUT When non-zero, GPU will power off automatically from idle state, and gcdPOWEROFF_TIMEOUT is also the default timeout in milliseconds. */ #ifndef gcdPOWEROFF_TIMEOUT # define gcdPOWEROFF_TIMEOUT 300 #endif /* QNX_SINGLE_THREADED_DEBUGGING */ #ifndef QNX_SINGLE_THREADED_DEBUGGING # define QNX_SINGLE_THREADED_DEBUGGING 0 #endif /* gcdRENDER_THREADS Number of render threads. Make it zero, and there will be no render threads. */ #ifndef gcdRENDER_THREADS # define gcdRENDER_THREADS 0 #endif /* gcdSMP This define enables SMP support. Currently, it only works on Linux/Android, Kbuild will config it according to whether CONFIG_SMP is set. */ #ifndef gcdSMP #ifdef __APPLE__ # define gcdSMP 1 #else # define gcdSMP 0 #endif #endif /* gcdSHARED_RESOLVE_BUFFER_ENABLED Use shared resolve buffer for all app buffers. */ #ifndef gcdSHARED_RESOLVE_BUFFER_ENABLED # define gcdSHARED_RESOLVE_BUFFER_ENABLED 0 #endif /* gcdUSE_TRIANGLE_STRIP_PATCH */ #ifndef gcdUSE_TRIANGLE_STRIP_PATCH # define gcdUSE_TRIANGLE_STRIP_PATCH 1 #endif /* gcdENABLE_OUTER_CACHE_PATCH Enable the outer cache patch. */ #ifndef gcdENABLE_OUTER_CACHE_PATCH # define gcdENABLE_OUTER_CACHE_PATCH 0 #endif /* gcdPROCESS_ADDRESS_SPACE When non-zero, every process which attaches to galcore has its own GPU address space, size of which is gcdPROCESS_ADDRESS_SPACE_SIZE. */ #ifndef gcdPROCESS_ADDRESS_SPACE # define gcdPROCESS_ADDRESS_SPACE 0 # define gcdPROCESS_ADDRESS_SPACE_SIZE 0x80000000 #endif /* gcdSHARED_PAGETABLE When non-zero, multiple GPUs in one chip with same MMU use one shared pagetable. So that when accessing same surface, they can use same GPU virtual address. */ #ifndef gcdSHARED_PAGETABLE # define gcdSHARED_PAGETABLE !gcdPROCESS_ADDRESS_SPACE #endif #ifndef gcdUSE_PVR # define gcdUSE_PVR 1 #endif /* gcdSMALL_BLOCK_SIZE When non-zero, a part of VIDMEM will be reserved for requests whose requesting size is less than gcdSMALL_BLOCK_SIZE. For Linux, it's the size of a page. If this requeset fallbacks to gcvPOOL_CONTIGUOUS or gcvPOOL_VIRTUAL, memory will be wasted because they allocate a page at least. */ #ifndef gcdSMALL_BLOCK_SIZE # define gcdSMALL_BLOCK_SIZE 4096 # define gcdRATIO_FOR_SMALL_MEMORY 32 #endif /* gcdCONTIGUOUS_SIZE_LIMIT When non-zero, size of video node from gcvPOOL_CONTIGUOUS is limited by gcdCONTIGUOUS_SIZE_LIMIT. */ #ifndef gcdCONTIGUOUS_SIZE_LIMIT # define gcdCONTIGUOUS_SIZE_LIMIT 0 #endif /* gcdLINK_QUEUE_SIZE When non-zero, driver maintains a queue to record information of latest lined context buffer and command buffer. Data in this queue is be used to debug. */ #ifndef gcdLINK_QUEUE_SIZE # define gcdLINK_QUEUE_SIZE 5 #endif /* gcdALPHA_KILL_IN_SHADER Enable alpha kill inside the shader. This will be set automatically by the HAL if certain states match a criteria. */ #ifndef gcdALPHA_KILL_IN_SHADER # define gcdALPHA_KILL_IN_SHADER 1 #endif /* gcdDVFS When non-zero, software will make use of dynamic voltage and frequency feature. */ #ifndef gcdDVFS # define gcdDVFS 0 # define gcdDVFS_ANAYLSE_WINDOW 4 # define gcdDVFS_POLLING_TIME (gcdDVFS_ANAYLSE_WINDOW * 4) #endif #ifndef gcdSYNC # define gcdSYNC 1 #endif #ifndef gcdSHADER_SRC_BY_MACHINECODE # define gcdSHADER_SRC_BY_MACHINECODE 1 #endif #ifndef gcdGLB27_SHADER_REPLACE_OPTIMIZATION # define gcdGLB27_SHADER_REPLACE_OPTIMIZATION 1 #endif /* gcdSTREAM_OUT_BUFFER Enable suppport for the secondary stream out buffer. */ #ifndef gcdSTREAM_OUT_BUFFER # define gcdSTREAM_OUT_BUFFER 0 # define gcdSTREAM_OUT_NAIVE_SYNC 0 #endif /* gcdUSE_HARDWARE_CONFIGURATION_TABLES Enable the use of hardware configuration tables, instead of query hardware and determine the features. */ #ifndef gcdUSE_HARDWARE_CONFIGURATION_TABLES # define gcdUSE_HARDWARE_CONFIGURATION_TABLES 0 #endif /* gcdSUPPORT_SWAP_RECTANGLE Support swap with a specific rectangle. Set the rectangle with eglSetSwapRectangleVIV api. Android only. */ #ifndef gcdSUPPORT_SWAP_RECTANGLE # define gcdSUPPORT_SWAP_RECTANGLE 1 #endif /* gcdGPU_LINEAR_BUFFER_ENABLED Use linear buffer for GPU apps so HWC can do 2D composition. Android only. */ #ifndef gcdGPU_LINEAR_BUFFER_ENABLED # define gcdGPU_LINEAR_BUFFER_ENABLED 1 #endif /* gcdENABLE_RENDER_INTO_WINDOW Enable Render-Into-Window (ie, No-Resolve) feature on android. NOTE that even if enabled, it still depends on hardware feature and android application behavior. When hardware feature or application behavior can not support render into window mode, it will fail back to normal mode. When Render-Into-Window is finally used, window back buffer of android applications will be allocated matching render target tiling format. Otherwise buffer tiling is decided by the above option 'gcdGPU_LINEAR_BUFFER_ENABLED'. Android only for now. */ #ifndef gcdENABLE_RENDER_INTO_WINDOW # define gcdENABLE_RENDER_INTO_WINDOW 1 #endif /* gcdENABLE_RENDER_INTO_WINDOW_WITH_FC Enable Direct-rendering (ie, No-Resolve) with tile status. This is expremental and in development stage. */ #ifndef gcdENABLE_RENDER_INTO_WINDOW_WITH_FC # define gcdENABLE_RENDER_INTO_WINDOW_WITH_FC 0 #endif /* gcdENABLE_BLIT_BUFFER_PRESERVE Render-Into-Window (ie, No-Resolve) does not include preserved swap behavior. This feature can enable buffer preserve in No-Resolve mode. When enabled, previous buffer (may be part of ) will be resolve-blitted to current buffer. */ #ifndef gcdENABLE_BLIT_BUFFER_PRESERVE # define gcdENABLE_BLIT_BUFFER_PRESERVE 1 #endif /* gcdANDROID_NATIVE_FENCE_SYNC Enable android native fence sync. It is introduced since jellybean-4.2. Depends on linux kernel option: CONFIG_SYNC. 0: Disabled 1: Build framework for native fence sync feature, and EGL extension 2: Enable async swap buffers for client * Native fence sync for client 'queueBuffer' in EGL, which is 'acquireFenceFd' for layer in compositor side. 3. Enable async hwcomposer composition. * 'releaseFenceFd' for layer in compositor side, which is native fence sync when client 'dequeueBuffer' * Native fence sync for compositor 'queueBuffer' in EGL, which is 'acquireFenceFd' for framebuffer target for DC */ #ifndef gcdANDROID_NATIVE_FENCE_SYNC # define gcdANDROID_NATIVE_FENCE_SYNC 0 #endif /* gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC Enable implicit android native buffer sync. For non-HW_RENDER buffer, CPU (or other hardware) and GPU can access the buffer at the same time. This is to add implicit synchronization between CPU (or the hardware) and GPU. Eventually, please do not use implicit native buffer sync, but use "fence sync" or "android native fence sync" instead in libgui, which can be enabled in frameworks/native/libs/gui/Android.mk. This kind of synchronization should be done by app but not driver itself. Please disable this option when either "fence sync" or "android native fence sync" is enabled. */ #ifndef gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC # define gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC 1 #endif /* gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST Enable source surface address adjust when composition on android. Android only. */ #ifndef gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST # define gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST 1 #endif /* gcdUSE_WCLIP_PATCH Enable wclipping patch. */ #ifndef gcdUSE_WCLIP_PATCH # define gcdUSE_WCLIP_PATCH 1 #endif #ifndef gcdUSE_NPOT_PATCH # define gcdUSE_NPOT_PATCH 1 #endif /* gcd3DBLIT TODO: Should be replaced by feature bit if available. */ #ifndef gcd3DBLIT # define gcd3DBLIT 0 #endif /* gcdINTERNAL_COMMENT Wrap internal comment, content wrapped by it and the macor itself will be removed in release driver. */ #ifndef gcdINTERNAL_COMMENT # define gcdINTERNAL_COMMENT 1 #endif /* gcdRTT_DISABLE_FC Disable RTT FC support. For test only. */ #ifndef gcdRTT_DISABLE_FC # define gcdRTT_DISABLE_FC 0 #endif /* gcdFORCE_MIPMAP Force generate mipmap for texture. */ #ifndef gcdFORCE_MIPMAP # define gcdFORCE_MIPMAP 0 #endif /* gcdFORCE_BILINEAR Force bilinear for mipfilter. */ #ifndef gcdFORCE_BILINEAR # define gcdFORCE_BILINEAR 1 #endif /* gcdBINARY_TRACE When non-zero, binary trace will be generated. When gcdBINARY_TRACE_FILE_SIZE is non-zero, binary trace buffer will be written to a file which size is limited to gcdBINARY_TRACE_FILE_SIZE. */ #ifndef gcdBINARY_TRACE # define gcdBINARY_TRACE 0 # define gcdBINARY_TRACE_FILE_SIZE 0 #endif #ifndef gcdMOVG # define gcdMOVG 0 #if gcdMOVG # undef gcdENABLE_TS_DOUBLE_BUFFER # define gcdENABLE_TS_DOUBLE_BUFFER 0 # endif #else #if gcdMOVG # undef gcdENABLE_TS_DOUBLE_BUFFER # define gcdENABLE_TS_DOUBLE_BUFFER 0 #endif #endif /* gcdINTERRUPT_STATISTIC * * Monitor the event send to GPU and interrupt issued by GPU. */ #ifndef gcdINTERRUPT_STATISTIC #if defined(LINUX) # define gcdINTERRUPT_STATISTIC 1 #else # define gcdINTERRUPT_STATISTIC 0 #endif #endif /* gcdYINVERTED_RENDERING When it's not zero, we will rendering display buffer with top-bottom direction. All other offscreen rendering will be bottom-top, which follow OpenGL ES spec. */ #ifndef gcdYINVERTED_RENDERING # define gcdYINVERTED_RENDERING 1 #endif #if gcdYINVERTED_RENDERING /* disable unaligned linear composition adjust in Y-inverted rendering mode. */ # undef gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST # define gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST 0 #endif /* gcdFENCE_WAIT_LOOP_COUNT Wait fence, loop count. */ #ifndef gcdFENCE_WAIT_LOOP_COUNT # define gcdFENCE_WAIT_LOOP_COUNT 100 #endif /* gcdHAL_3D_DRAWBLIT When it's not zero, we will enable HAL 3D drawblit to replace client 3dblit. */ #ifndef gcdHAL_3D_DRAWBLIT # define gcdHAL_3D_DRAWBLIT 1 #endif /* gcdPARTIAL_FAST_CLEAR When it's not zero, partial fast clear is enabled. Depends on gcdHAL_3D_DRAWBLIT, if gcdHAL_3D_DRAWBLIT is not enabled, only available when scissor box is completely aligned. Expremental, under test. */ #ifndef gcdPARTIAL_FAST_CLEAR # define gcdPARTIAL_FAST_CLEAR 1 #endif /* gcdREMOVE_SURF_ORIENTATION When it's not zero, we will remove surface orientation function. It wil become to a parameter of resolve function. */ #ifndef gcdREMOVE_SURF_ORIENTATION # define gcdREMOVE_SURF_ORIENTATION 0 #endif /* gcdPATTERN_FAST_PATH For pattern match */ #ifndef gcdPATTERN_FAST_PATH # define gcdPATTERN_FAST_PATH 1 #endif /* gcdUSE_INPUT_DEVICE disable input devices usage under fb mode to support fb+vdk multi-process */ #ifndef gcdUSE_INPUT_DEVICE # define gcdUSE_INPUT_DEVICE 1 #endif #define LINUX_CMA_FSL 1 #define DYNAMIC_MEMORY_RECORD 1 #endif /* __gc_hal_options_h_ */